Solaris City

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Solaris City Card.jpg

The capital and beating heart of the Game World, Solaris City is the home of the movers and shakers of Solaris VII. The city, which is home to some five million people, is divided into six districts and, with the exception of the International Zone, each of those is considered property of one of the five Great Houses. They are the Black Hills (Davion), Cathay (Liao), Silesia (Steiner), Montenegro (Marik), and Kobe (Kurita). Each of the districts hosts a Class Six arena, where the top twenty MechWarriors battle each year to determine the championship. Residents of the sectors are actually still considered citizens of their respective nations, so Solaris City finds itself the home of many individuals who are persona non grata in their home nations, but still wish to remain citizens. Because of this phenomenon, the residents of Solaris City are often unrepresentative of the people from their parent nation.

Solaris City is ringed by a suburb known as Xolara, which itself is surrounded by Burgton. To the northeast is Roland Fields, while Bracken Swamp is to the southwest. Many native Solarans live in these suburbs, while Rasalhagians tend to live in Xolara. Periphery natives often call the outer suburbs home.

International Zone

The International Zone is governed by Solaris' central authority and primarily serves as a transportation and general utilities hub, in addition to various tourist attractions. The main spaceport is located in the International Zone, offering access to the mass transit system which criss-crosses the entire city. The Solaris Police Department is known for its professionalism and incorruptibility, though they are often unwelcome in other zones, while the Solaris Times provides a full listing of upcoming fights and their associated spreads. The local class-A HPG station falls within the purview of the International Zone.[1] One of the landmarks of the city is the Star League Park where a statue of the SLDF General Amanda Klark can be found.[2]

Black Hills

SolarisCity Comstar Compound.JPG

The House Davion sector is a study in contrasts, with the uphill mansions butting against the slums of the Lowlands to the east. The local police department is well-staffed, including a lance of light 'Mechs for civil disturbances. Popular points of interest include the Sun and Sword Hotel, the Silver Swan restaurant and Running Fox Country Club, though the biggest draw for tourists is the Boreal Reach arena, the most popular of the five Open Class arenas.[3]

The Comstar Compound is located in Black Hills.[4]

The infamous bar Seventh Heaven is located in Black Hills. It is a kind of bar known for the amount of techs that hang up there. Strangers are accepted, but it might get quite complex if not nightly impossible to get information from them.[5]

The Pelican is located in Black Hills.[6]

Montenegro

The House Marik sector was originally an abandoned industrial zone when it was given over to them during the Reconstruction period, and while it has rebounded since then echos of that past remain with large areas of ruined factories and slums. This past was incorporated into the sector's Open Class arena, The Factory, built out of a decrepit manufacturing complex and numbering among the most popular of the open arenas. The zone's nightlife is another attraction, with establishments like Hanger 66 and The Riever drawing tourists and locals alike. The imposing Marik Tower implies a strong, central authority in the zone but, mirroring the League's politics, reticent provinces maintain their own offices separate and in defiance of this ordnance. Crime is rampant thanks to the most inefficient of Solaris City's independent police forces.[7]

Kobe

The House Kurita sector existed in something of a limbo for most of its history, after Urizen Kurita turned his back on Solaris City in response to SLDF Gunslingers turning the tide against Kuritan ronin in the First Hidden War. Kobe was finally recognized by Theodore Kurita in 3056, revitalizing the sector's economy as it could once again (legally) broadcast matches in the Combine. The sector's slums are tastefully hidden behind tall trees and hills, allowing tourists to visit the open-air Kobe Theater, stay at the Hotel Dragon or relax in the War Memorial Park without being offended by such sights. In competition with Monenegro's for second-most popular open arena is Ishiyama, a man-made mountain which looms over Solaris River.[8]

Cathay

The House Liao sector has a reputation for the highest standards of living in Solaris City, as well as for the criminal activity of the local triads. The highlands contain most of the sector's middle and upper class housing, as well as attractions like the Cathay Arms hotel and Sesame Inn restaurant. The Open Class arena known as The Jungle is an imposing pyramidal structure and central attraction in Cathay, though given the surrounding neighborhoods the required level of security often makes the arena's parking lot feel like an armed camp. The Maze and Rivertown neighborhoods along the riverfront are no-go zones for the sector's police force.[9]

Silesia

The House Steiner sector is known for its fashionable Upper East Side and the luxurious condos of the Riverfront District. That the Riverfront has minimal police protection and abuts the poor districts of Cathy, yet boasts one of the lowest crime rates in Solaris City, has resulted in some theories that the local criminal organizations recognize it as "neutral territory." Steiner Stadium is one of the few arenas which allows its audience to view 'Mech matches live rather than on closed-circuit tri-vids, a result of the arena's unique lostech weapons barrier. Just as famous is Thor's Shieldhall sports bar, where the reigning Solaris Champion is given the seat of honor on the champion's dais in the exclusive Valhalla Club.[10]

  1. MechWarrior's Guide to Solaris VII, p. 70-72
  2. Unbound, pp. 7 "Getting Started"
  3. MechWarrior's Guide to Solaris VII, p. 72
  4. Unbound, p. 38 "Rampage"
  5. Main Event, p. 29 "Chapter 6"
  6. Main Event, p. 30 "Chapter 6"
  7. MechWarrior's Guide to Solaris VII, p. 73-74
  8. MechWarrior's Guide to Solaris VII, p. 73
  9. MechWarrior's Guide to Solaris VII, p. 72-73
  10. MechWarrior's Guide to Solaris VII, p. 74