Difference between revisions of "White Shark"

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| Damage = 3 Capital<br>30 Standard
 
| Damage = 3 Capital<br>30 Standard
 
| Minimum Range = N/A
 
| Minimum Range = N/A
| Short Range = 1-12<ref>''[http://www.classicbattletech.com/downloads/StrategicOperations_RecordSheets_and_CompiledTables.pdf Strategic Operations Record Sheets and Compiled Tables PDF download], p. 31''</ref><br>N/A<ref>''AeroTech 2'', p. 41 "Teleoperated Missiles"</ref>
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| Short Range = 1-12<ref>''Strategic Operations Record Sheets and Compiled Tables'', p. 31</ref><br>N/A<ref>''AeroTech 2'', p. 41 "Teleoperated Missiles"</ref>
 
| Medium Range = 13-24<br>N/A
 
| Medium Range = 13-24<br>N/A
 
| Long Range = 25-36<br>N/A
 
| Long Range = 25-36<br>N/A
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The '''White Shark''' missile was developed as the middleweight of the [[SLDF]] Navy's three anti-fighter missile systems. Like the [[Barracuda]] and [[Killer Whale]] missiles, the White Shark was effective at destroying small craft, unlike the [[Naval Laser|Naval Lasers]], [[Naval Autocannon|Autocannon]], and [[Naval PPC|PPC's]]. After the fall of the [[Star League]] and the loss of [[WarShips]] and other [[:Category:Capital_Weapons|capital weapons]], production halted.<ref>''TechManual'', p. 292, Missile went extinct [[2850]]</ref> The [[Federated Commonwealth]] restarted production during the [[Clan Invasion]] alongside the production of new WarShips.<ref>''TechManual'', p. 292</ref>
 
The '''White Shark''' missile was developed as the middleweight of the [[SLDF]] Navy's three anti-fighter missile systems. Like the [[Barracuda]] and [[Killer Whale]] missiles, the White Shark was effective at destroying small craft, unlike the [[Naval Laser|Naval Lasers]], [[Naval Autocannon|Autocannon]], and [[Naval PPC|PPC's]]. After the fall of the [[Star League]] and the loss of [[WarShips]] and other [[:Category:Capital_Weapons|capital weapons]], production halted.<ref>''TechManual'', p. 292, Missile went extinct [[2850]]</ref> The [[Federated Commonwealth]] restarted production during the [[Clan Invasion]] alongside the production of new WarShips.<ref>''TechManual'', p. 292</ref>
  
Once production of WarShips resumed, a glaring flaw became apparent in the White Shark and its sister missiles: The primitive guidance packages the  post [[BattleTech eras|Succession Wars]] era [[Successor States]] could manufacture couldn't always hit the target. The easiest way to solve the problem was to remove the guidance package and install communications links that would allow friendly operators to guide the missile like a remote-controlled AeroSpace Fighter. The [[Draconis Combine Admiralty]] did this in [[3056]].<ref>''TechManual'', p. 292</ref> Though the '''White Shark-T''' lost the ability to attack small craft<ref>''AeroTech 2'', p. 41, "Teleoperated Missiles"</ref>, the ability to manually guide the missile and change targets more than made up for it.
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Once production of WarShips resumed, a glaring flaw became apparent in the White Shark and its sister missiles: The primitive guidance packages the  post–[[BattleTech eras|Succession Wars]] era [[Successor States]] could manufacture couldn't always hit the target. The easiest way to solve the problem was to remove the guidance package and install communications links that would allow friendly operators to guide the missile like a remote-controlled AeroSpace Fighter. The [[Draconis Combine Admiralty]] did this in [[3056]].<ref>''TechManual'', p. 292</ref> Though the '''White Shark-T''' lost the ability to attack small craft<ref>''AeroTech 2'', p. 41, "Teleoperated Missiles"</ref>, the ability to manually guide the missile and change targets more than made up for it.
  
 
[[Capital Missile|Capital Missiles]] like the White Shark are popular for [[Pocket WarShip|Pocket WarShips]] because they are the only capital scale weapon system that can fit on a [[DropShip]] sized platform.<ref>''AeroTech 2'', p. 46, "Weapons, Ammunition, and Other Equipment"</ref>
 
[[Capital Missile|Capital Missiles]] like the White Shark are popular for [[Pocket WarShip|Pocket WarShips]] because they are the only capital scale weapon system that can fit on a [[DropShip]] sized platform.<ref>''AeroTech 2'', p. 46, "Weapons, Ammunition, and Other Equipment"</ref>
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==Variants==
 
