Security Robot (RPG)

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Security Robot
Production information
Manufacturer Free Worlds League
Mission Security
Type Humanoid
Technical specifications
Mass ???
Armor See Weapons & Equipment
Engine Fusion Engine
Speed .20 km/h
Crew None
Armament

2 x Machine Guns

BV (1.0) N/A


Description

Designed for interior security, the model of Security Robot was used protect facilities belong to the Free Worlds League. This unnamed type of Security Robot was created anti-infantry usage. This model was known to protect atomic/fusion power plants and nuclear weapons inside Free World League military complexes.

The Kell Hounds mercenary company encounters this design in a raid on Castor in 3012. These particular machines were safe guarding this complex's nuclear arsenal, where MechWarriors from Kell Hounds attempted to investigate the facility and stop the 13th Marik Militia's commander from getting those weapons. Air raid using LAMs would disrupt the programming of the security bots, causing them attack everyone they encountered.[1]

Weapons and Equipment

The Security Robot is armed with a pair of Machine Guns with 100 rounds of ammunition. The Robot is able to move two meters per turn. This model is designed as humanoid and it’s equipped with arms and legs. The unit is protected by 30 points worth of infantry grade armor both front and back of its torso, while its arms and legs are protected by 15 points.

Game Notes

This Security Robot was constructed for use with the MechWarrior, First Edition Role-playing Game system. Thus this unit is not meant to combat BattleMech scale size combatants. Being designed for the early game system, it may not be converted directly to new rules set found later editions of Battletech's role-playing systems such as MechWarrior, Third Edition and A Time of War.

Game Play

The Security Robot may move, fire its weapons, and do physical attacks using the same methods of fire as Light BattleMech when facing a character using the MechWarrior RPG rules. The machine has the gunnery and piloting of 6, with these skills it also has dexterity of 12.[2]

Construction

As of this writing, there are no construction rules for this unit.

References

  1. The Kell Hounds, p. 57 - Complex Security Systems - Background information.
  2. The Kell Hounds, p. 57 - Abilities of the Bot.

Bibliography