Difference between revisions of "Multi-Modal Cybernetic Ear Implant"

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==Overview==
 
==Overview==
A '''Multi-Modal Cybernetic Ear Implant''' was an advanced type of cybernetic ear developed for the [[Manei Domini]].  Unlike the crude replacement ears used by other [[Inner Sphere]] intelligence agencies, the multi-modal variant could combine the effects of both the [[Cybernetic Ear Implant (Enhanced)|Enhanced]] and [[Cybernetic Ear Implant (Signal Pickup)|Signal Pickup)]] models.  The implants also allow for a more sensitive connection when used in conjunction with [[VDNI]], allowing the warrior to synchronize more fully with their machine's external sensors. Available to agents of Omega rank or higher, one or both ears can be modified with multi-modal implants or used along with a standard cybernetic ear.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 127, 131</ref>
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A '''Multi-Modal Cybernetic Ear Implant''' was an advanced type of cybernetic ear developed for the [[Manei Domini]].  Unlike the crude replacement ears used by other [[Inner Sphere]] intelligence agencies, the multi-modal variant could combine the effects of both the [[Cybernetic Ear Implant (Enhanced)|Enhanced]] and [[Cybernetic Ear Implant (Signal Pickup)|Signal Pickup]] models.  The implants also provided for a more sensitive connection when used in conjunction with [[VDNI]] and allowed the warrior to synchronize more fully with their machine's external sensors. Available to agents of Omega rank or higher, one or both ears could be modified with multi-modal implants or used along with a standard cybernetic ear.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 127, 131</ref>
  
 
==Notes==
 
==Notes==
 
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In RPG play Multi-Modal ears have the same capabilities as normal cybernetic ears and may be cosmetically modified the same way.  Switching between different hearing modes requires an Incidental action.  In [[CBT]] they also provide the same benefits to infantry but when used in combination with [[VDNI]] allow vehicles, 'Mechs and [[battle armor]] units (so long as the majority are so equipped) with an [[Active Probe]] whose range is two hexes.  If the unit already has a functioning Active Probe the Multi-Modal/VDNI combination increases the range by 1 hex.<ref name=JHS/>
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In RPG play Multi-Modal ears have the same capabilities as normal cybernetic ears and may be cosmetically modified the same way.  Switching between different hearing modes requires an Incidental Action.  In [[CBT]] play they also provide the same benefits to infantry as normal cybernetic ears but when used in combination with [[VDNI]] allow vehicles, 'Mechs and [[battle armor]] units (as long as the majority are so equipped) with an [[Active Probe]] whose range is two hexes.  If the unit already has a functioning Active Probe the Multi-Modal/VDNI combination increases the range by 1 hex.<ref name=JHS/>
 
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*''[[Jihad Hot Spots: 3072]]''
 
*''[[Jihad Hot Spots: 3072]]''
  
[[Category:Cybernetic Enhancements]]
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[[Category:Cybernetic Enhancements and Implants]]

Revision as of 14:13, 18 February 2014

Overview

A Multi-Modal Cybernetic Ear Implant was an advanced type of cybernetic ear developed for the Manei Domini. Unlike the crude replacement ears used by other Inner Sphere intelligence agencies, the multi-modal variant could combine the effects of both the Enhanced and Signal Pickup models. The implants also provided for a more sensitive connection when used in conjunction with VDNI and allowed the warrior to synchronize more fully with their machine's external sensors. Available to agents of Omega rank or higher, one or both ears could be modified with multi-modal implants or used along with a standard cybernetic ear.[1]

Notes

In RPG play Multi-Modal ears have the same capabilities as normal cybernetic ears and may be cosmetically modified the same way. Switching between different hearing modes requires an Incidental Action. In CBT play they also provide the same benefits to infantry as normal cybernetic ears but when used in combination with VDNI allow vehicles, 'Mechs and battle armor units (as long as the majority are so equipped) with an Active Probe whose range is two hexes. If the unit already has a functioning Active Probe the Multi-Modal/VDNI combination increases the range by 1 hex.[1]

References

  1. 1.0 1.1 Jihad Hot Spots: 3072, p. 127, 131

Bibliography