Difference between revisions of "Alpha Strike Quick Start Rules"

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| image = Alpha_Strike_Quick_Start_Rules.jpg
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| development =  
 
| development =  
 
| primarywriting =  
 
| primarywriting =  
| cover =  
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| cover = [[Anthony Scroggins]]
 
| illustrations =  
 
| illustrations =  
| type = Rule Book
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| MSRP = Free
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| type = Rulebook (PDF)
 
| publisher = [[Catalyst Game Labs]]
 
| publisher = [[Catalyst Game Labs]]
 
| year = 2015
 
| year = 2015
 
| pages = 39
 
| pages = 39
| productioncode =  
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| productioncode = 64300
 
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==Contents==
 
==Contents==
* INTRODUCTION
+
* [[A Time of Ice and Fire]]
* COMPONENTS
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* INTRODUCTORY ALPHA STRIKE
** BattleMech Playing Pieces
+
** ALPHA STRIKE BASICS
*** Record Sheets
+
** COMPONENTS
*** Armor Diagram
+
** SETUP
*** ’Mech Data
+
** PLAYING THE GAME
*** Warrior Data
+
** MOVEMENT PHASE
*** Critical Hit Table
+
** COMBAT PHASE
*** Heat Data and Heat Scale
+
** END PHASE
** Mapsheets
+
** SPECIAL ABILITIES
*** Clear
+
* SCENARIOS
*** Light Woods
+
** GREEN SCENARIO: TRAINING DAY
*** Heavy Woods
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** VETERAN SCENARIO: NOBLE FEUD
*** Rough
+
*** [[Randal's Wreckers]]
*** Water
+
*** [[Tikonov Rangers]]
** Dice
+
** FORMATIONS AND SPECIAL PILOT ABILITIES
* PLAYING THE GAME
+
** ELITE SCENARIO: FACTORY BATTLE
** Sequence of Play
+
* REFERENCE
*** Initiative Phase
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** QUICK REFERENCE TABLES
*** Movement Phase
+
* TEMPLATES
*** Weapon Attack Phase
+
** BUILDING 1
*** Physical Attack Phase
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** BUILDING 2
*** Heat Phase
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** BUILDING 3
*** End Phase
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** WOODED TERRAIN
*** Unequal Numbers of BattleMechs
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** ROUGH TERRAIN
** MechWarriors
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** WATER TERRAIN
*** Skills
+
** CUT-OUTS
*** Skill Improvement
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** ALPHA-STRIKE CARDS
*** Damaging a MechWarrior
 
