Equipment Table[edit]
Below is a table of all equipment in MCG, and can be organized by weight, damage, speed, etc.
Item
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
Pulse Laser
|
N/A
|
1.00
|
Short
|
6.00
|
N/A
|
1.75
|
N/A
|
1130
|
Clan Pulse Laser
|
N/A
|
1.00
|
Short
|
4.00
|
N/A
|
1.75
|
N/A
|
1700
|
Laser
|
N/A
|
2.00
|
Short
|
4.00
|
N/A
|
5.00
|
N/A
|
1060
|
Heavy Flamer
|
N/A
|
5.00
|
Short
|
8.00
|
N/A
|
7.50
|
N/A
|
2030
|
Clan Heavy Flamer
|
N/A
|
5.00
|
Short
|
7.00
|
N/A
|
6.00
|
N/A
|
3620
|
Large Pulse Laser
|
N/A
|
2.00
|
Medium
|
12.00
|
N/A
|
2.00
|
N/A
|
4350
|
Clan Large Pulse Laser
|
N/A
|
2.50
|
Medium
|
11.00
|
N/A
|
2.00
|
N/A
|
8010
|
Large Laser
|
N/A
|
4.00
|
Medium
|
9.50
|
N/A
|
5.00
|
N/A
|
4480
|
PPC
|
N/A
|
7.50
|
Medium
|
12.00
|
N/A
|
7.50
|
N/A
|
6900
|
Clan ER Laser
|
N/A
|
2.00
|
Medium
|
3.50
|
N/A
|
5.00
|
N/A
|
2380
|
Large ER Laser
|
N/A
|
4.00
|
Long
|
11.00
|
N/A
|
5.00
|
N/A
|
5210
|
Clan Large ER Laser
|
N/A
|
5.00
|
Long
|
10.00
|
N/A
|
5.00
|
N/A
|
9690
|
Large X-Pulse Laser
|
N/A
|
1.50
|
Long
|
13.00
|
N/A
|
0.75
|
N/A
|
19570
|
ER PPC
|
N/A
|
7.50
|
Long
|
15.50
|
N/A
|
7.50
|
N/A
|
7210
|
Clan ER PPC
|
N/A
|
11.25
|
Long
|
13.5
|
N/A
|
7.50
|
N/A
|
21450
|
Heavy Autocannon
|
N/A
|
15.00
|
Short
|
19.50
|
N/A
|
7.50
|
13
|
10890
|
Clan Heavy Ultra Autocannon
|
N/A
|
15.00
|
Short
|
17.50
|
N/A
|
5.00
|
10
|
27400
|
Heavy LB-X Autocannon
|
N/A
|
15.00
|
Short
|
19.50
|
N/A
|
6.00
|
35
|
11530
|
Clan Heavy LB-X Autocannon
|
N/A
|
15.00
|
Short
|
17.50
|
N/A
|
6.00
|
35
|
12850
|
Autocannon
|
N/A
|
6.00
|
Medium
|
15.50
|
N/A
|
5.00
|
40
|
7000
|
Clan Ultra Autocannon
|
N/A
|
6.00
|
Medium
|
13.50
|
N/A
|
4.00
|
30
|
12590
|
LB-X Autocannon
|
N/A
|
6.00
|
Medium
|
14.50
|
N/A
|
4.00
|
90
|
7890
|
Clan LB-X Autocannon
|
N/A
|
6.00
|
Medium
|
13.50
|
N/A
|
4.00
|
90
|
8480
|
Light Autocannon
|
N/A
|
1.00
|
Long
|
9.50
|
N/A
|
2.00
|
100
|
1410
|
Clan Light Ultra Autocannon
|
N/A
|
1.00
|
Long
|
11.00
|
N/A
|
1.33
|
112
|
2740
|
Light LB-X Autocannon
|
N/A
|
1.50
|
Long
|
9.50
|
N/A
|
1.75
|
260
|
3270
|
Clan Light LB-X Autocannon
|
N/A
|
1.50
|
Long
|
8.50
|
N/A
|
1.75
|
260
|
3560
|
Gauss rifle
|
N/A
|
7.50
|
Long
|
16.50
|
N/A
|
5.00
|
16
|
15150
|
Clan Gauss rifle
|
N/A
|
7.50
|
Long
|
13.50
|
N/A
|
5.00
|
16
|
18520
|
Long Tom Cannon
|
N/A
|
8.00
|
Long
|
34.00
|
N/A
|
7.50
|
25
|
33840
|
Light Gauss rifle
|
N/A
|
5.00
|
Long
|
13.50
|
N/A
|
5.00
|
50
