|
|
Line 784: |
Line 784: |
| | | |
| ===[[Rail Gun]]=== | | ===[[Rail Gun]]=== |
| + | The Rail Gun was originally featured in MechCommander Gold, described as a Star League era weapon, which had a long range and was very powerful at the expense of having poor ammunition capacity, but it was absent from MechCommander 2 until its reintroduction in MCO. For all intents and purposes, it is safe to assume it was ancestor to the modern [[Gauss Rifle]]. |
| | | |
| {| class="wikitable" border="1"; style=text-align:center; | | {| class="wikitable" border="1"; style=text-align:center; |
Line 800: |
Line 801: |
| |- | | |- |
| | MCO | | | MCO |
− | | Inner Sphere | + | | Inner Sphere (Star League) |
| | 2 | | | 2 |
| | 20 | | | 20 |
Revision as of 06:48, 19 March 2018
Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech (displayed as "MCO") and Wolfman's MC2-X mod (displayed as "MC2-X").
Ballistic Weapons
Light Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
1
|
2
|
N/A
|
Long
|
8
|
2 x 2
|
3
|
75
|
3500
|
MCO
|
Inner Sphere
|
1
|
0.8
|
20
|
350
|
8
|
2 x 1
|
2
|
80
|
918
|
Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
2
|
6
|
N/A
|
Medium
|
12
|
2 x 3
|
5.7
|
39
|
5300
|
MCO
|
Inner Sphere
|
2
|
4.8
|
20
|
210
|
12
|
2 x 2
|
5
|
40
|
2901
|
Heavy Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
7
|
12
|
N/A
|
Short
|
16
|
2 x 4
|
5.88
|
38
|
7100
|
MCO
|
Inner Sphere
|
6
|
10.6
|
1
|
120
|
16
|
2 x 3
|
7.5
|
15
|
4365
|
Light LBX Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
1
|
1.2
|
20
|
350
|
12
|
2 x 1
|
1.75
|
90
|
1800
|
LBX Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Innere Sphere
|
2
|
5
|
20
|
210
|
16
|
2 x 2
|
4
|
40
|
4251
|
Clan
|
2
|
5.6
|
20
|
210
|
16
|
2 x 2
|
4
|
45
|
5102
|
Heavy LBX Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
6
|
12
|
1
|
120
|
16
|
2 x 3
|
6
|
20
|
11353
|
Light Ultra Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
1
|
2
|
N/A
|
Long
|
8
|
2 x 2
|
2.2
|
102
|
5500
|
Clan
|
1
|
2
|
N/A
|
Long
|
8
|
2 x 2
|
1.8
|
125
|
7500
|
MCO
|
Inner Sphere
|
1
|
0.8
|
20
|
350
|
8
|
2 x 1
|
1.33
|
60
|
1422
|
Clan
|
1
|
0.8
|
20
|
350
|
8
|
2 x 1
|
1.07
|
80
|
1944
|
Ultra Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
4
|
6
|
N/A
|
Medium
|
12
|
2 x 3
|
4
|
56
|
8000
|
Clan
|
3
|
6
|
N/A
|
Medium
|
12
|
2 x 3
|
3.52
|
64
|
10200
|
MCO
|
Inner Sphere
|
4
|
4.8
|
20
|
210
|
12
|
2 x 2
|
3
|
30
|
4725
|
Clan
|
4
|
0.8
|
20
|
210
|
12
|
2 x 2
|
3
|
40
|
5815
|
Heavy Ultra Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
8
|
12
|
N/A
|
Short
|
16
|
2 x 4
|
4.17
|
54
|
11800
|
Clan
|
8
|
12
|
N/A
|
Short
|
16
|
2 x 4
|
3.7
|
61
|
14200
|
MCO
|
Inner Sphere
|
8
|
10.8
|
1
|
120
|
16
|
2 x 3
|
4
|
13
|
9331
|
Clan
|
8
|
12
|
1
|
120
|
16
|
2 x 3
|
4
|
15
|
10368
|
Dropship Ultra Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
