Difference between revisions of "User:Mbear/BVWorksheet"

(Worksheet updated.)
m (Wikified slightly.)
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<pre>
 
 
=Calculating BV 2.0=
 
=Calculating BV 2.0=
 
Assumes a MechWarrior with standard Gunnery Skill 4 and Piloting Skill of 5.
 
Assumes a MechWarrior with standard Gunnery Skill 4 and Piloting Skill of 5.
Line 7: Line 6:
 
===Structural===
 
===Structural===
 
====Armor====
 
====Armor====
 +
<pre>
 
Total Armor Points: 100
 
Total Armor Points: 100
 
* 2.5
 
* 2.5
Line 14: Line 14:
 
----------------------------------------------
 
----------------------------------------------
 
ArmorBV Subtotal A
 
ArmorBV Subtotal A
 
+
</pre>
 
==== Chassis & Powerplant ====
 
==== Chassis & Powerplant ====
 +
<pre>
 
Total Internal Structure Points: 100
 
Total Internal Structure Points: 100
 
* 1.5
 
* 1.5
Line 29: Line 30:
 
----------------------------------------------
 
----------------------------------------------
 
Chassis&PowerplantBV Subtotal B
 
Chassis&PowerplantBV Subtotal B
 
+
</pre>
 
==== Gyro ====
 
==== Gyro ====
 +
<pre>
 
Mech Tonnage: 100
 
Mech Tonnage: 100
 
Gyro Type modifier:
 
Gyro Type modifier:
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----------------------------------------------
 
----------------------------------------------
 
Gyro BV Subtotal C
 
Gyro BV Subtotal C
 
+
</pre>
 
=== Defensive Equipment ===
 
=== Defensive Equipment ===
 +
<pre>
 
AMS: + 32
 
AMS: + 32
 
AMS Ammo: + (11 * ammunition tonnage)
 
AMS Ammo: + (11 * ammunition tonnage)
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----------------------------------------------
 
----------------------------------------------
 
Defensive Equipment BV Subtotal D
 
Defensive Equipment BV Subtotal D
 
+
</pre>
 
=== Ammunition/Gauss Weapon Explosion Potential ===
 
=== Ammunition/Gauss Weapon Explosion Potential ===
 
''Only one of these can apply.''
 
''Only one of these can apply.''
 
====Clan 'Mechs====
 
====Clan 'Mechs====
 +
<pre>
 
Each critical slot of explosive ammo in CT, H, Legs: -15
 
Each critical slot of explosive ammo in CT, H, Legs: -15
 
Each critical slot of Gauss Weapon in CT, H, Legs: -1
 
Each critical slot of Gauss Weapon in CT, H, Legs: -1
 
------------------------------------------------------------------
 
------------------------------------------------------------------
 
Ammunition/Gauss Explosion BV Subtotal E
 
Ammunition/Gauss Explosion BV Subtotal E
 
+
</pre>
 
====IS 'Mech w/Standard/Light Engine====
 
====IS 'Mech w/Standard/Light Engine====
 +
<pre>
 
Each critical slot of explosive ammo in:
 
Each critical slot of explosive ammo in:
 
  CT, H, Legs, or Torso not protected by CASE: -15
 
  CT, H, Legs, or Torso not protected by CASE: -15
Line 68: Line 73:
 
------------------------------------------------------------------
 
------------------------------------------------------------------
 
Ammunition/Gauss Explosion BV Subtotal E
 
Ammunition/Gauss Explosion BV Subtotal E
 
+
</pre>
 
====IS 'Mech w/XL Engine====
 
====IS 'Mech w/XL Engine====
 +
<pre>
 
Each critical slot of explosive ammo in any location: -15
 
Each critical slot of explosive ammo in any location: -15
 
Each critical slot of Gauss Weapon in any location: -1
 
Each critical slot of Gauss Weapon in any location: -1
 
------------------------------------------------------------------
 
------------------------------------------------------------------
 
Ammunition/Gauss Explosion BV Subtotal E
 
Ammunition/Gauss Explosion BV Subtotal E
 
+
</pre>
 
=== Defensive Factor ===
 
=== Defensive Factor ===
 
Find the 'Mech's highest possible targeting modifier from movement, stealth armor, etc. Compare to Defensive Factor Modifier Table [[TechManual]], page 315.
 
Find the 'Mech's highest possible targeting modifier from movement, stealth armor, etc. Compare to Defensive Factor Modifier Table [[TechManual]], page 315.
Line 80: Line 86:
 
This gives it a maximum To-Hit modifier of ''X''.
 
This gives it a maximum To-Hit modifier of ''X''.
  
Defensive factor Value
+
Defensive factor Value from TM p. 315.
  