|
7110
|
Rail Gun
|
N/A
|
20.00
|
Long
|
30.00
|
N/A
|
7.50
|
15
|
32430
|
Short Range Missile Pack
|
N/A
|
1.00
|
Short
|
3.00
|
N/A
|
4.00
|
62
|
410
|
Clan Short Range Missile Pack
|
N/A
|
1.00
|
Short
|
3.00
|
N/A
|
3.00
|
83
|
740
|
Streak SRM Pack
|
N/A
|
2.00
|
Short
|
5.00
|
N/A
|
4.00
|
62
|
1300
|
Clan Streak SRM Pack
|
N/A
|
2.00
|
Short
|
4.75
|
N/A
|
3.00
|
83
|
1450
|
Long Range Missile Rack
|
N/A
|
1.00
|
Long
|
4.00
|
N/A
|
10.00
|
24
|
1760
|
Clan Long Range Missile Rack
|
N/A
|
1.00
|
Long
|
3.00
|
N/A
|
10.00
|
24
|
2340
|
Basic Sensors
|
N/A
|
N/A
|
350.0 meters
|
0.00
|
N/A
|
N/A
|
N/A
|
1000
|
Clan Standard Sensors
|
N/A
|
N/A
|
385.0 meters
|
0.00
|
N/A
|
N/A
|
N/A
|
1500
|
Intermediate Sensors
|
N/A
|
N/A
|
437.5 meters
|
0.50
|
N/A
|
N/A
|
N/A
|
2000
|
Clan Extended Sensors
|
N/A
|
N/A
|
490.0 meters
|
0.50
|
N/A
|
N/A
|
N/A
|
3500
|
Advanced Sensors
|
N/A
|
N/A
|
525.0 meters
|
1.00
|
N/A
|
N/A
|
N/A
|
6000
|
Beagle Probe
|
N/A
|
N/A
|
N/A
|
1.50
|
N/A
|
N/A
|
N/A
|
1000
|
Clan Active Probe
|
N/A
|
N/A
|
N/A
|
1.00
|
N/A
|
N/A
|
N/A
|
3500
|
Guardian ECM
|
N/A
|
N/A
|
350.0 meters
|
1.50
|
N/A
|
N/A
|
N/A
|
3000
|
Clan ECM Suite
|
N/A
|
N/A
|
400.0 meters
|
1.00
|
N/A
|
N/A
|
N/A
|
3400
|
Equipment Specifics[edit]
Below is a listing of all the equipment available in the video game MechCommander and its expansion, MechCommander: Desperate Measures. The weapons are listed in the order they are found in the purchasing section of the game.
Energy Weapons[edit]
Pulse Laser[edit]
The Pulse Laser is the MechCommander equivalent of a Medium Pulse Laser. It comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
1.00 (Light)
|
Short
|
6.00
|
N/A
|
1.75 sec. (Very Fast)
|
N/A
|
1130
|
“
|
The Pulse Laser fires multiple high-energy beams at over twice the fire rate of the standard IS Laser, though it weighs more.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
1.00 (Light)
|
Short
|
4.00
|
N/A
|
1.75 sec. (Very Fast)
|
N/A
|
1700
|
“
|
The Clan Pulse Laser fires at the same rate as the IS version but weighs less.
|
”
|
The laser is the 'MechCommander equivalent of a medium laser. It only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack, with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
2.00 (Light)
|
Short
|
4.00
|
N/A
|
5.00 sec. (Slow)
|
N/A
|
1060
|
“
|
The IS Laser is a light, short ranged weapon. Because it is an energy weapon, there is no chance of running out of ammo.
