Difference between revisions of "Ultra AC/10"

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==Description==
 
==Description==
 
The '''Ultra AC/10''' is the second largest of the [[Ultra Autocannon]]s. First introduced into the [[Inner Sphere]] by the [[Clans]], [[Free Worlds League]] scientists were the first to retro-engineer the weapon and make it viable for mass-production, though the knowledge quickly spread to the other [[Successor States]]. The weapon itself is capable of firing two shots per turn, like all Ultra autocannon, resulting in doubled heat and, potentially, damage.
 
The '''Ultra AC/10''' is the second largest of the [[Ultra Autocannon]]s. First introduced into the [[Inner Sphere]] by the [[Clans]], [[Free Worlds League]] scientists were the first to retro-engineer the weapon and make it viable for mass-production, though the knowledge quickly spread to the other [[Successor States]]. The weapon itself is capable of firing two shots per turn, like all Ultra autocannon, resulting in doubled heat and, potentially, damage.
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== Variants ==
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In the years between the [[Second Exodus]] and the beginning of [[Operation KLONDIKE]] the nascent [[Clan]]s began development of what would become the Ultra Autocannon/10. Experimental prototype versions of this new weapon were used during Operation KLONDIKE in small quantities. The Clan Prototype Ultra Autocannon/10 available during this period has identical stats to the Inner Sphere Ultra Autocannon/10, with the following differences: the Ultra Autocannon/10 occupies one additional critical slot, and suffers a weapon jam on a to-hit result of 2 or 3.<ref name="H:OKp156">''Historical: Operation KLONDIKE'', p. 156-157, "Prototype Clan Systems"</ref>
  
 
==Manufacturing==
 
==Manufacturing==
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==References==
 
==References==
 
<references />
 
<references />
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==Bibliography==
 
==Bibliography==
*''[[Field Manual: Free Worlds League]]''
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* ''[[BattleTech Master Rules]]''
*''[[BattleTech Master Rules]]''
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* ''[[Field Manual: Free Worlds League]]''
*''[[Tactical Handbook]]''
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* ''[[Historical: Operation KLONDIKE]]''
*''[[Technical Readout: 3060]]''
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* ''[[Tactical Handbook]]''
*''[[Total Warfare]]''
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* ''[[Technical Readout: 3060]]''
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* ''[[Total Warfare]]''
  
 
[[Category:Technology]]
 
[[Category:Technology]]

Revision as of 04:15, 21 March 2018

Ultra Autocannon.jpg
Ultra AC/10
Production information
Type Ballistic (Rapid Fire)
Tech Base Clan / Inner Sphere (IS)
Year Availability Clan = 2825 (CDS)

IS = 3057

Technical specifications
Heat Clan = 3

IS = 4

Damage Clan = 10/shot

IS = 10/shot

Minimum Range Clan = 0

IS = 0

Short Range Clan = 1-6

IS = 1-6

Medium Range Clan = 7-12

IS = 7-12

Long Range Clan = 13-18

IS = 13-18

Tons Clan = 10

IS = 13

Critical Slots Clan = 4

IS = 7

Ammo Per Ton Clan = 10

IS = 10

Cost (unloaded) Clan = 320,000

IS = 320,000

Ammo Cost (per ton) Clan = 12,000

IS = 12,000

BV (1.0) Clan = 211

IS = 253

BV (2.0) Clan = 210[1]
26 (Ammo)[1]

IS = 210[2]
26 (Ammo)[2]

Description

The Ultra AC/10 is the second largest of the Ultra Autocannons. First introduced into the Inner Sphere by the Clans, Free Worlds League scientists were the first to retro-engineer the weapon and make it viable for mass-production, though the knowledge quickly spread to the other Successor States. The weapon itself is capable of firing two shots per turn, like all Ultra autocannon, resulting in doubled heat and, potentially, damage.

Variants

In the years between the Second Exodus and the beginning of Operation KLONDIKE the nascent Clans began development of what would become the Ultra Autocannon/10. Experimental prototype versions of this new weapon were used during Operation KLONDIKE in small quantities. The Clan Prototype Ultra Autocannon/10 available during this period has identical stats to the Inner Sphere Ultra Autocannon/10, with the following differences: the Ultra Autocannon/10 occupies one additional critical slot, and suffers a weapon jam on a to-hit result of 2 or 3.[3]

Manufacturing

Ultra AC/10 is manufactured on the following planets:

Brand Planet Company
Imperator Ultra-10 Atreus Imperator Automatic Weaponry
Mydron Excel Quentin Independence Weaponries
Type 9 Tamaron Ashton 'Mech Production Complex

See Also

The Ultra Autocannon/10 has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats:

References

  1. 1.0 1.1 TechManual, p. 318, "Clan Weapons and Equipment BV Table"
  2. 2.0 2.1 TechManual, p. 317, "Inner Sphere Weapons and Equipment BV Table"
  3. Historical: Operation KLONDIKE, p. 156-157, "Prototype Clan Systems"

Bibliography