Difference between revisions of "User:Mbear/BVWorksheet"
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=Calculating BV 2.0= | =Calculating BV 2.0= | ||
Assumes a MechWarrior with standard Gunnery Skill 4 and Piloting Skill of 5. | Assumes a MechWarrior with standard Gunnery Skill 4 and Piloting Skill of 5. | ||
Line 7: | Line 6: | ||
===Structural=== | ===Structural=== | ||
====Armor==== | ====Armor==== | ||
+ | <pre> | ||
Total Armor Points: 100 | Total Armor Points: 100 | ||
* 2.5 | * 2.5 | ||
Line 14: | Line 14: | ||
---------------------------------------------- | ---------------------------------------------- | ||
ArmorBV Subtotal A | ArmorBV Subtotal A | ||
− | + | </pre> | |
==== Chassis & Powerplant ==== | ==== Chassis & Powerplant ==== | ||
+ | <pre> | ||
Total Internal Structure Points: 100 | Total Internal Structure Points: 100 | ||
* 1.5 | * 1.5 | ||
Line 29: | Line 30: | ||
---------------------------------------------- | ---------------------------------------------- | ||
Chassis&PowerplantBV Subtotal B | Chassis&PowerplantBV Subtotal B | ||
− | + | </pre> | |
==== Gyro ==== | ==== Gyro ==== | ||
+ | <pre> | ||
Mech Tonnage: 100 | Mech Tonnage: 100 | ||
Gyro Type modifier: | Gyro Type modifier: | ||
Line 37: | Line 39: | ||
---------------------------------------------- | ---------------------------------------------- | ||
Gyro BV Subtotal C | Gyro BV Subtotal C | ||
− | + | </pre> | |
=== Defensive Equipment === | === Defensive Equipment === | ||
+ | <pre> | ||
AMS: + 32 | AMS: + 32 | ||
AMS Ammo: + (11 * ammunition tonnage) | AMS Ammo: + (11 * ammunition tonnage) | ||
Line 50: | Line 53: | ||
---------------------------------------------- | ---------------------------------------------- | ||
Defensive Equipment BV Subtotal D | Defensive Equipment BV Subtotal D | ||
− | + | </pre> | |
=== Ammunition/Gauss Weapon Explosion Potential === | === Ammunition/Gauss Weapon Explosion Potential === | ||
''Only one of these can apply.'' | ''Only one of these can apply.'' | ||
====Clan 'Mechs==== | ====Clan 'Mechs==== | ||
+ | <pre> | ||
Each critical slot of explosive ammo in CT, H, Legs: -15 | Each critical slot of explosive ammo in CT, H, Legs: -15 | ||
Each critical slot of Gauss Weapon in CT, H, Legs: -1 | Each critical slot of Gauss Weapon in CT, H, Legs: -1 | ||
------------------------------------------------------------------ | ------------------------------------------------------------------ | ||
Ammunition/Gauss Explosion BV Subtotal E | Ammunition/Gauss Explosion BV Subtotal E | ||
− | + | </pre> | |
====IS 'Mech w/Standard/Light Engine==== | ====IS 'Mech w/Standard/Light Engine==== | ||
+ | <pre> | ||
Each critical slot of explosive ammo in: | Each critical slot of explosive ammo in: | ||
CT, H, Legs, or Torso not protected by CASE: -15 | CT, H, Legs, or Torso not protected by CASE: -15 | ||
Line 68: | Line 73: | ||
------------------------------------------------------------------ | ------------------------------------------------------------------ | ||
Ammunition/Gauss Explosion BV Subtotal E | Ammunition/Gauss Explosion BV Subtotal E | ||
− | + | </pre> | |
====IS 'Mech w/XL Engine==== | ====IS 'Mech w/XL Engine==== | ||
+ | <pre> | ||
Each critical slot of explosive ammo in any location: -15 | Each critical slot of explosive ammo in any location: -15 | ||
Each critical slot of Gauss Weapon in any location: -1 | Each critical slot of Gauss Weapon in any location: -1 | ||
------------------------------------------------------------------ | ------------------------------------------------------------------ | ||
Ammunition/Gauss Explosion BV Subtotal E | Ammunition/Gauss Explosion BV Subtotal E | ||
− | + | </pre> | |
=== Defensive Factor === | === Defensive Factor === | ||
Find the 'Mech's highest possible targeting modifier from movement, stealth armor, etc. Compare to Defensive Factor Modifier Table [[TechManual]], page 315. | Find the 'Mech's highest possible targeting modifier from movement, stealth armor, etc. Compare to Defensive Factor Modifier Table [[TechManual]], page 315. | ||