|
”
|
Heavy Flamer[edit]
The Heavy Flamer comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
5.00 (Heavy)
|
Short
|
8.00
|
N/A
|
7.50 sec. (Slow)
|
N/A
|
2030
|
“
|
The IS Heavy Flamer vents a stream of super-heated plasma making it an effective short-ranged weapon.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
5.00 (Heavy)
|
Short
|
7.00
|
N/A
|
6.00 sec. (Slow)
|
N/A
|
3620
|
“
|
The Clan Heavy Flamer fires slightly more often than the Inner Sphere version, and weighs less.
|
”
|
Large Pulse Laser[edit]
The Large Pulse Laser comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
2.00 (Light)
|
Medium
|
12.00
|
N/A
|
2.00 sec. (Fast)
|
N/A
|
4350
|
“
|
The pulse variant fires twice as often as the standard IS Large Laser but weighs more.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
2.50 (Light)
|
Medium
|
11.00
|
N/A
|
2.00 sec (Fast)
|
N/A
|
8010
|
“
|
The Clan pulse variant fires at the same faster rate as the IS Large Pulse Laser but weighs more.
|
”
|
Large Laser[edit]
The Large Laser only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
4.00 (Moderate)
|
Medium
|
9.50
|
N/A
|
5.00 sec. (Slow)
|
N/A
|
4480
|
“
|
Heftier than the standard IS Laser, the Large Laser packs a heavier medium-range punch with the same recycle time.
|
”
|
The PPC only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
7.50 (Very Heavy)
|
Medium
|
12.00
|
N/A
|
7.50 sec. (Slow)
|
N/A
|
6900
|
“
|
Firing high-energy particle bolts, these medium-range IS Particle Projector Cannons are among the most effective weapons available for BattleMechs.
|
”
|
ER Laser[edit]
The ER Laser is the 'MechCommander equivalent of an ER medium laser. It only comes in a Clan version. The weapon is included in both the original game and the Desperate Measures Expansion Pack, with identical stats.[1]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
2.00 (Light)
|
Medium
|
3.50
|
N/A
|
5.00 sec. (Slow)
|
N/A
|
2380
|
“
|
The Clan Extended-Range Laser is a duplicate of the standard laser, but is effective out to medium range and weighs less.
|
”
|
Large ER Laser[edit]
The Large ER Laser comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
4.00 (Moderate)
|
Long
|
11.00
|
N/A
|
5.00 sec. (Slow)
|
N/A
|
5210
|
“
|
The IS extended-range variant of the Large Laser projects its destructive power out to long range. It weighs more than the standard IS Large Laser.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
5.00 (Heavy)
|
Long
|
10.00
|
N/A
|
5.00 sec. (Slow)
|
N/A
|
9690
|
“
|
The Clan extended-range Large Laser does damage out to long range. It weighs slightly less, but hits harder, than the Inner Sphere version.
|
”
|
Large X-Pulse Laser[edit]
The Large X-Pulse Laser only comes in an Inner Sphere version. The weapon is only available in the Desperate Measures Expansion Pack.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
1.50 (Light)
|
Long
|
13.00
|
N/A
|
0.75 sec. (Very Fast)
|
N/A
|
19570
|
“
|
This rapid firing energy weapon has the fastest recycle rate of any component available and is capable of striking targets at long range.
|
”
|
The ER PPC comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
7.50 (Very Heavy)
|
Long
|
15.50
|
N/A
|
7.50 sec. (Slow)
|
N/A
|
7210
|
“
|
A worthwhile upgrade to the PPC, the extended-range PPC fires the lethal energy bolt out to long-range.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
11.25 (Devastating)
|
Long
|
13.5
|
N/A
|
7.50 sec. (Slow)
|
N/A
|
21450
|
“
|
This Clan version of the ER PPC weighs less and does more damage than the Inner Sphere version.
|
”
|
Ballistic Weapons[edit]
Heavy Autocannon[edit]
The Heavy Autocannon is the MechCommander equivalent of the AC/20, and only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
15.00 (Devastating)
|
Short
|
19.50
|
N/A
|
7.50 sec. (Slow)
|
13
|
10890
|
“
|
Also known as the AC/20, this IS autocannon is a short-range weapon capable of dealing enormous damage with one salvo. It carries very limited ammo.
