MechWarrior: The BattleTech Role Playing Game
MechWarrior: The BattleTech Role Playing Game | |
---|---|
Product information | |
Type | Rulebook |
Development | Jordan K. Weisman, Karen Vander Mey (Production Managers) |
Primary writing | Donna Ippolito (Senior Editor) Richard K. Meyer Walter H. Hunt Evan Jamieson L. Ross Babcock III Kevin Stein Jordan K. Weisman Patrick Larkin William H. Keith, Jr. |
Pages | 144 |
Cover Artwork | Jim Holloway (front) David R. Deitrick (back) |
Interior Artwork | Jeff Laubenstein Todd F. Marsh Dana Knutson |
Publication information | |
Publisher | FASA |
Product code | 1607 |
First published | 1986 |
ISBN-10 | 0931787580 |
ISBN-13 | 978-0931787584 |
MSRP | 12,00 US $ |
Content | |
Era | Succession Wars era |
Timeline | ca. 3025 |
Series | MechWarrior (RPG) |
Followed by | MechWarrior: The BattleTech Role Playing Game, Second Edition |
Description
MechWarrior: The BattleTech Role Playing Game was the first iteration of the MechWarrior RPG series. The system is geared towards integration and expansion of the tabletop game and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final Appendices portion of the book provides a wealth of information about the BattleTech storyline, including descriptions of each of the Successor States and ComStar, space travel and Inner Sphere economics circa 3025.
From the back cover
“ | It's Not Just A Job, It's An Adventure...
Ten thousand years of organized warfare have culminated in that fabrication of arms and armor, of mobility and strength, called the BattleMech. |
” |
Contents
- A History of Human Space
- Creating MechWarrior Characters
- Planning a 'Mech Unit
- Designing MechWarrior Characters
- Skill Areas
- Other Character Types
- Techs
- Aerospace Fighter Pilots
- Scouts
- NPCs
- Experience Points and Character Advancement
- Creating a 'Mech Unit
- Determine Unit Size
- Determine Aerospace Support
- Determine Unit Type/Affiliation
- Create NPC MechWarriors
- Create Unit Support Personnel
- Generate Initial Unit Assets
- Typical BattleMech Assignments
- The Crests, colors, uniforms, and equipment of the Successor States
- Equipment
- Tech Levels
- Medical Equipment
- Repair Equipment
- Robotics
- Security Systems
- Personal Equipment
- Vehicles
- 'Mech Components
- Equipment Costs
- Combat
- Combat Round Sequence
- Determining Initiative
- Movement Phase
- Reaction Phase
- Ranged Combat Phase
- Melee Attack Phase
- Damage
- Determining Damage Location
- Allocating Damage
- Effects of Damage
- Critical Hits
- Consciousness Rolls
- Healing and Medical Care
- Expansions to BattleTech
- Sequence of Play
- Other 'Mech-Related Rules
- Events and Encounters
- Using The Encounter Tables
- Generating Opposing Forces
- General Encounter Descriptions
- Battlefield Encounter Descriptions
- Major Events
- Random Events
- Reaction Table
- Economy
- Currency
- Mercenaries
- Landholds in the 31st Century
- Trading Cartels
- Map of the Successor States
- Appendices
- The Successor States
- ComStar
- The Games
- New Avalon Institute of Science
- The Periphery
- Vessels
- Titles and Nobility
Notes
- This book was superseded, understandably enough, by MechWarrior, Second Edition.
- The rulebook is almost entirely geared towards MechWarriors, at the expense of other character types. This lack was progressively addressed in the succeeding editions.