Line 80: | Line 86: | ||
This gives it a maximum To-Hit modifier of ''X''. | This gives it a maximum To-Hit modifier of ''X''. | ||
− | Defensive factor Value | + | Defensive factor Value from TM p. 315. |
===Total Defensive Battle Value=== | ===Total Defensive Battle Value=== | ||
+ | <pre> | ||
Subtotal A | Subtotal A | ||
+ Subtotal B | + Subtotal B | ||
Line 92: | Line 99: | ||
Subtotal F * Defensive Factor Value = TOTAL DEFENSIVE BV | Subtotal F * Defensive Factor Value = TOTAL DEFENSIVE BV | ||
− | + | </pre> | |
== Offensive BV== | == Offensive BV== | ||
===Heat Sink Rating=== | ===Heat Sink Rating=== | ||
+ | <pre> | ||
Total heat dissipated per turn: 14 | Total heat dissipated per turn: 14 | ||
+ 6 | + 6 | ||
Line 101: | Line 109: | ||
----------------------------------------------------- | ----------------------------------------------------- | ||
Heat Dissipation Subtotal | Heat Dissipation Subtotal | ||
− | + | </pre> | |
===Heat from Weapons=== | ===Heat from Weapons=== | ||
Total heat generated if all weapons fired at maximum rate in one turn: | Total heat generated if all weapons fired at maximum rate in one turn: | ||
+ | <pre> | ||
* Rotary AC Heat = Listed heat * 6 | * Rotary AC Heat = Listed heat * 6 | ||
* Ultra AC Heat = Listed heat * 2 | * Ultra AC Heat = Listed heat * 2 | ||
Line 110: | Line 119: | ||
----------------------------------------------------- | ----------------------------------------------------- | ||
Weapons Heat Subtotal | Weapons Heat Subtotal | ||
+ | </pre> | ||
===Mech Heat Efficiency=== | ===Mech Heat Efficiency=== | ||
+ | <pre> | ||
Weapons Heat Subtotal | Weapons Heat Subtotal | ||
- Heat Dissipation Subtotal | - Heat Dissipation Subtotal | ||
-------------------------------- | -------------------------------- | ||
Heat total | Heat total | ||
− | + | </pre> | |
====Heat Dissipation dissipates all weapon heat==== | ====Heat Dissipation dissipates all weapon heat==== | ||
Add BV for all weapons and ammunition. | Add BV for all weapons and ammunition. | ||
====Heat Dissipation dissipates some of weapon heat==== | ====Heat Dissipation dissipates some of weapon heat==== | ||
+ | <pre> | ||
Heat Dissipation Subtotal | Heat Dissipation Subtotal | ||
- Highest BV weapon's heat | - Highest BV weapon's heat | ||
Line 145: | Line 157: | ||
------------------------------------------- | ------------------------------------------- | ||
Weapon BV | Weapon BV | ||
− | + | </pre> | |
===Add Mech Tonnage=== | ===Add Mech Tonnage=== | ||
+ | <pre> | ||
Mech Equipped with TSM: Tonnage * 1.5 = Tonnage BV | Mech Equipped with TSM: Tonnage * 1.5 = Tonnage BV | ||
Mech lacks TSM: Tonnage * 1 = Tonnage BV | Mech lacks TSM: Tonnage * 1 = Tonnage BV | ||
Line 152: | Line 165: | ||
Weapon BV + Tonnage BV | Weapon BV + Tonnage BV | ||
− | + | </pre> | |
===Speed Factor=== | ===Speed Factor=== | ||
+ | <pre> | ||
Speed factor calculation = Running MP + (Jumping MP * 0.5) +1 (If MASC/BattleMech TSM) | Speed factor calculation = Running MP + (Jumping MP * 0.5) +1 (If MASC/BattleMech TSM) | ||
Consult '''Speed Factor Table''' on [[TechManual]], p. 315 to get Speed factor. | Consult '''Speed Factor Table''' on [[TechManual]], p. 315 to get Speed factor. | ||
+ | </pre> | ||
===Multiply Weapon BV by Speed Factor=== | ===Multiply Weapon BV by Speed Factor=== | ||
+ | <pre> | ||
Weapon BV * Speed Factor = Offensive Battle Rating | Weapon BV * Speed Factor = Offensive Battle Rating | ||
− | + | </pre> | |
==Final BV== | ==Final BV== | ||
+ | <pre> | ||
Defensive Battle Rating | Defensive Battle Rating | ||
+ Offensive Battle Rating | + Offensive Battle Rating |
Revision as of 10:07, 19 April 2010
Calculating BV 2.0
Assumes a MechWarrior with standard Gunnery Skill 4 and Piloting Skill of 5.