|
”
|
Heavy Ultra Autocannon[edit]
The Heavy Ultra Autocannon is the MechCommander equivalent of the Ultra AC/20, and only comes in a Clan version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
15.00 (Devastating)
|
Short
|
17.50
|
N/A
|
5.00 sec. (Slow)
|
10
|
27400
|
“
|
The Clan heavy ultra autocannon fires at a faster rate than the Inner Sphere heavy autocannon and weighs less. It carries very limited ammo.
|
”
|
Heavy LB-X Autocannon[edit]
The Heavy LB-X Autocannon is the MechCommander equivalent of the LBX-20, and comes in both Inner Sphere and Clan versions. The weapon is only available in the Desperate Measures Expansion Pack.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
15.00 (Devastating)
|
Short
|
19.50
|
N/A
|
6.00 sec. (Slow)
|
35
|
11530
|
“
|
This cannon fires a massive, short range, shotgun-like round capable of striking multiple armor sections simultaneously. It carries limited ammo.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
15.00 (Devastating)
|
Short
|
17.50
|
N/A
|
6.00 sec. (Slow)
|
35
|
12850
|
“
|
The Clan Heavy LBX Autocannon fires the same shotgun-like, short range, slug as the IS version, but weighs less. It carries limited ammo.
|
”
|
Autocannon[edit]
The Autocannon is the MechCommander equivalent of the AC/10, and only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
6.00 (Heavy)
|
Medium
|
15.50
|
N/A
|
5.00 sec. (Slow)
|
40
|
7000
|
“
|
The IS autocannon is a rapid-firing weapon that fires streams of high-explosive shells at medium range. It carries limited ammo.
|
”
|
Ultra Autocannon[edit]
The Ultra Autocannon is the MechCommander equivalent of the Ultra AC/10, and only comes in a Clan version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
6.00 (Heavy)
|
Medium
|
13.50
|
N/A
|
4.00 sec. (Moderate)
|
30
|
12590
|
“
|
The Clan ultra autocannon fires at a faster rate than the Inner Sphere autocannon and weighs less. It carries limited ammo.
|
”
|
LB-X Autocannon[edit]
The LB-X Autocannon is the MechCommander equivalent of the LBX-10, and comes in both Inner Sphere and Clan versions. The weapon is only available in the Desperate Measures Expansion Pack.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
6.00 (Heavy)
|
Medium
|
14.50
|
N/A
|
4.00 sec. (Moderate)
|
90
|
7890
|
“
|
The shotgun-like LBX Autocannon fires a fragmenting round capable of striking multiple armor sections simultaneously. It carries limited ammo.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
6.00 (Heavy)
|
Medium
|
13.50
|
N/A
|
4.00 sec. (Moderate)
|
90
|
8480
|
“
|
The shotgun-like Clan LBX Autocannon fires a round capable of striking multiple armor sections but weighs less than the IS version. It carries limited ammo.
|
”
|
Light Autocannon[edit]
The Light Autocannon is the MechCommander version of the AC/5, and only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
1.00 (Light)
|
Long
|
9.50
|
N/A
|
2.00 sec. (Very Fast)
|
100
|
1410
|
“
|
Sometimes referred to as an AC/5, the IS light autocannon fires rapidly at long range, but at the expense of damage. It carries limited ammo.
|
”
|
Light Ultra Autocannon[edit]
The Light Ultra Autocannon is the MechCommander equivalent of the Ultra AC/5, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
1.00 (Light)
|
Long
|
11.00
|
N/A
|
1.33 sec. (Very Fast)
|
112
|
2740
|
“
|
The IS light ultra autocannon fires at a faster rate than the standard light autocannon. It carries limited ammo.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
1.00 (Light)
|
Long
|
8.50
|
N/A
|
1.33 sec. (Very Fast)
|
112
|
3550
|
“
|
The Clan light ultra autocannon packs the same faster fire rate as the Inner Sphere version but weighs less. It carries limited ammo.
