Difference between revisions of "AeroTech"
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− | {{ | + | {{Rules}} |
− | | image = | + | {{InfoBoxProduct |
+ | | image = AeroTech1609.jpg | ||
| name = AeroTech The Battletech Game of Fighter Combat | | name = AeroTech The Battletech Game of Fighter Combat | ||
− | | | + | | development = [[Jordan K. Weisman]]<br />[[L. Ross Babcock III]] <br />[[Stuart Johnson]] |
− | | | + | | primarywriting = [[L. Ross Babcock III]] |
| cover = [[Jim Holloway]] | | cover = [[Jim Holloway]] | ||
− | | illustrations = [[Todd F. March]] | + | | illustrations = [[Todd F. March]]<br />[[David R. Deitrick]] |
| era = [[Succession Wars era]] | | era = [[Succession Wars era]] | ||
− | | type = | + | | type = Core Game Set |
| publisher = [[FASA]] | | publisher = [[FASA]] | ||
| year = 1986 | | year = 1986 | ||
− | | | + | | pages = 224 counters <br /> Full color map <br /> Rulebook <br/> Dice |
− | | | + | | productioncode = 1609 |
− | | | + | | ISBN10 = 0931787610 |
+ | | MSRP = $15.00 <!-- from summer 1992 order form--> | ||
}} | }} | ||
Line 24: | Line 26: | ||
''As a pilot, you get plenty of danger and excitement. You also get a choice between cold death or hot death. You can die in the icy void of space or in the flames of reentry. If you're good, you might live to fight another day. | ''As a pilot, you get plenty of danger and excitement. You also get a choice between cold death or hot death. You can die in the icy void of space or in the flames of reentry. If you're good, you might live to fight another day. | ||
− | [[The Succession Wars]] are fought over land. But the battles don't start on the ground, they END there. The first action is in space, usually about 160,000 kilometers from the target planet, as fighter pilots come screaming in at 1,000 kilometers per second in their [[DropShip]]s.'' | + | [[Succession Wars (History)|The Succession Wars]] are fought over land. But the battles don't start on the ground, they END there. The first action is in space, usually about 160,000 kilometers from the target planet, as fighter pilots come screaming in at 1,000 kilometers per second in their [[DropShip]]s.'' |
''The defending fighters are in the air, too, weaving in and out, watching for shots at the [[DropShip]]s or the attacking fighters. As the battle moves closer to the planet, all craft will have to deal with gravity as well as their opponents. You've either got to fight against it or find a way to use it.'' | ''The defending fighters are in the air, too, weaving in and out, watching for shots at the [[DropShip]]s or the attacking fighters. As the battle moves closer to the planet, all craft will have to deal with gravity as well as their opponents. You've either got to fight against it or find a way to use it.'' | ||
− | ''If the [[DropShip]] pilots live through the | + | ''If the [[DropShip]] pilots live through the initial battle, they can drop their 'Mechs from high altitude atmosphere. For two long minutes, the DropShips are sitting ducks, giving you a chance to shoot the 'Mechs on the way down. All surviving fighters dive into the atmosphere to strafe and bomb the battlefield.'' |
''MechWarriors take all the glory for conquering planets, but they should never forget who put them there and saved their tails with a strafing run or a bomb dropped at just the right moment.''}} | ''MechWarriors take all the glory for conquering planets, but they should never forget who put them there and saved their tails with a strafing run or a bomb dropped at just the right moment.''}} | ||
− | |||
==Contents== | ==Contents== | ||
*INTRODUCTION | *INTRODUCTION | ||
**Components | **Components | ||
− | |||
**Space Mapsheet | **Space Mapsheet | ||
− | |||
**Dice | **Dice | ||
**Game Setup | **Game Setup | ||
**Sequence of Play | **Sequence of Play | ||
*AEROSPACE PILOTS | *AEROSPACE PILOTS | ||
− | |||
− | |||
*MOVEMENT | *MOVEMENT | ||
− | |||
**Types of Movement | **Types of Movement | ||
− | |||
− | |||
− | |||
− | |||
− | |||
**Entering the Atmosphere | **Entering the Atmosphere | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*COMBAT | *COMBAT | ||
**Firing Weapons | **Firing Weapons | ||
− | |||
− | |||
− | |||
− | |||
**To-Hit Procedures | **To-Hit Procedures | ||
− | |||
− | |||
− | |||
− | |||
**Hit Locations | **Hit Locations | ||
− | |||
− | |||
− | |||
− | |||
− | |||
**Ground Targets | **Ground Targets | ||
− | |||
− | |||
− | |||
− | |||
− | |||
*HEAT | *HEAT | ||
**Heat Points | **Heat Points | ||
− | |||
**Effects of Heat | **Effects of Heat | ||
− | |||
− | |||
− | |||
− | |||
− | |||
*DROPSHIPS AND 'MECHS | *DROPSHIPS AND 'MECHS | ||
**Drop Procedures | **Drop Procedures | ||
− | |||
**DropShip Combat | **DropShip Combat | ||
− | |||
− | |||
− | |||
*AEROSPACE FIGHTER DESIGN | *AEROSPACE FIGHTER DESIGN | ||
**Fighter Design | **Fighter Design | ||
*LAND-AIR 'MECHS ([[LAM]]S) | *LAND-AIR 'MECHS ([[LAM]]S) | ||
− | |||
**Capabilities | **Capabilities | ||
− | |||
− | |||
− | |||
*OTHER RULES | *OTHER RULES | ||