100
|
10
|
50
|
300
|
12
|
2 x 2
|
3
|
100
|
105815
|
Dropship Heavy Ultra Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
100
|
20
|
1
|
150
|
16
|
2 x 3
|
4
|
50
|
510368
|
Light Gauss Rifle
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
1
|
6
|
N/A
|
Long
|
12
|
2 x 3
|
6.67
|
34
|
7200
|
MCO
|
Inner Sphere
|
1
|
5.5
|
50
|
400
|
12
|
2 x 2
|
5
|
32
|
3790
|
Gauss Rifle
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
1
|
10
|
N/A
|
Long
|
16
|
2 x 4
|
7.14
|
32
|
15300
|
Clan
|
1
|
10
|
N/A
|
Long
|
16
|
2 x 4
|
6.25
|
36
|
18500
|
MCO
|
Inner Sphere
|
1
|
10
|
60
|
450
|
16
|
2 x 3
|
5
|
16
|
5385
|
Clan
|
1
|
12
|
60
|
450
|
16
|
2 x 3
|
5
|
16
|
8797
|
Heavy Gauss Rifle
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
1
|
16
|
100
|
500
|
16
|
2 x 4
|
5
|
12
|
7582
|
Dropship Gauss Cannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
100
|
15
|
140
|
500
|
16
|
2 x 3
|
5
|
50
|
105385
|
Clan
|
100
|
17
|
130
|
500
|
16
|
2 x 3
|
5
|
50
|
108797
|
Long Tom
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
20
|
15
|
N/A
|
Long
|
24
|
2 x 5
|
7.14
|
50
|
29300
|
MCO
|
Inner Sphere
|
20
|
15
|
50
|
500
|
24
|
2 x 4
|
7.5
|
15
|
16893
|
Machine Gun
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
0
|
0.3
|
1
|
100
|
2
|
1 x 1
|
1
|
200
|
591
|
Heavy Machine Gun
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
0
|
0.5
|
1
|
100
|
2
|
1 x 1
|
1
|
500
|
772
|
Machine Gun Array
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
0
|
1
|
N/A
|
Short
|
2
|
1 x 1
|
2.5
|
72
|
900
|
MCO
|
Inner Sphere
|
0
|
0.4
|
1
|
100
|
2
|
1 x 1
|
1
|
200
|
591
|
The Rail Gun was originally featured in MechCommander Gold, described as a Star League era weapon, which had a long range and was very powerful at the expense of having poor ammunition capacity, but it was absent from MechCommander 2 until its reintroduction in MCO. For all intents and purposes, it is safe to assume it was ancestor to the modern Gauss Rifle.
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere (Star League)
|
2
|
20
|
80
|
400
|
25
|
2 x 4
|
10
|
8
|
32430
|
Energy Weapons
Flamer Array
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
7
|
3.5
|
N/A
|
Short
|
2
|
1 x 1
|
5.8
|
N/A
|
1800
|
MCO
|
Inner Sphere
|
7
|
3.5
|
1
|
100
|
2
|
1 x 1
|
8.5
|
N/A
|
1087
|
Clan
|
6
|
4
|
1
|
110
|
2
|
1 x 1
|
8.5
|
N/A
|
1810
|
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Unknown
|
14
|
9
|
1
|
250
|
4
|
1 x 2
|
4
|
N/A
|
11678
|
The Neutron Gun is a weapon which appeared exclusively in the OmniTech mod for MechCommander 2. It is not apparent how it might have actually functioned, however, seeing as neutrons are uncharged particles. No mechs or vehicles included the weapon in their stock configurations, though it has occasionally seen use in custom maps.
