Ultra AC/10

This article covers the canonical tabletop version of the weapon. For the various apocryphal video game versions, see the video game section at the bottom of the page.

Ultra Autocannon.jpg
Ultra AC/10
Production information
Type Ballistic (Rapid Fire)
Tech Base Clan / Inner Sphere (IS)
Year Availability Clan = 2825 (CDS)

IS = 3057

Technical specifications
Heat Clan = 3

IS = 4

Damage Clan = 10/shot

IS = 10/shot

Minimum Range Clan = 0

IS = 0

Short Range Clan = 1-6

IS = 1-6

Medium Range Clan = 7-12

IS = 7-12

Long Range Clan = 13-18

IS = 13-18

Tons Clan = 10

IS = 13

Critical Slots Clan = 4

IS = 7

Ammo Per Ton Clan = 10

IS = 10

Cost (unloaded) Clan = 320,000

IS = 320,000

Ammo Cost (per ton) Clan = 12,000

IS = 12,000

BV (1.0) Clan = 211

IS = 253

BV (2.0) Clan = 210[1]
26 (Ammo)[1]

IS = 210[2]
26 (Ammo)[2]



Contents

[edit] Description

The Ultra AC/10 is the second largest of the ultra-class autocannon. First introduced into the Inner Sphere by the Clans, Free Worlds League scientists were the first to retro-engineer the weapon and make it viable for mass-production, though the knowledge quickly spread to the other Successor States. The weapon itself is capable of firing two shots per turn, like all Ultra autocannon, resulting in doubled heat and, potentially, damage.

[edit] Manufacturing

Ultra AC/10 is manufactured on the following planets:

Brand Planet Company
Imperator Ultra-10 Atreus Imperator Automatic Weaponry
Mydron Excel Quentin Independence Weaponries
Type 9 Tamaron Ashton 'Mech Production Complex

[edit] See Also

The Ultra Autocannon/10 has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats:

[edit] References

  1. 1.0 1.1 TechManual, p. 318, "Clan Weapons and Equipment BV Table"
  2. 2.0 2.1 TechManual, p. 317, "Inner Sphere Weapons and Equipment BV Table"

[edit] Bibliography