**Fighter Refueling | **Fighter Refueling | ||
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==Notes== | ==Notes== | ||
− | The following units were introduced in the AeroTech game: | + | *The following units were introduced in the ''AeroTech'' game: |
− | *Dropships | + | **Dropships |
− | **''[[Leopard]]'' | + | ***''[[Leopard (DropShip class)|Leopard]]''-class DropShip |
− | **''[[Union]]'' | + | ***''[[Union (DropShip class)|Union]]''-class DropShip |
− | **''[[Overlord]]'' | + | ***''[[Overlord (DropShip class)|Overlord]]''-class DropShip |
− | *Aerospace Fighters | + | **Aerospace Fighters |
− | **Light | + | ***Light |
− | ***[[Sabre]] | + | ****''[[Sabre]]'' |
− | ***[[Centurion (Aerospace Fighter)]] | + | ****''[[Centurion (Aerospace Fighter class)|Centurion]]'' |
− | **Medium | + | ***Medium |
− | ***[[Lightning]] | + | ****''[[Lightning (Aerospace Fighter class)|Lightning]]'' |
− | ***[[Hellcat]] | + | ****''[[Hellcat (Aerospace Fighter class)|Hellcat]]'' |
− | **Heavy | + | ***Heavy |
− | ***[[Eagle]] | + | ****''[[Eagle (Aerospace Fighter class)|Eagle]]'' |
− | ***[[Thunderbird]] | + | ****''[[Vulcan (Aerospace Fighter class)|Vulcan]]'' (appears only as the example in fighter construction) |
− | *Land-Air 'Mechs | + | ****''[[Thunderbird (Aerospace Fighter class)|Thunderbird]]'' |
− | **[[Stinger LAM]] | + | **Land-Air 'Mechs |
− | **[[Wasp LAM]] | + | ***''[[Stinger LAM]]'' |
− | **[[Phoenix Hawk LAM]] | + | ***''[[Wasp LAM]]'' |
+ | ***''[[Phoenix Hawk LAM]]'' | ||
+ | |||
+ | ==Foreign-Language Editions== | ||
+ | ===Spanish=== | ||
+ | A Spanish edition was published by [[Diseños Orbitales]] in 1990 as [[List of BattleTech Products in Spanish#AeroTech|''AeroTech: El juego de combate de cazas del universo de BattleTech'']]. | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | File:SpanishAerotech.jpg|Spanish edition. | ||
+ | </gallery> | ||
+ | |||
− | [[Category: | + | [[Category: Core Game Sets]] |
+ | [[Category: Rulebooks]] | ||
+ | [[Category: Spanish Editions]] |
Latest revision as of 03:42, 19 January 2024
This Product contains Rules This official BattleTech product is or contains either a rulebook or additional rules. For what official products are the latest and include the most up-to-date rules, please see this article |
AeroTech The Battletech Game of Fighter Combat | |
---|---|
Product information | |
Type | Core Game Set |
Development | Jordan K. Weisman L. Ross Babcock III Stuart Johnson |
Primary writing | L. Ross Babcock III |
Pages | 224 counters Full color map Rulebook Dice |
Cover Artwork | Jim Holloway |
Illustrations | Todd F. March David R. Deitrick |
Publication information | |
Publisher | FASA |
Product code | 1609 |
First published | 1986 |
ISBN-10 | 0931787610 |
MSRP | $15.00 |
Content | |
Era | Succession Wars era |
Contents
Description[edit]
From the back cover[edit]
“ | COLD DEATH
HOT DEATH As a pilot, you get plenty of danger and excitement. You also get a choice between cold death or hot death. You can die in the icy void of space or in the flames of reentry. If you're good, you might live to fight another day. The Succession Wars are fought over land. But the battles don't start on the ground, they END there. The first action is in space, usually about 160,000 kilometers from the target planet, as fighter pilots come screaming in at 1,000 kilometers per second in their DropShips. The defending fighters are in the air, too, weaving in and out, watching for shots at the DropShips or the attacking fighters. As the battle moves closer to the planet, all craft will have to deal with gravity as well as their opponents. You've either got to fight against it or find a way to use it. If the DropShip pilots live through the initial battle, they can drop their 'Mechs from high altitude atmosphere. For two long minutes, the DropShips are sitting ducks, giving you a chance to shoot the 'Mechs on the way down. All surviving fighters dive into the atmosphere to strafe and bomb the battlefield. MechWarriors take all the glory for conquering planets, but they should never forget who put them there and saved their tails with a strafing run or a bomb dropped at just the right moment. |
” |
Contents[edit]
- INTRODUCTION
- Components
- Space Mapsheet
- Dice
- Game Setup
- Sequence of Play
- AEROSPACE PILOTS
- MOVEMENT
- Types of Movement
- Entering the Atmosphere
- COMBAT
- Firing Weapons
- To-Hit Procedures
- Hit Locations
- Ground Targets
- HEAT
- Heat Points
- Effects of Heat
- DROPSHIPS AND 'MECHS
- Drop Procedures
- DropShip Combat
- AEROSPACE FIGHTER DESIGN
- Fighter Design
- LAND-AIR 'MECHS (LAMS)
- Capabilities
- OTHER RULES
- Fighter Refueling
- Fighter Launching
- Fighter Recovery
- OPTIONAL RULES
- Abstract 'Mech Landing System
- Sample Victory Conditions
- SCENARIOS
Notes[edit]
- The following units were introduced in the AeroTech game:
- Dropships
- Aerospace Fighters
- Land-Air 'Mechs
Foreign-Language Editions[edit]
Spanish[edit]
A Spanish edition was published by Diseños Orbitales in 1990 as AeroTech: El juego de combate de cazas del universo de BattleTech.