Small Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
1
|
0.5
|
1
|
80
|
2
|
1 x 1
|
4
|
N/A
|
432
|
Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
3
|
2.5
|
N/A
|
Short
|
2
|
1 x 1
|
4.2
|
N/A
|
1700
|
MCO
|
Inner Sphere
|
3
|
1.5
|
1
|
120
|
2
|
1 x 1
|
5
|
N/A
|
955
|
Large Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
8
|
4
|
N/A
|
Medium
|
4
|
1 x 2
|
5
|
N/A
|
3800
|
MCO
|
Inner Sphere
|
8
|
3.2
|
40
|
220
|
4
|
1 x 2
|
5
|
N/A
|
3358
|
Dropship Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
100
|
6
|
40
|
300
|
4
|
1 x 2
|
5
|
N/A
|
103358
|
Small ER Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
2
|
0.7
|
1
|
100
|
2
|
1 x 1
|
3
|
N/A
|
698
|
Clan
|
2
|
1
|
1
|
120
|
2
|
1 x 1
|
3
|
N/A
|
828
|
ER Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
5
|
2.5
|
N/A
|
Medium
|
2
|
1 x 1
|
4.2
|
N/A
|
3000
|
Clan
|
5
|
2.5
|
N/A
|
Medium
|
2
|
1 x 1
|
3.3
|
N/A
|
4500
|
MCO
|
Inner Sphere
|
5
|
1.6
|
1
|
210
|
2
|
1 x 1
|
5
|
N/A
|
1136
|
Clan
|
5
|
2
|
1
|
230
|
2
|
1 x 1
|
5
|
N/A
|
1499
|
Large ER Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
12
|
4
|
N/A
|
Long
|
4
|
1 x 2
|
5
|
N/A
|
5300
|
Clan
|
12
|
4
|
N/A
|
Long
|
4
|
1 x 2
|
4
|
N/A
|
7700
|
MCO
|
Inner Sphere
|
12
|
3.2
|
60
|
450
|
4
|
1 x 2
|
5
|
N/A
|
4388
|
Clan
|
12
|
4.4
|
60
|
470
|
4
|
1 x 2
|
5
|
N/A
|
4921
|
Dropship ER Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
100
|
6
|
100
|
500
|
4
|
1 x 2
|
5
|
N/A
|
104388
|
Clan
|
100
|
8
|
90
|
500
|
4
|
1 x 2
|
5
|
N/A
|
104921
|
Heavy Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Clan
|
7
|
5
|
N/A
|
Short
|
2
|
1 x 1
|
5
|
N/A
|
4700
|
MCO
|
Clan
|
7
|
4
|
1
|
150
|
2
|
1 x 1
|
5
|
N/A
|
3232
|
Large Heavy Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Clan
|
18
|
9
|
N/A
|
Medium
|
4
|
1 x 2
|
5.56
|
N/A
|
15000
|
MCO
|
Clan
|
18
|
8
|
20
|
250
|
4
|
1 x 2
|
5.56
|
N/A
|
10692
|
Pulse Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
4
|
2
|
N/A
|
Short
|
2
|
1 x 1
|
2.85
|
N/A
|
2000
|
Clan
|
4
|
2
|
N/A
|
Short
|
2
|
1 x 1
|
2.5
|
N/A
|
2400
|
MCO
|
Inner Sphere
|
4
|
0.8
|
1
|
140
|
2
|
1 x 1
|
1.5
|
N/A
|
1566
|
Clan
|
4
|
1.2
|
1
|
150
|
2
|
1 x 1
|
1.5
|
N/A
|
2193
|
Large Pulse Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
10
|
2
|
N/A
|
Medium
|
4
|
1 x 2
|
1.8
|
N/A
|
5000
|
Clan
|
10
|
2
|
N/A
|
Medium
|
4
|
1 x 2
|
1.6
|
N/A
|
6000
|
MCO
|
Inner Sphere
|
10
|
1.6
|
40
|
230
|
4
|
1 x 2
|
2
|
N/A
|
6292
|
Clan
|
10
|
2
|
20
|
250
