Difference between revisions of "Operational Turning Points: Fronc Reaches"

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{{Quote|''After the [[Jihad]], [[Inner Sphere]] border worlds were no longer easy pickings for Periphery pirate bands. Instead, they returned their attention to the [[Periphery]]’s weaker nations. The nascent military and non-existent intelligence assets of the Fronc Reaches made the young nation a particularly tempting target. Opposing them were the Colonial Marshals, who risked everything to permanently drive the pirates from their worlds, but faced vastly superior numbers. Would the campaign be the dawn of a new nation, or the twilight of the Marshals?  
 
{{Quote|''After the [[Jihad]], [[Inner Sphere]] border worlds were no longer easy pickings for Periphery pirate bands. Instead, they returned their attention to the [[Periphery]]’s weaker nations. The nascent military and non-existent intelligence assets of the Fronc Reaches made the young nation a particularly tempting target. Opposing them were the Colonial Marshals, who risked everything to permanently drive the pirates from their worlds, but faced vastly superior numbers. Would the campaign be the dawn of a new nation, or the twilight of the Marshals?  
  
Operational Turning Points: Fronc Reaches gives players the chance to recreate this desperate struggle for the very survival of a young nation. This campaign uses the Chaos Campaign and Alpha Strike rules in concert to allow players to fight individual Missions and Touchpoints, follow a campaign arc, or inserting the Marshals’ bold plan into their own campaigns. Included are detailed information on the worlds involved, full details of the units which took part in the campaign, an overview of the historical campaign, and several tools players can use to run historical characters and battles from this time period. The only limits are the players’ imagination!
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'''Operational Turning Points: Fronc Reaches''' gives players the chance to recreate this desperate struggle for the very survival of a young nation. This campaign uses the Chaos Campaign and Alpha Strike rules in concert to allow players to fight individual Missions and Touchpoints, follow a campaign arc, or inserting the Marshals’ bold plan into their own campaigns. Included are detailed information on the worlds involved, full details of the units which took part in the campaign, an overview of the historical campaign, and several tools players can use to run historical characters and battles from this time period. The only limits are the players’ imagination!
 
''}}
 
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Revision as of 14:48, 16 March 2019

Expression error: Unexpected < operator.

Operational Turning Points Fronc Reaches (Cover).png
Operational Turning Points: Fronc Reaches
Product information
Type Scenario Pack
Pages 39
Cover Artwork Ray Arrastia
Publication information
Publisher Catalyst Game Labs
Product code CAT35T020
First published March 15th 2019
MSRP $7.99
Content
Era Dark Age era
Series Chaos Campaign Products
Preceded by Operational Turning Points: REVIVAL Trials

Description

The fifth of the Operational Turning Points PDF web-exclusive product series produced by Catalyst Game Labs, which provide a scenario book based on the Chaos Campaign Warchest system.

From the back cover

After the Jihad, Inner Sphere border worlds were no longer easy pickings for Periphery pirate bands. Instead, they returned their attention to the Periphery’s weaker nations. The nascent military and non-existent intelligence assets of the Fronc Reaches made the young nation a particularly tempting target. Opposing them were the Colonial Marshals, who risked everything to permanently drive the pirates from their worlds, but faced vastly superior numbers. Would the campaign be the dawn of a new nation, or the twilight of the Marshals?

Operational Turning Points: Fronc Reaches gives players the chance to recreate this desperate struggle for the very survival of a young nation. This campaign uses the Chaos Campaign and Alpha Strike rules in concert to allow players to fight individual Missions and Touchpoints, follow a campaign arc, or inserting the Marshals’ bold plan into their own campaigns. Included are detailed information on the worlds involved, full details of the units which took part in the campaign, an overview of the historical campaign, and several tools players can use to run historical characters and battles from this time period. The only limits are the players’ imagination!

Contents

Notes

  • Unlike other sourcebooks, Operational Turning Points: Fronc Reaches lacks an explicit table of contents. The list shown here was assembled from page headings.