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Weapon BV * Speed Factor = Offensive Battle Rating | Weapon BV * Speed Factor = Offensive Battle Rating | ||
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Defensive Battle Rating | Defensive Battle Rating |
Revision as of 10:07, 19 April 2010
Calculating BV 2.0
Assumes a MechWarrior with standard Gunnery Skill 4 and Piloting Skill of 5.
Defensive BV
Structural
Armor
Total Armor Points: 100 * 2.5 Commercial Armor: Yes * 0.5 No * 1 ---------------------------------------------- ArmorBV Subtotal A
Chassis & Powerplant
Total Internal Structure Points: 100 * 1.5 Industrial Internal Structure: Yes * 0.5 No * 1.0 Engine Type Modifier: (Select only one engine type) Standard * 1.0 Compact * 1.0 Clan XL/IS Light Engine * 0.75 IS XL * 0.5 ---------------------------------------------- Chassis&PowerplantBV Subtotal B
Gyro
Mech Tonnage: 100 Gyro Type modifier: Heavy Duty: * 1.0 Standard/Compact/XL Gyro: * 0.5 ---------------------------------------------- Gyro BV Subtotal C
Defensive Equipment
AMS: + 32 AMS Ammo: + (11 * ammunition tonnage) AMS Ammo (Clan): + (22 * ammunition tonnage) A-Pod: + (1 * # of pods) B-Pod: + (2 * # of pods) Beagle Active Probe: + 10 Guardian ECM Suite: + 61 Clan Active Probe: + 12 Clan Light Active Probe: + 7 ---------------------------------------------- Defensive Equipment BV Subtotal D
Ammunition/Gauss Weapon Explosion Potential
Only one of these can apply.
Clan 'Mechs
Each critical slot of explosive ammo in CT, H, Legs: -15 Each critical slot of Gauss Weapon in CT, H, Legs: -1 ------------------------------------------------------------------ Ammunition/Gauss Explosion BV Subtotal E
IS 'Mech w/Standard/Light Engine
Each critical slot of explosive ammo in: CT, H, Legs, or Torso not protected by CASE: -15 Arm whose corresponding torso lacks CASE: -15 Each critical slot of Gauss Weapons in: CT, H, Legs, or Torso not protected by CASE: -1 Arm whose corresponding torso lacks CASE: -1 ------------------------------------------------------------------ Ammunition/Gauss Explosion BV Subtotal E
IS 'Mech w/XL Engine
Each critical slot of explosive ammo in any location: -15 Each critical slot of Gauss Weapon in any location: -1 ------------------------------------------------------------------ Ammunition/Gauss Explosion BV Subtotal E
Defensive Factor
Find the 'Mech's highest possible targeting modifier from movement, stealth armor, etc. Compare to Defensive Factor Modifier Table TechManual, page 315. BattleMaster with TSM can move a maximum of 8 hexes when running. If equipped with Stealth Armor, it has a +2 to hit modifier. This gives it a maximum To-Hit modifier of X.
Defensive factor Value from TM p. 315.
Total Defensive Battle Value
Subtotal A + Subtotal B + Subtotal C + Subtotal D - Subtotal E -------------- Subtotal F Subtotal F * Defensive Factor Value = TOTAL DEFENSIVE BV
Offensive BV
Heat Sink Rating
Total heat dissipated per turn: 14 + 6 Maximum heat from movement: + 2 (running) (Running or Jumping) ----------------------------------------------------- Heat Dissipation Subtotal
Heat from Weapons
Total heat generated if all weapons fired at maximum rate in one turn:
* Rotary AC Heat = Listed heat * 6 * Ultra AC Heat = Listed heat * 2 * One Shot weapons = Listed heat * 0.25 * Streak SRMs = Listed heat * 0.5 ----------------------------------------------------- Weapons Heat Subtotal
Mech Heat Efficiency
Weapons Heat Subtotal - Heat Dissipation Subtotal -------------------------------- Heat total
Heat Dissipation dissipates all weapon heat
Add BV for all weapons and ammunition.
Heat Dissipation dissipates some of weapon heat
Heat Dissipation Subtotal - Highest BV weapon's heat ------------------------- ''Insert a table here to organize?'' Continue this process until Heat Dissipation Subtotal reached. Weapons listed as part of this process are counted at full BV. BV for weapons that are not counted in the Heat Dissipation are multiplied by 0.5. Rear firing weapons (torso, leg, head-mounted) have their BV multiplied by 0.5. Add Ammunition BV (Ammunition BV may not exceed the weapon's unmodified BV.) Weapons linked to a [[Targeting Computer]]: Multiply weapon BV by 1.25. IndustrialMech: Standard IM targeting system: BV * 0.9 Advanced IM targeting system (BM targeting): BV * 1.0 ------------------------------------------- Weapon BV
Add Mech Tonnage
Mech Equipped with TSM: Tonnage * 1.5 = Tonnage BV Mech lacks TSM: Tonnage * 1 = Tonnage BV Weapon BV + Tonnage BV
Speed Factor
Speed factor calculation = Running MP + (Jumping MP * 0.5) +1 (If MASC/BattleMech TSM) Consult '''Speed Factor Table''' on [[TechManual]], p. 315 to get Speed factor.
Multiply Weapon BV by Speed Factor
Weapon BV * Speed Factor = Offensive Battle Rating
Final BV
Defensive Battle Rating + Offensive Battle Rating ------------------------- Total BV (Round normally)