|
4
|
1 x 2
|
2
|
N/A
|
7723
|
Dropship Pulse Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
100
|
4
|
40
|
300
|
4
|
1 x 2
|
2
|
N/A
|
107723
|
Large ER Pulse Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
12
|
2
|
1
|
400
|
4
|
1 x 2
|
2.5
|
N/A
|
8960
|
X Pulse Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
9
|
1.8
|
1
|
250
|
4
|
1 x 2
|
2.2
|
N/A
|
3120
|
Large X Pulse Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
13
|
2.5
|
1
|
400
|
4
|
1 x 3
|
2.5
|
N/A
|
5451
|
Neutron Gun
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Unknown
|
8
|
8
|
50
|
190
|
4
|
1 x 2
|
6
|
N/A
|
10239
|
PPC
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
10
|
7
|
N/A
|
Medium
|
6
|
1 x 3
|
6.67
|
N/A
|
5700
|
MCO
|
Inner Sphere
|
10
|
6
|
40
|
220
|
6
|
1 x 3
|
7.5
|
N/A
|
3567
|
ER PPC
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
15
|
7
|
N/A
|
Long
|
6
|
1 x 3
|
6.67
|
N/A
|
8000
|
Clan
|
15
|
7
|
N/A
|
Long
|
6
|
1 x 3
|
4.55
|
N/A
|
14900
|
MCO
|
Inner Sphere
|
15
|
7
|
10
|
400
|
6
|
1 x 3
|
7.5
|
N/A
|
4561
|
Clan
|
15
|
9
|
1
|
440
|
6
|
1 x 3
|
7.5
|
N/A
|
7533
|
Missile Weapons
Hellfire Bomb
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Unknown
|
1
|
12
|
1
|
160
|
2.5
|
2 x 3
|
8
|
12
|
2208
|
LRM-5 Rack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
2
|
3
|
N/A
|
Long
|
4
|
1 x 1
|
9.5
|
24
|
1700
|
Clan
|
4
|
3
|
N/A
|
Long
|
4
|
1 x 1
|
4.75
|
47
|
4500
|
MCO
|
Inner Sphere
|
2
|
1.6
|
80
|
450
|
4
|
1 x 1
|
10
|
24
|
740
|
Clan
|
4
|
1.6
|
70
|
450
|
4
|
1 x 1
|
5
|
28
|
2370
|
Swarm LRM-5 Rack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
2
|
3 (Splash)
|
N/A
|
Long
|
4
|
1 x 1
|
9.5
|
24
|
2600
|
MCO
|
Inner Sphere
|
2
|
2 (Splash)
|
80
|
450
|
4
|
1 x 1
|
10
|
24
|
1160
|
LRM-10 Rack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
4
|
3.4
|
80
|
450
|
4
|
1 x 2
|
10
|
24
|
1740
|
Clan
|
7
|
3.4
|
70
|
450
|
4
|
1 x 2
|
5
|
28
|
4370
|
LRM-20 Rack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
8
|
7
|
80
|
450
|
4
|
2 x 2
|
10
|
24
|
2740
|
Clan
|
11
|
7
|
70
|
450
|
4
|
2 x 2
|
5
|
28
|
8370
|
MRM Rack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
2
|
1.2
|
40
|
250
|
4
|
1 x 1
|
7
|
30
|
672
|
Clan
|
2
|
1.2
|
40
|
260
|
4
|
1 x 1
|
4
|
34
|
900
|
Streak MRM Rack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
2
|
1.2
|
40
|
250
|
4
|
1 x 1
|
8
|
20
|
850
|
Clan
|
2
|
1.2
|
40
|
260
|
4
|
1 x 1
|
5
|
24
|
1223
|