==Variants==
The '''Santa Ana''' is a 50 kiloton nuclear warhead mounted on a White Shark missile, allowing it to be launched from a White Shark or [[AR-10]] launcher.<ref name="H:RW195">''Historical: Reunification War'', p. 196, "Nuclear Weapons"</ref>  In addition to being fired by [[WarShip]]s at other space targets or to perform planetary bombardments, special purpose-built missile silos can launch these missiles at orbital or surface targets.  When operating within an atmosphere the missile has a maximum range of 5,000 kilometers, which it can travel in approximately eleven and a half minutes.<ref name="JHS:3070p134">''Jihad Hot Spots: 3070'', p. 134</ref>
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The '''Santa Ana''' is a 50 kiloton nuclear warhead mounted on a White Shark missile, allowing it to be launched from a White Shark or [[AR-10]] launcher.<ref name="H:RW195">''Historical: Reunification War'', p. 196, "Nuclear Weapons"</ref>  In addition to being fired by [[WarShip]]s at other space targets or to perform planetary bombardments, special purpose-built missile silos can launch these missiles at orbital or surface targets.  When operating within an atmosphere the missile has a maximum range of 5,000 km, which it can travel in approximately eleven and a half minutes.<ref name="JHS:3070p134">''Jihad Hot Spots: 3070'', p. 134</ref>
  
 
==References==
 
==References==
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==Bibliography==
 
==Bibliography==
*''[[AeroTech 2]]''
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* ''[[AeroTech 2]]''
*''[[TechManual]]''
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* ''[[TechManual]]''
 +
* ''[[Technical Readout: 2750]]''
  
 
[[Category:Technology]]
 
[[Category:Technology]]

Latest revision as of 17:30, 18 April 2022

White Shark
White Shark-T
Production information
Type Capital Missile
Teleoperated Capital Missile
Tech Base Star League
Inner Sphere
Year Availability 3051
3056 (T)[1]
Year Introduced 2305
3056 (T)[2]
Technical specifications
Heat 15[3]
Damage 3 Capital
30 Standard
Minimum Range N/A
Short Range 1-12[4]
N/A[5]
Medium Range 13-24
N/A
Long Range 25-36
N/A
Extreme Range 37-48
N/A
Tons 120
140
Mass N/A kg
Critical Slots N/A
Space Slots N/A
Cost (unloaded) 130,000
145,000
Ammo Cost (per ton) 14,000 (each missile)
12,000 (each missile)
BV (1.0) 577 (launcher), 72 (missile)
692 (launcher), 86 (missile)
BV (2.0) 577 (Launcher), 72 (each missile)
692 (Teleoperated launcher), 86 (each teleoperated missile)[6]

Description[edit]

The White Shark missile was developed as the middleweight of the SLDF Navy's three anti-fighter missile systems. Like the Barracuda and Killer Whale missiles, the White Shark was effective at destroying small craft, unlike the Naval Lasers, Autocannon, and PPC's. After the fall of the Star League and the loss of WarShips and other capital weapons, production halted.[7] The Federated Commonwealth restarted production during the Clan Invasion alongside the production of new WarShips.[8]

Once production of WarShips resumed, a glaring flaw became apparent in the White Shark and its sister missiles: The primitive guidance packages the post–Succession Wars era Successor States could manufacture couldn't always hit the target. The easiest way to solve the problem was to remove the guidance package and install communications links that would allow friendly operators to guide the missile like a remote-controlled AeroSpace Fighter. The Draconis Combine Admiralty did this in 3056.[9] Though the White Shark-T lost the ability to attack small craft[10], the ability to manually guide the missile and change targets more than made up for it.

Capital Missiles like the White Shark are popular for Pocket WarShips because they are the only capital scale weapon system that can fit on a DropShip sized platform.[11]

Models[edit]

The White Shark missile system only has one model, produced on the following planets:[12]

Brand Planet Company
??? Alarion Port Sydney Naval Shipyards
??? Tamarind Technicron Manufacturing
??? Galax Federated-Boeing Interstellar

Variants[edit]

The Santa Ana is a 50 kiloton nuclear warhead mounted on a White Shark missile, allowing it to be launched from a White Shark or AR-10 launcher.[13] In addition to being fired by WarShips at other space targets or to perform planetary bombardments, special purpose-built missile silos can launch these missiles at orbital or surface targets. When operating within an atmosphere the missile has a maximum range of 5,000 km, which it can travel in approximately eleven and a half minutes.[14]

References[edit]

  1. TechManual, p. 292
  2. TechManual, p. 292
  3. AeroTech 2, p. 101
  4. Strategic Operations Record Sheets and Compiled Tables, p. 31
  5. AeroTech 2, p. 41 "Teleoperated Missiles"
  6. TechManual, p. 318
  7. TechManual, p. 292, Missile went extinct 2850
  8. TechManual, p. 292
  9. TechManual, p. 292
  10. AeroTech 2, p. 41, "Teleoperated Missiles"
  11. AeroTech 2, p. 46, "Weapons, Ammunition, and Other Equipment"
  12. TechManual, p. 210
  13. Historical: Reunification War, p. 196, "Nuclear Weapons"
  14. Jihad Hot Spots: 3070, p. 134

Bibliography[edit]