 
===Total Defensive Battle Value===
 
===Total Defensive Battle Value===
 +
<pre>
 
Subtotal A
 
Subtotal A
 
+ Subtotal B
 
+ Subtotal B
Line 92: Line 99:
 
 
 
Subtotal F * Defensive Factor Value = TOTAL DEFENSIVE BV
 
Subtotal F * Defensive Factor Value = TOTAL DEFENSIVE BV
 
+
</pre>
 
== Offensive BV==
 
== Offensive BV==
 
===Heat Sink Rating===
 
===Heat Sink Rating===
 +
<pre>
 
Total heat dissipated per turn: 14
 
Total heat dissipated per turn: 14
 
+ 6
 
+ 6
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-----------------------------------------------------
 
-----------------------------------------------------
 
Heat Dissipation Subtotal
 
Heat Dissipation Subtotal
 
+
</pre>
 
===Heat from Weapons===
 
===Heat from Weapons===
 
Total heat generated if all weapons fired at maximum rate in one turn:
 
Total heat generated if all weapons fired at maximum rate in one turn:
 +
<pre>
 
* Rotary AC Heat = Listed heat * 6
 
* Rotary AC Heat = Listed heat * 6
 
* Ultra AC Heat = Listed heat * 2
 
* Ultra AC Heat = Listed heat * 2
Line 110: Line 119:
 
-----------------------------------------------------
 
-----------------------------------------------------
 
Weapons Heat Subtotal
 
Weapons Heat Subtotal
 +
</pre>
  
 
===Mech Heat Efficiency===
 
===Mech Heat Efficiency===
 +
<pre>
 
Weapons Heat Subtotal
 
Weapons Heat Subtotal
 
- Heat Dissipation Subtotal
 
- Heat Dissipation Subtotal
 
--------------------------------
 
--------------------------------
 
Heat total
 
Heat total
 
+
</pre>
 
====Heat Dissipation dissipates all weapon heat====
 
====Heat Dissipation dissipates all weapon heat====
 
Add BV for all weapons and ammunition.
 
Add BV for all weapons and ammunition.
  
 
====Heat Dissipation dissipates some of weapon heat====
 
====Heat Dissipation dissipates some of weapon heat====
 +
<pre>
 
Heat Dissipation Subtotal
 
Heat Dissipation Subtotal
 
- Highest BV weapon's heat
 
- Highest BV weapon's heat
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-------------------------------------------
 
-------------------------------------------
 
Weapon BV
 
Weapon BV
+
</pre>
 
===Add Mech Tonnage===
 
===Add Mech Tonnage===
 +
<pre>
 
Mech Equipped with TSM: Tonnage * 1.5 = Tonnage BV
 
Mech Equipped with TSM: Tonnage * 1.5 = Tonnage BV
 
Mech lacks TSM: Tonnage * 1 = Tonnage BV
 
Mech lacks TSM: Tonnage * 1 = Tonnage BV
Line 152: Line 165:
 
Weapon BV + Tonnage BV
 
Weapon BV + Tonnage BV
 
 
+
</pre>
 
===Speed Factor===
 
===Speed Factor===
 +
<pre>
 
Speed factor calculation = Running MP + (Jumping MP * 0.5) +1 (If MASC/BattleMech TSM)
 
Speed factor calculation = Running MP + (Jumping MP * 0.5) +1 (If MASC/BattleMech TSM)
 
Consult '''Speed Factor Table''' on [[TechManual]], p. 315 to get Speed factor.
 
Consult '''Speed Factor Table''' on [[TechManual]], p. 315 to get Speed factor.
 +
</pre>
 
 
 
===Multiply Weapon BV by Speed Factor===
 
===Multiply Weapon BV by Speed Factor===
 +
<pre>
 
Weapon BV * Speed Factor = Offensive Battle Rating
 
Weapon BV * Speed Factor = Offensive Battle Rating
 
+
</pre>
 
==Final BV==
 
==Final BV==
 +
<pre>
 
Defensive Battle Rating  
 
Defensive Battle Rating  
 
+ Offensive Battle Rating
 
+ Offensive Battle Rating

Revision as of 10:07, 19 April 2010

Calculating BV 2.0

Assumes a MechWarrior with standard Gunnery Skill 4 and Piloting Skill of 5.