SRM-2 Pack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
2
|
1
|
N/A
|
Short
|
2
|
1 x 1
|
3.57
|
63
|
500
|
MCO
|
Inner Sphere
|
1
|
0.8
|
1
|
150
|
2
|
1 x 1
|
4
|
40
|
536
|
Clan
|
1
|
0.8
|
1
|
160
|
2.5
|
1 x 1
|
3
|
50
|
608
|
Streak SRM-2 Pack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
2
|
2
|
N/A
|
Short
|
2
|
1 x 1
|
3.3
|
68
|
2000
|
Clan
|
2
|
2
|
N/A
|
Short
|
2
|
1 x 1
|
3.1
|
73
|
2200
|
MCO
|
Inner Sphere
|
2
|
1.6
|
1
|
150
|
2
|
1 x 1
|
4
|
35
|
660
|
Clan
|
2
|
1.6
|
1
|
160
|
2
|
1 x 1
|
3
|
40
|
878
|
SRM-6 Pack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
3
|
2
|
1
|
160
|
3.5
|
1 x 1
|
4
|
25
|
2742
|
Streak SRM-6 Pack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
6
|
4.8
|
1
|
160
|
5
|
1 x 1
|
5
|
24
|
4350
|
Striker Bomb
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Unknown
|
1
|
6
|
1
|
160
|
2.5
|
2 x 2
|
5
|
18
|
1608
|
Thunderbolt Missile
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
8
|
13
|
N/A
|
Medium
|
20
|
2 x 4
|
6
|
30
|
16400
|
MCO
|
Inner Sphere
|
8
|
11
|
50
|
300
|
20
|
2 x 3
|
6
|
16
|
7893
|
Heavy Thunderbolt
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
18
|
15
|
100
|
500
|
16
|
2 x 4
|
10
|
10
|
10106
|
Electronics
Inner Sphere
Clan
Base Game Weapons
Below is a table for the base MechCommander 2 weapons, that can be organized by the various item properties (e.g range, cost, type).
Weapon
|
Tech. Base
|
Type
|
Heat
|
Damage
|
Range
|
Criticals/Slots (X x Y)
|
Rate of Fire
|
Ammo
|
C-Bills
|
Machine Gun Array
|
Inner Sphere
|
Ballistic
|
0
|
1
|
Short
|
1 x 1
|
4
|
72
|
900
|
Light Autocannon
|
Inner Sphere
|
Ballistic
|
1
|
2
|
Long
|
2 x 2
|
3.3
|
75
|
3500
|
Medium Autocannon
|
Inner Sphere
|
Ballistic
|
2
|
6
|
Medium
|
2 x 3
|
1.8
|
39
|
5300
|
Heavy Autocannon
|
Inner Sphere
|
Ballistic
|
7
|
12
|
Short
|
2 x 4
|
1.7
|
38
|
7100
|
Light Ultra Autocannon
|
Inner Sphere
|
Ballistic
|
1
|
2
|
Long
|
2 x 2
|
4.5
|
102
|
5500
|
Clan Light Ultra Autocannon
|
Inner Sphere
|
Ballistic
|
1
|
2
|
Long
|
2 x 2
|
5.6
|
125
|
5500
|
Medium Ultra Autocannon
|
Inner Sphere
|
Ballistic
|
4
|
6
|
Medium
|
2 x 3
|
2.5
|
56
|
8000
|
Clan Medium Ultra Autocannon
|
Clan
|
Ballistic
|
3
|
6
|
Medium
|
2 x 3
|
2.8
|
64
|
10200
|
Heavy Ultra Autocannon
|
Inner Sphere
|
Ballistic
|
8
|
12
|
Short
|
2 x 4
|
2.4
|
54
|
11800
|
Clan Heavy Ultra Autocannon
|
Inner Sphere
|
Ballistic
|
8
|
12
|
Short
|
2 x 4
|
2.7
|
61
|
14200
|
Light Gauss Rifle
|
Inner Sphere
|
Ballistic
|
1
|
