Difference between revisions of "Standard Landmine"

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==Overview==
 
==Overview==
'''Standard Landmines''' are landmines which are detonated by simple pressure plates.<ref>''Lostech'', p. 38</ref>  Anti-personnel landmines are set off by the weight of anything heavier than a small child, and deal damage primarily through shrapnel and concussive force.  Anti-vehicle mines are will only be detonated by the massive weight of [[combat vehicle]]s or [[BattleMech]]s, utilizing a shaped charge explosive to penetrate their target.<ref>''Lostech'', p. 35</ref>  Mines can also be loaded with high-explosive, gas, [[inferno]] or smoke ordinances.
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'''Standard landmines''' are autonomous explosives detonated by activation of simple pressure plates.<ref>''Lostech'', p. 38</ref>  Anti-personnel landmines are set off by the weight of anything heavier than a small child, and deal damage primarily through shrapnel and concussive force.  Anti-vehicle mines will only be detonated by the massive weight of [[combat vehicle]]s or [[BattleMech]]s, utilizing a shaped-charge explosive to penetrate their target.<ref>''Lostech'', p. 35</ref>  Other types of mines include alternative fillers such as high explosive, smoke, gas and [[Inferno Mine|inferno]]. Most modern landmines are designed to become inert after a given period for humanitarian purposes.<ref>''Tactical Operations'', p. 366</ref>
  
==Specification==
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==Notes==
: '''Item''':Standard Landmine
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<div class="gamerules">
: '''Equipment Rating''': B/A/E
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===Specifications===
: '''Ordinance Rating''': (E)
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: '''Item''': Mine, Standard
: '''Cost''': 500
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: '''Equipment Rating''': B/A-A-A/E
: '''Affiliation''': -
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: '''Armor Piercing/Base Damage''': ([[Ordnance Types|E]])
: '''mass''': 1kg
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: '''Cost''': 50
: '''notes''': -
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: '''Mass''': 500g
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: '''Notes''': +4 to Detonation Check vs Hovercraft; May Not Attack Jumping Units Overhead
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<ref>''A Time of War'', p. 278</ref>
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</div>
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In total warfare play, standard landmines detonate on a 7+ for the densest minefields but will only detonate vs hover vehicles on a 12.
  
 
==References==
 
==References==
 
<references />
 
<references />
==Biblography==
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*[[Lostech: The MechWarrior Equipment Guide]]
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==Bibliography==
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* ''[[Lostech: The MechWarrior Equipment Guide]]''
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* ''[[Tactical Operations]]''
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* ''[[A Time of War]]''
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Mines]]
 
[[Category:Mines]]

Latest revision as of 22:57, 6 June 2022

Overview[edit]

Standard landmines are autonomous explosives detonated by activation of simple pressure plates.[1] Anti-personnel landmines are set off by the weight of anything heavier than a small child, and deal damage primarily through shrapnel and concussive force. Anti-vehicle mines will only be detonated by the massive weight of combat vehicles or BattleMechs, utilizing a shaped-charge explosive to penetrate their target.[2] Other types of mines include alternative fillers such as high explosive, smoke, gas and inferno. Most modern landmines are designed to become inert after a given period for humanitarian purposes.[3]

Notes[edit]

Specifications[edit]

Item: Mine, Standard
Equipment Rating: B/A-A-A/E
Armor Piercing/Base Damage: (E)
Cost: 50
Mass: 500g
Notes: +4 to Detonation Check vs Hovercraft; May Not Attack Jumping Units Overhead

[4]

In total warfare play, standard landmines detonate on a 7+ for the densest minefields but will only detonate vs hover vehicles on a 12.

References[edit]

  1. Lostech, p. 38
  2. Lostech, p. 35
  3. Tactical Operations, p. 366
  4. A Time of War, p. 278

Bibliography[edit]