Defensive BV
Structural
Armor
Total Armor Points: 100 * 2.5 Commercial Armor: Yes * 0.5 No * 1 ---------------------------------------------- ArmorBV Subtotal A
Chassis & Powerplant
Total Internal Structure Points: 100 * 1.5 Industrial Internal Structure: Yes * 0.5 No * 1.0 Engine Type Modifier: (Select only one engine type) Standard * 1.0 Compact * 1.0 Clan XL/IS Light Engine * 0.75 IS XL * 0.5 ---------------------------------------------- Chassis&PowerplantBV Subtotal B
Gyro
Mech Tonnage: 100 Gyro Type modifier: Heavy Duty: * 1.0 Standard/Compact/XL Gyro: * 0.5 ---------------------------------------------- Gyro BV Subtotal C
Defensive Equipment
AMS: + 32 AMS Ammo: + (11 * ammunition tonnage) AMS Ammo (Clan): + (22 * ammunition tonnage) A-Pod: + (1 * # of pods) B-Pod: + (2 * # of pods) Beagle Active Probe: + 10 Guardian ECM Suite: + 61 Clan Active Probe: + 12 Clan Light Active Probe: + 7 ---------------------------------------------- Defensive Equipment BV Subtotal D
Ammunition/Gauss Weapon Explosion Potential
Only one of these can apply.
Clan 'Mechs
Each critical slot of explosive ammo in CT, H, Legs: -15 Each critical slot of Gauss Weapon in CT, H, Legs: -1 ------------------------------------------------------------------ Ammunition/Gauss Explosion BV Subtotal E
IS 'Mech w/Standard/Light Engine
Each critical slot of explosive ammo in: CT, H, Legs, or Torso not protected by CASE: -15 Arm whose corresponding torso lacks CASE: -15 Each critical slot of Gauss Weapons in: CT, H, Legs, or Torso not protected by CASE: -1 Arm whose corresponding torso lacks CASE: -1 ------------------------------------------------------------------ Ammunition/Gauss Explosion BV Subtotal E
IS 'Mech w/XL Engine
Each critical slot of explosive ammo in any location: -15 Each critical slot of Gauss Weapon in any location: -1 ------------------------------------------------------------------ Ammunition/Gauss Explosion BV Subtotal E
Defensive Factor
Find the 'Mech's highest possible targeting modifier from movement, stealth armor, etc. Compare to Defensive Factor Modifier Table TechManual, page 315. BattleMaster with TSM can move a maximum of 8 hexes when running. If equipped with Stealth Armor, it has a +2 to hit modifier. This gives it a maximum To-Hit modifier of X.
Defensive factor Value from TM p. 315.
Total Defensive Battle Value
Subtotal A + Subtotal B + Subtotal C + Subtotal D - Subtotal E -------------- Subtotal F Subtotal F * Defensive Factor Value = TOTAL DEFENSIVE BV
Offensive BV
Heat Sink Rating
Total heat dissipated per turn: 14 + 6 Maximum heat from movement: + 2 (running) (Running or Jumping) ----------------------------------------------------- Heat Dissipation Subtotal
Heat from Weapons
Total heat generated if all weapons fired at maximum rate in one turn:
* Rotary AC Heat = Listed heat * 6 * Ultra AC Heat = Listed heat * 2 * One Shot weapons = Listed heat * 0.25 * Streak SRMs = Listed heat * 0.5 ----------------------------------------------------- Weapons Heat Subtotal
Mech Heat Efficiency
Weapons Heat Subtotal - Heat Dissipation Subtotal -------------------------------- Heat total
Heat Dissipation dissipates all weapon heat
Add BV for all weapons and ammunition.
Heat Dissipation dissipates some of weapon heat
Heat Dissipation Subtotal - Highest BV weapon's heat ------------------------- ''Insert a table here to organize?'' Continue this process until Heat Dissipation Subtotal reached. Weapons listed as part of this process are counted at full BV. BV for weapons that are not counted in the Heat Dissipation are multiplied by 0.5. Rear firing weapons (torso, leg, head-mounted) have their BV multiplied by 0.5. Add Ammunition BV (Ammunition BV may not exceed the weapon's unmodified BV.) Weapons linked to a [[Targeting Computer]]: Multiply weapon BV by 1.25. IndustrialMech: Standard IM targeting system: BV * 0.9 Advanced IM targeting system (BM targeting): BV * 1.0 ------------------------------------------- Weapon BV
Add Mech Tonnage
Mech Equipped with TSM: Tonnage * 1.5 = Tonnage BV Mech lacks TSM: Tonnage * 1 = Tonnage BV Weapon BV + Tonnage BV
Speed Factor
Speed factor calculation = Running MP + (Jumping MP * 0.5) +1 (If MASC/BattleMech TSM) Consult '''Speed Factor Table''' on [[TechManual]], p. 315 to get Speed factor.
Multiply Weapon BV by Speed Factor
Weapon BV * Speed Factor = Offensive Battle Rating
Final BV
Defensive Battle Rating + Offensive Battle Rating ------------------------- Total BV (Round normally)