6
|
Long
|
2 x 3
|
1.5
|
34
|
7200
|
Gauss Rifle
|
Inner Sphere
|
Ballistic
|
1
|
10
|
Long
|
2 x 4
|
1.4
|
32
|
15300
|
Clan Gauss Rifle
|
Clan
|
Ballistic
|
1
|
10
|
Long
|
2 x 4
|
1.6
|
36
|
18500
|
Long Tom Cannon
|
Inner Sphere
|
Artillery
|
20
|
15
|
Long
|
2 x 5
|
1.4
|
50
|
29,300
|
Flamer Array
|
Inner Sphere
|
Energy
|
7
|
3.5
|
Short
|
1 x 1
|
1.7
|
Infinite
|
1800
|
Laser
|
Inner Sphere
|
Energy
|
3
|
2.5
|
Short
|
1 x 1
|
2.4
|
Infinite
|
1700
|
Pulse Laser
|
Inner Sphere
|
Energy
|
4
|
2
|
Short
|
1 x 1
|
3.5
|
Infinite
|
2000
|
Clan Pulse Laser
|
Clan
|
Energy
|
4
|
2
|
Short
|
1 x 1
|
4
|
Infinite
|
2400
|
Clan Heavy Laser
|
Clan
|
Energy
|
7
|
5
|
Short
|
1 x 1
|
2
|
Infinite
|
4700
|
ER Laser
|
Inner Sphere
|
Energy
|
5
|
2.5
|
Medium
|
1 x 1
|
2.4
|
Infinite
|
3000
|
Clan ER Laser
|
Clan
|
Energy
|
5
|
2.5
|
Medium
|
1 x 1
|
3
|
Infinite
|
4500
|
Large Laser
|
Inner Sphere
|
Energy
|
8
|
4
|
Medium
|
1 x 2
|
2
|
Infinite
|
3800
|
Large Pulse Laser
|
Inner Sphere
|
Energy
|
10
|
2
|
Medium
|
1 x 2
|
5.6
|
Infinite
|
5000
|
Clan Large Pulse Laser
|
Clan
|
Energy
|
10
|
2
|
Medium
|
1 x 2
|
6.2
|
Infinite
|
6000
|
Clan Heavy Large Laser
|
Clan
|
Energy
|
18
|
9
|
Medium
|
1 x 2
|
1.8
|
Infinite
|
15,000
|
ER Large Laser
|
Inner Sphere
|
Energy
|
12
|
4
|
Long
|
1 x 2
|
2
|
Infinite
|
5300
|
Clan ER Large Laser
|
Clan
|
Energy
|
12
|
4
|
Long
|
1 x 2
|
2.5
|
Infinite
|
7700
|
PPC
|
Inner Sphere
|
Energy
|
10
|
7
|
Medium
|
1 x 3
|
1.5
|
Infinite
|
5700
|
ER PPC
|
Inner Sphere
|
Energy
|
15
|
7
|
Long
|
1 x 3
|
1.5
|
Infinite
|
8000
|
Clan ER PPC
|
Clan
|
Energy
|
15
|
7
|
Long
|
1 x 3
|
2.2
|
Infinite
|
14900
|
Streak SRM Rack
|
Inner Sphere
|
Missile
|
2
|
2
|
Short
|
1 x 1
|
3
|
68
|
2000
|
Clan Streak SRM Rack
|
Clan
|
Missile
|
2
|
2
|
Short
|
1 x 1
|
3.2
|
73
|
2200
|
LRM Rack
|
Inner Sphere
|
Missile
|
2
|
3
|
Long
|
1 x 1
|
1.1
|
24
|
1700
|
Clan LRM Rack
|
Clan
|
Missile
|
4
|
3
|
Long
|
1 x 1
|
2.1
|
47
|
4500
|
Swarm LRM Rack
|
Inner Sphere
|
Missile
|
2
|
3
|
Long
|
1 x 1
|
1.1
|
24
|
2600
|
Thunderbolt Missile
|
Inner Sphere
|
Missile
|
8
|
13
|
Medium
|
2 x 4
|
1.7
|
30
|
16,400
|
1) Ammunition only matters if Unlimited Ammo is turned off in the Options menu.
2) Swarm missiles target the ground where a 'Mech is standing, rather than the 'Mech itself. Good against vehicles.
3) Ranges in the game (in meters):
Listed Range
|
Min. Range
|
Max. Range
|
Short
|
0
|
60
|
Medium
|
31
|
121
|
Long
|
61
|
180
|