|
”
|
Light LB-X Autocannon[edit]
The Light LB-X Autocannon is the MechCommander equivalent of the LBX-5, and comes in both Inner Sphere and Clan versions. The weapon is only available in the Desperate Measures Expansion Pack.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
1.50 (Light)
|
Long
|
9.50
|
N/A
|
1.75 sec. (Very Fast)
|
260
|
3270
|
“
|
This Lighter version of the LBX Autocannon fires a smaller shotgun-like round into long range. It carries limited ammo.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
1.50 (Light)
|
Long
|
8.50
|
N/A
|
1.75 sec. (Very Fast)
|
260
|
3560
|
“
|
The Clan version of the Light LBX Autocannon fires at the same distance and does the same damage, but it weighs less. It carries limited ammo.
|
”
|
Gauss rifle[edit]
The Gauss rifle comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
7.50 (Very Heavy)
|
Long
|
16.50
|
N/A
|
5.00 sec. (Slow)
|
16
|
15150
|
“
|
The IS Gauss rifle fires a solid slug at supersonic speeds that does significant damage at long range. It carries extremely limited ammo.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
7.50 (Very Heavy)
|
Long
|
13.50
|
N/A
|
5.00 sec. (Slow)
|
16
|
18520
|
“
|
The Clan Gauss rifle does the same damage at long range as the Inner Sphere version, but weighs less. It carries limited ammo.
|
”
|
Long Tom Cannon[edit]
The Long Tom Cannon only comes in an Inner Sphere version. The weapon is only available in the Desperate Measures Expansion Pack.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
8.00 (Very Heavy)
|
Long
|
34.00
|
N/A
|
7.50 sec. (Slow)
|
25
|
33840
|
“
|
Long Tom shells deliver 8 points of damage to the target and an additional 8 points of damage to everything in its explosion radius. It carries limited ammo.
|
”
|
Light Gauss rifle[edit]
The Light Gauss rifle only comes in an Inner Sphere version. The weapon is only available in the Desperate Measures Expansion Pack.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
5.00 (Heavy)
|
Long
|
13.50
|
N/A
|
5.00 sec. (Slow)
|
50
|
7110
|
“
|
This new Inner Sphere design fires a smaller slug out to long range. It carries limited ammo.
|
”
|
Rail Gun[edit]
The Rail Gun is available to both the Inner Sphere and the Clans, and has identical stats for both. The weapon is only available in the Desperate Measures Expansion Pack.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
20.00 (Devastating)
|
Long
|
30.00
|
N/A
|
7.50 sec. (Slow)
|
15
|
32430
|
“
|
A Star League era relic using lost technology, the Rail Gun electromagnetically hurls massive metal projectiles. It carries limited ammo.
|
”
|
Missile Weapons[edit]
Short Range Missile Pack[edit]
The Short Range Missile Pack is the MechCommander equivalent of the SRM-2, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
1.00 (Light)
|
Short
|
3.00
|
N/A
|
4.00 sec. (Moderate)
|
62
|
410
|
“
|
The IS SRM Pack fires short-range missiles that like LRMs also fire over obstacles. It carries limited ammo.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
1.00 (Light)
|
Short
|
3.00
|
N/A
|
3.00 sec. (Moderate)
|
83
|
740
|
“
|
The Clan SRM fires missiles at a slightly faster rate than the Inner Sphere version and weighs less. It carries limited ammo.
|
”
|
Streak SRM Pack[edit]
The Streak SRM Pack is the MechCommander equivalent of the Streak SRM-2, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
2.00 (Light)
|
Short
|
5.00
|
N/A
|
4.00 sec. (Moderate)
|
62
|
1300
|
“
|
An IS Streak SRM launcher does not fire its missiles unless guarantee to hit. These missiles also fire over obstacles. It carries limited ammo.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
2.00 (Light)
|
Short
|
4.75
|
N/A
|
3.00 sec. (Moderate)
|
83
|
1450
|
“
|
The Clan Streak SRM Pack launcher does not fire its short-range missiles unless guaranteed to hit. It weighs less than the IS version and carries limited ammo.
|
”
|
Long Range Missile Rack[edit]
The Long Range Missile Rack is the MechCommander equivalent of the LRM-5, and comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
1.00 (Light)
|
Long
|
4.00
|
N/A
|
10.00 sec. (Very Slow)
|
24
|
1760
|
“
|
The IS LRM Rack fires missiles that can fire over walls, buildings, or other terrain features at long range. It carries limited ammo.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
1.00 (Light)
|
Long
|
3.00
|
N/A
|
10.00 sec. (Slow)
|
24
|
2340
|
“
|
The Clan LRM Rack fires the same number of long-range missiles at the same rate as the Inner Sphere version, but weighs less. It carries limited ammo.
