Difference between revisions of "Temporary Cease-Fire (CCG - Limited)"

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after mission; 2-6, all 'Mechs deal no damage.
 
after mission; 2-6, all 'Mechs deal no damage.
 
   
 
   
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{{quote|''The [[Clan]]s stopped advancing after suffering defeat on two worlds, but not because the [[Inner Sphere]] forces had proved themselves superior.''|[[Colonel]] [[Jaime Wolf]], [[Wolf's Dragoons]], [[Outreach]], 15 Jan [[3051]]}}
 
| Artist = Mark Poole  
 
| Artist = Mark Poole  
 
| Rarity = Uncommon  
 
| Rarity = Uncommon  
 
}}
 
}}

Revision as of 12:48, 6 February 2019

Rarity: Uncommon

Temporary Cease-Fire
Temporary Cease-Fire CCG Limited.jpg
Mission - None

Play only when blocked or blocking. Roll a die: 1, your 'Mechs deal no damage and draw a card after mission; 2-6, all 'Mechs deal no damage.

The Clans stopped advancing after suffering defeat on two worlds, but not because the Inner Sphere forces had proved themselves superior.
  — Colonel Jaime Wolf, Wolf's Dragoons, Outreach, 15 Jan 3051
Illus: Mark Poole
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