Difference between revisions of "MechWarrior Companion"

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{{InfoBoxBook
 
{{InfoBoxBook
* image = MechWarrior_Companion.jpg
+
| image = MechWarrior_Companion.jpg
* name = MechWarrior Companion
+
| name = MechWarrior Companion
* product development = [[Bryan Nystul]], [[Joel Biske]], [[Mark Ernst]], [[The Green Man]]
+
| product development = [[Bryan Nystul]], [[Joel Biske]], [[Mark Ernst]], [[The Green Man]]
* primary writing = [[Bryan Nystul]], [[Blaine L. Pardoe]],  
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| primary writing = [[Bryan Nystul]], [[Blaine L. Pardoe]],  
* cover = [[Doug Anderson]]
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| cover = [[Doug Anderson]]
* illustrations = [[Jeff Laubensein]], [[Ray Ledereer]], [[John Paul Lona]], [[Mike Jackson]], [[Dave MacKay]], [[Chris Moeller]], [[Christina Wold]]
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| illustrations = [[Jeff Laubensein]], [[Ray Ledereer]], [[John Paul Lona]], [[Mike Jackson]], [[Dave MacKay]], [[Chris Moeller]], [[Christina Wold]]
* era = 3057
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| era = 3057
* type = [[Rule Book]]
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| type = [[Rule Book]]
* publisher = FASA
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| publisher = FASA
* year = 1995
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| year = 1995
* pages = 135
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| pages = 135
* production code = 1671
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| production code = 1671
* ISBN = 1-55560-189-8
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| ISBN = 1-55560-189-8
 
}}
 
}}
  

Revision as of 23:42, 11 September 2009

Template:InfoBoxBook

Description

The MechWarrior Companion is an expansion rulebook for the MechWarrior, Second Edition role-playing game. A must have resource for players and game masters, The MechWarrior Companion offers players new skills, advantages, and equipment for their characters and gives game masters helpful advice on running campaigns, creating exciting story lines, and involving the Clans in adventures. The MechWarrior Companion also provides new rules for resolving combat, including expanded guidelines for combining the BattleTech and MechWarrior Gaming Systems.

From the back cover

"LISTEN UP MAGGOTS, CAUSE I AM ONLY GONNA SAY THIS ONCE. IT DON'T MATTER HOW MANY GUNS YOU'VE GOT, IT DON'T EVEN MATTER THAT YOUR UNCLE IS THE BLEEDIN' GRAND DUKE OF PLANET X. IF YOU AIN'T GOT THE TRAINING, THE EXPERIENCE, AND THE SHEER GUTS OF A REAL MECHWARRIOR, YOU'RE AS GOOD AS DEAD BEFORE YOU EVEN LEAVE THE HANGER. SO PAY ATTENTION AND DON'T TALK BACK, 'CAUSE THE LIFE YOU SAVE COULD BE MINE” SERGEANT MAJOR JERRARD CLYDESDALE, TO THE NAIS TRAINING CADRE'S NEW RECRUITS, SEPTEMBER 11, 3057

Contents

INTRODUCTION

  • Using the Book
  • An Uneasy Peace

CHARACTERS

ARCHETYPES

  • Inner Sphere Archetypes
    • Armored Infantry Trooper
    • DropShip Captain
    • Guerilla Fighter
    • Marine
    • Special Forces Operative
  • Clan Archetypes
    • Crusader Elemental
    • Crusader MechWarrior
    • DropShip/JumpShip Pilot
    • Merchant
    • Scientist
    • Technician

COMBAT

  • Personal Combat
    • Additional Attacks
    • Armor-Defeating Hits
    • Burst-Fire Options
    • Damage Effects
    • Dive for Cover
    • Falling Damage
    • Tactical Iniative
  • Integrating BattleTech
    • Skills
    • Game Scale
    • Sequence of Play
    • Damage
    • Infantry and BattleArmor
    • BattleMech and Vehicle Fire against Characters
    • Anti-BattleMech Swarm and Leg Attacks
  • Dual Cockpit
    • BattleTech Rules
    • MechWarrior Rules
    • House Conversions

RUNNING THE GAME

  • The BattleTech Universe: Setting the Stage
    • Background and Setting
  • Creating Campaigns
    • Unit-Based Campaign Options
    • Mission-Based Campaign Options
  • Fleshing Out the Campaigns
    • Adversaries
    • Subplots
    • Variety
  • Keeping It on Course
    • Character Creation
    • Building a Unit
    • Non-Player Characters
    • Coping with Change
  • Environments
    • General Environment
    • Gravity
    • Atmosphere

THE CLANS

CREATURES

EQUIPMENT

PERSONAL GEAR AND EXPENSES

Notes