|
”
|
Electronics[edit]
Basic/Standard Sensors[edit]
The weakest level of sensors comes in both Inner Sphere and Clan versions called "Basic" and "Standard", respectively. These sensors are included in both the original game and the Desperate Measures Expansion Pack with identical stats.[2]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
N/A
|
350.0 meters
|
0.00
|
N/A
|
N/A
|
N/A
|
1000
|
“
|
IS Sensors detect active enemy units within about 350 meters. It cannot detect Elementals or powered down 'Mechs.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
N/A
|
385.0 meters
|
0.00
|
N/A
|
N/A
|
N/A
|
1500
|
“
|
Clan standard sensors detect active enemy units at a slightly longer range than IS Basic Sensors. It cannot detect Elementals or powered down 'Mechs.
|
”
|
Intermediate/Extended Sensors[edit]
The medium level of sensors comes in both Inner Sphere and Clan versions called "Intermediate" and "Extended", respectively. These sensors are included in both the original game and the Desperate Measures Expansion Pack with identical stats.[2]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
N/A
|
437.5 meters
|
0.50
|
N/A
|
N/A
|
N/A
|
2000
|
“
|
Intermediate IS sensors detect active enemy units within about 440 meters. It cannot detect Elementals or powered down 'Mechs.
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
N/A
|
490.0 meters
|
0.50
|
N/A
|
N/A
|
N/A
|
3500
|
“
|
Clan extended sensors detect active enemy units at a slightly shorter range than IS Advanced Sensors. It cannot detect Elementals or powered down 'Mechs.
|
”
|
Advanced Sensors[edit]
The highest level of sensors comes in only in an Inner Sphere version. This sensor type is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[2]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
N/A
|
525.0 meters
|
1.00
|
N/A
|
N/A
|
N/A
|
6000
|
“
|
Advanced IS sensors detect active enemy units within about 525 meters. It cannot detect Elementals or powered down 'Mechs. *Raven or Light Clan 'Mechs Only*
|
”
|
Beagle Probe/Active Probe[edit]
BAP equipment comes in both Inner Sphere and Clan versions called "Beagle Probe" and "Active Probe", respectively. These are included in both the original game and the Desperate Measures Expansion Pack with identical stats.[2]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
N/A
|
N/A
|
1.50
|
N/A
|
N/A
|
N/A
|
1000
|
“
|
The IS Beagle Active Probe allows all friendly units to detect powered-down 'Mechs within their sensor ranges. *Raven or Light Clan 'Mechs Only*
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
N/A
|
N/A
|
1.00
|
N/A
|
N/A
|
N/A
|
3500
|
“
|
The Clan Active Probe allows all friendly units to detect powered-down 'Mechs within their sensor ranges. *Raven or Light Clan 'Mechs Only*
|
”
|
Guardian ECM/ECM Suite[edit]
ECM equipment comes in both Inner Sphere and Clan versions called "Guardian ECM" and "ECM Suite", respectively. These are included in both the original game and the Desperate Measures Expansion Pack with identical stats.[2]
Inner Sphere[edit]
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
N/A
|
350.0 meters
|
1.50
|
N/A
|
N/A
|
N/A
|
3000
|
“
|
The IS Guardian ECM suite halves the range of any enemy sensor it contacts. *Raven or Light Clan 'Mechs Only*
|
”
|
Heat
|
Damage
|
Range
|
Tons
|
Criticals/Slots
|
Recycle Time
|
Ammo
|
Cost
|
N/A
|
N/A
|
400.0 meters
|
1.00
|
N/A
|
N/A
|
N/A
|
3400
|
“
|
The Clan ECM suite reduces the effectiveness by more than half of any enemy sensors that it contacts. *Raven or Light Clan 'Mechs Only*
|
”
|
- All quotes are from their respective in-game purchasing screen descriptions.
References[edit]
Bibliography[edit]