Difference between revisions of "Swordfish"
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| name = Swordfish | | name = Swordfish | ||
| Type = Capital Missile | | Type = Capital Missile | ||
− | | Tech Base = [[ | + | | Tech Base = [[Inner Sphere]]<br>[[Clan]] |
| Year Availability = [[3072]]<ref>''Tactical Operations'', p. 344</ref> | | Year Availability = [[3072]]<ref>''Tactical Operations'', p. 344</ref> | ||
| Heat = 15 | | Heat = 15 | ||
| Damage = 4 Capital<br>40 Standard<ref>''Tactical Operations'', p. 410</ref> | | Damage = 4 Capital<br>40 Standard<ref>''Tactical Operations'', p. 410</ref> | ||
| Minimum Range = N/A | | Minimum Range = N/A | ||
− | | Short Range = 1-3<ref>'' | + | | Short Range = 1-3<ref>''Strategic Operations Record Sheets and Compiled Tables'', p. 31</ref> |
| Medium Range = 4-6 | | Medium Range = 4-6 | ||
| Long Range = 7-9 | | Long Range = 7-9 | ||
| Extreme Range = 10-12 | | Extreme Range = 10-12 | ||
− | | Tons = 140<ref>[ | + | | Tons = 140<ref name=TOE>[https://bg.battletech.com/wp-content/uploads/2019/12/Tactical-Operations-2019-12-06-v3.03.pdf ''Tactical Operations'' Errata]</ref> |
− | | Ammo Per Ton = 1/15 (one missile weighs 15 tons)<ref | + | | Ammo Per Ton = 1/15 (one missile weighs 15 tons)<ref name=TOE /> |
| Cost (unloaded) = 110,000 | | Cost (unloaded) = 110,000 | ||
| Ammo Cost (per ton) = 25,000 | | Ammo Cost (per ton) = 25,000 | ||
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If an AeroSpace Fighter is hit by a Swordfish, there is a chance that it will suffer a critical hit. This is in addition to any critical hit that results from damage. | If an AeroSpace Fighter is hit by a Swordfish, there is a chance that it will suffer a critical hit. This is in addition to any critical hit that results from damage. | ||
− | When used as surface to surface artillery the Swordfish functions as a "dumb" Arrow IV missile, ignoring any [[TAG]] benefits. As the missile isn't designed for this purpose, it also imposes a +2 to hit modifier.<ref>''Tactical Operations'', p. 343</ref> | + | When used as surface to surface artillery the Swordfish functions as a "dumb" Arrow IV missile, ignoring any [[Target Acquisition Gear|TAG]] benefits. As the missile isn't designed for this purpose, it also imposes a +2 to hit modifier.<ref>''Tactical Operations'', p. 343</ref> |
</div> | </div> | ||
Latest revision as of 23:15, 2 March 2023
Swordfish | |
Production information | |
Type | Capital Missile |
Tech Base | Inner Sphere Clan |
Year Availability | 3072[1] |
Technical specifications | |
Heat | 15 |
Damage | 4 Capital 40 Standard[2] |
Minimum Range | N/A |
Short Range | 1-3[3] |
Medium Range | 4-6 |
Long Range | 7-9 |
Extreme Range | 10-12 |
Tons | 140[4] |
Ammo Per Ton | 1/15 (one missile weighs 15 tons)[4] |
Cost (unloaded) | 110,000 |
Ammo Cost (per ton) | 25,000 |
BV (2.0) | 317 (launcher), 40 (ammunition)[5] |
Description[edit]
The Swordfish was the sub-capital equivalent of the Killer Whale missile. Inflicting large amounts of damage, but hindered by the size of the missiles it fired, the Swordfish was probably one of the Blakists' early successes. The Swordfish did an excellent job when it came to destroying enemy fighters, but the sheer mass of its ammunition restricted the amount of missiles a DropShip could carry. The launcher mechanism weighed 140 tons, and the missiles themselves weighed 15 tons.
Models[edit]
The Swordfish missile system only has one model.
Notes[edit]
Game Notes[edit]
The Swordfish doesn't have a to-hit modifier against targets smaller than 500 tons.[6]
If an AeroSpace Fighter is hit by a Swordfish, there is a chance that it will suffer a critical hit. This is in addition to any critical hit that results from damage.
When used as surface to surface artillery the Swordfish functions as a "dumb" Arrow IV missile, ignoring any TAG benefits. As the missile isn't designed for this purpose, it also imposes a +2 to hit modifier.[7]