Difference between revisions of "MekWars"

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==Description==
 
==Description==
MekWars is a campaign and matchmaking system "extending" MegaMek to include more strategic and long-term aspects beside the MegaMek tactical ones.
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'''MekWars''' is a campaign and matchmaking system "extending" [[MegaMek]] to include more strategic and long-term aspects beside the MegaMek tactical ones.
 
This is done by providing a hangar for each player, holding units that may need repairs or reloading ammunition after a fight as well as other aspects like a map with locations to fight, the option to set up factories producing new units and purchasing them via a virtual currency afterwards.
 
This is done by providing a hangar for each player, holding units that may need repairs or reloading ammunition after a fight as well as other aspects like a map with locations to fight, the option to set up factories producing new units and purchasing them via a virtual currency afterwards.
  
 
MekWars can also automatically set up connections and hold and provide a list of dedicated hosts, those are MegaMek servers which host the actual tactical game. This setup eliminates most of the troubles many players experience when trying to use MegaMek over internet connections without properly configuring their firewalls or routers first.
 
MekWars can also automatically set up connections and hold and provide a list of dedicated hosts, those are MegaMek servers which host the actual tactical game. This setup eliminates most of the troubles many players experience when trying to use MegaMek over internet connections without properly configuring their firewalls or routers first.
  
After matchmaking in MekWars (which has a chat, lobby, factions etc) the MekWars server passes the data (units, settings) to MegaMek.
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After matchmaking in MekWars (which has a chat, lobby, factions, etc.) the MekWars server passes the data (units, settings) to MegaMek.
  
The entire system is written in Java and for that reason highly platform independent at the cost of rather high resource usage.
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The entire system is written in Java, and for that reason is highly platform independent at the cost of rather high resource usage.
  
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== External Resources ==
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* [http://www.mekwars.org/ MegaMekNET campaign server (Late Succession Wars campaign server)]
  
== External Resources ==
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* [http://npettinato88.wixsite.com/mekwars-dominion/ MekWars Dominion (Star League campaign server)]
* [http://www.mekwars.org/ MegaMekNET campaign server]
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* [http://homepage.hispeed.ch/barracodoladob/ The Shack, MegaMek historical campaign server]
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[[Category:Unofficial Video Games]]
* [http://mekwarsforever.6te.net/ Mekwars Forever, Clan Invasion era campaign server]
 
* [http://www.mekwarslegends.com/ Mekwars Legends, 3067 campaign server]
 
[[Category:Video Games]]
 

Latest revision as of 06:55, 19 March 2018

Description[edit]

MekWars is a campaign and matchmaking system "extending" MegaMek to include more strategic and long-term aspects beside the MegaMek tactical ones. This is done by providing a hangar for each player, holding units that may need repairs or reloading ammunition after a fight as well as other aspects like a map with locations to fight, the option to set up factories producing new units and purchasing them via a virtual currency afterwards.

MekWars can also automatically set up connections and hold and provide a list of dedicated hosts, those are MegaMek servers which host the actual tactical game. This setup eliminates most of the troubles many players experience when trying to use MegaMek over internet connections without properly configuring their firewalls or routers first.

After matchmaking in MekWars (which has a chat, lobby, factions, etc.) the MekWars server passes the data (units, settings) to MegaMek.

The entire system is written in Java, and for that reason is highly platform independent at the cost of rather high resource usage.

External Resources[edit]