Defensive BV

Structural

Armor

Total Armor Points:							100
									* 2.5
Commercial Armor:
Yes									* 0.5
No									* 1
----------------------------------------------
ArmorBV									Subtotal A

Chassis & Powerplant

Total Internal Structure Points:					100
									* 1.5
Industrial Internal Structure:
Yes									* 0.5
No									* 1.0
Engine Type Modifier:
(Select only one engine type)
Standard								* 1.0
Compact									* 1.0
Clan XL/IS Light Engine							* 0.75
IS XL									* 0.5
----------------------------------------------
Chassis&PowerplantBV							Subtotal B

Gyro

Mech Tonnage:								100
Gyro Type modifier:
Heavy Duty:								* 1.0
Standard/Compact/XL Gyro:						* 0.5
----------------------------------------------
Gyro BV									Subtotal C

Defensive Equipment

AMS:									+ 32
AMS Ammo:								+ (11 * ammunition tonnage)
AMS Ammo (Clan):							+ (22 * ammunition tonnage)
A-Pod:									+ (1 * # of pods)
B-Pod:									+ (2 * # of pods)
Beagle Active Probe:							+ 10
Guardian ECM Suite:							+ 61
Clan Active Probe:							+ 12
Clan Light Active Probe:						+ 7
----------------------------------------------
Defensive Equipment BV							Subtotal D

Ammunition/Gauss Weapon Explosion Potential

Only one of these can apply.

Clan 'Mechs

Each critical slot of explosive ammo in CT, H, Legs: 			-15
Each critical slot of Gauss Weapon in CT, H, Legs: 			-1
------------------------------------------------------------------
Ammunition/Gauss Explosion BV						Subtotal E

IS 'Mech w/Standard/Light Engine

Each critical slot of explosive ammo in:
 CT, H, Legs, or Torso not protected by CASE: 				-15
 Arm whose corresponding torso lacks CASE: 				-15
Each critical slot of Gauss Weapons in:
 CT, H, Legs, or Torso not protected by CASE: 				-1
 Arm whose corresponding torso lacks CASE: 				-1
------------------------------------------------------------------
Ammunition/Gauss Explosion BV						Subtotal E

IS 'Mech w/XL Engine

Each critical slot of explosive ammo in any location: 			-15
Each critical slot of Gauss Weapon in any location:			-1
------------------------------------------------------------------
Ammunition/Gauss Explosion BV						Subtotal E

Defensive Factor

Find the 'Mech's highest possible targeting modifier from movement, stealth armor, etc. Compare to Defensive Factor Modifier Table TechManual, page 315. BattleMaster with TSM can move a maximum of 8 hexes when running. If equipped with Stealth Armor, it has a +2 to hit modifier. This gives it a maximum To-Hit modifier of X.

Defensive factor Value from TM p. 315.

Total Defensive Battle Value

	Subtotal A
+	Subtotal B
+	Subtotal C
+	Subtotal D
-	Subtotal E
--------------
	Subtotal F
	
Subtotal F * Defensive Factor Value = TOTAL DEFENSIVE BV

Offensive BV

Heat Sink Rating

Total heat dissipated per turn:						14
									+ 6
Maximum heat from movement:						+ 2 (running)
(Running or Jumping)
-----------------------------------------------------
									Heat Dissipation Subtotal

Heat from Weapons

Total heat generated if all weapons fired at maximum rate in one turn:

* Rotary AC Heat = Listed heat * 6
* Ultra AC Heat = Listed heat * 2
* One Shot weapons = Listed heat * 0.25
* Streak SRMs = Listed heat * 0.5
-----------------------------------------------------
									Weapons Heat Subtotal

Mech Heat Efficiency

		Weapons Heat Subtotal
	- 	Heat Dissipation Subtotal
--------------------------------
		Heat total

Heat Dissipation dissipates all weapon heat

Add BV for all weapons and ammunition.

Heat Dissipation dissipates some of weapon heat

	Heat Dissipation Subtotal
	- Highest BV weapon's heat
	-------------------------
	
''Insert a table here to organize?''
	
	Continue this process until Heat Dissipation Subtotal reached.
	
	Weapons listed as part of this process are counted at full BV.
	
	BV for weapons that are not counted in the Heat Dissipation are multiplied by 0.5.
	
	Rear firing weapons (torso, leg, head-mounted) have their BV multiplied by 0.5.
	
	Add Ammunition BV (Ammunition BV may not exceed the weapon's unmodified BV.)

	Weapons linked to a [[Targeting Computer]]: Multiply weapon BV by 1.25.
	
	IndustrialMech:
		Standard IM targeting system:	BV * 0.9
		Advanced IM targeting system (BM targeting): BV * 1.0

-------------------------------------------
							Weapon BV

Add Mech Tonnage

	Mech Equipped with TSM: Tonnage * 1.5 = Tonnage BV
	Mech lacks TSM:			Tonnage * 1 =	Tonnage BV
	
	Weapon BV + Tonnage BV
	

Speed Factor

Speed factor calculation = Running MP + (Jumping MP * 0.5) +1 (If MASC/BattleMech TSM)
Consult '''Speed Factor Table''' on [[TechManual]], p. 315 to get Speed factor.

Multiply Weapon BV by Speed Factor

Weapon BV * Speed Factor = Offensive Battle Rating

Final BV

Defensive Battle Rating 
+ Offensive Battle Rating
-------------------------
Total BV (Round normally)