Neveron was a free massively multiplayer online game (MMOG), based on BattleTech. It is currently offline.
Its most prominent feature was its rapid and sometimes unpredictable changeability.
With Neveron, the basics were that players built a futuristic empire set loosely in the BattleTech genre (though not in the same fictional universe). Cities were populated with industrial plants and R&D centers. Players trained and controlled an army of BattleMechs, tanks, and infantry to fight enemies. With time and infrastructure, players unlocked various technologies, including basic assault rifles, components of the largest weapons, vehicles and eventually, 'Mechs. Once blueprints were drawn up, players could tool production facilities and begin producing weapons of war for themselves, allies, and the open market.
However, to survive in the game, the player had to fight and learn to navigate a political labyrinth of alliances and deception.
Hundreds of people played Neveron, representing dozens of interests, objectives and goals. The aim of the game was for players to find their own interests, objectives, and goals, and further them.
Neveron used modified level 1 technology and:
- a special kind of artillery, the indirect fire cannon;
- limited higher level technology (available to donators only);
- many 'Mechs and vehicles not within the BattleTech universe.
The objective in Neveron is up to the player. For some, it is the creation of a high speed, low drag, killing machine or to field elite BattleMechs supported by assault tanks to destroy opponents. Other players aim for research and development, with staggered project goals that increase in cost and complexity or producing the tanks and weapons that others use to fight and die. Some players play the political arena and begin weaving webs of intrigue, deception, and manipulation.