*** Consciousness Rolls
 
* MOVEMENT
 
** Movement Basics
 
*** Movement Direction
 
** Facing
 
*** Facing Change
 
** Movement Modes
 
*** Standing Still
 
*** Walking
 
*** Running
 
*** Jumping
 
** Movement Actions
 
*** Facing Change
 
*** Dropping to the Ground
 
*** Standing Up
 
** Stacking
 
*** Accidental Violation
 
** Piloting Skill Rolls
 
*** Making Piloting Skill Rolls
 
*** Falling
 
* COMBAT  
 
** Attack Declaration
 
*** Torso Twist
 
** Line of Sight
 
*** Level
 
*** Intervening Terrain
 
*** Partial Cover
 
*** Water Hexes
 
* WEAPON ATTACKS
 
*** Ammunition Expenditure
 
** Firing Arcs
 
*** Forward Arc
 
*** Left Side Arc
 
*** Right Side Arc
 
*** Rear Arc
 
*** Rotating the Firing Arcs
 
** Firing Weapons
 
*** Base To-Hit Number
 
*** Modified To-Hit Number
 
*** To-Hit Modifiers
 
*** Prone BattleMechs
 
*** To-Hit Roll
 
*** Hit Location
 
** Damage
 
*** Recording Damage
 
*** Damage Resolution
 
*** Transferring Damage
 
** Critical Damage
 
*** BattleMech Critical Hits
 
*** BattleMech Critical Hit Effects
 
** Destroying a BattleMech
 
* PHYSICAL ATTACKS
 
** Base To-Hit Number
 
** Modified To-Hit Number
 
** Punch Attacks
 
** Club Attacks
 
*** Finding A Club
 
** Physical Weapon Attacks
 
** Push Attacks
 
** Kick Attacks
 
** Charge Attack
 
*** Damage
 
*** Location After Attack
 
*** Falls
 
** Death from Above Attacks
 
*** Weapon Attack Phase
 
*** Damage to Target
 
*** Damage to Attacker
 
*** Location After Attack
 
*** Falls
 
** Different Levels
 
** Prone BattleMechs
 
*** Physical Attacks Against Prone BattleMechs
 
** BattleMech Displacement
 
*** Accidental Falls from Above
 
*** Domino Effect
 
* HEAT
 
** Heat Points
 
*** Building Up Heat
 
*** Recording Heat Buildup
 
** Effects of Heat
 
*** Movement Effects
 
*** Weapon Attack Effects
 
*** Shutdown Effects
 
*** Ammunition Effects
 
*** MechWarrior Effects
 
* SCENARIOS
 
** Scenario 1: Final Exam
 
** Scenario 2: Trial by Fire
 
** Scenario 3: Divide and Conquer
 
* PLAYING BATTLETECH
 
** BattleTech Tactics
 
*** Initiative
 
*** Movement
 
*** Weapon Attacks
 
*** Physical Attacks
 
** BattleTech Forces
 
*** Scouts
 
*** Strikers
 
*** Skirmishers
 
*** Brawlers
 
*** Missile Boats
 
*** Snipers
 
*** Juggernauts
 
* CONSTRUCTION
 
** Design the Chassis
 
** Add Other Equipment
 
* EQUIPMENT
 
* BLANK RECORD SHEET
 
* TABLES
 
  
 
==Notes==
 
==Notes==
The file can be accessed at [https://bg.battletech.com/wp-content/uploads/2017/05/AlphaStrikeQuick-Start-Rules.pdf?x64300 CBT's page] for the title.
+
* The file can be accessed at [https://bg.battletech.com/wp-content/uploads/2017/05/AlphaStrikeQuick-Start-Rules.pdf?x64300 CBT's page] for the title.
 +
 
 +
* In 2019, a corrected edition was released, titled ''[[Alpha Strike Quick Start Rules: Commander's Edition Update]]'', aligning with the consolidated rules of ''[[Alpha Strike: Commander's Edition]]''.
  
[[Category:Electronic Books]]
+
[[Category:Rulebooks]]
[[Category:Rule Books]]
+
[[Category:Digital Products]]
 
[[Category:Alpha Strike Products]]
 
[[Category:Alpha Strike Products]]

Latest revision as of 22:00, 13 October 2021

Alpha Strike Quick Start Rules.jpg
Alpha Strike Quick Start Rules
Product information
Type Rulebook (PDF)
Pages 39
Cover Artwork Anthony Scroggins
Publication information
Publisher Catalyst Game Labs
Product code 64300
First published 2015
MSRP Free
Content

Description[edit]

The Alpha Strike Quick Start Rules is a 2015 free PDF product created by Catalyst Game Labs available on the Classic BattleTech website. It is a set of quick rules to start playing with the |Alpha Strike rules.

Contents[edit]

  • A Time of Ice and Fire
  • INTRODUCTORY ALPHA STRIKE
    • ALPHA STRIKE BASICS
    • COMPONENTS
    • SETUP
    • PLAYING THE GAME
    • MOVEMENT PHASE
    • COMBAT PHASE
    • END PHASE
    • SPECIAL ABILITIES
  • SCENARIOS
    • GREEN SCENARIO: TRAINING DAY
    • VETERAN SCENARIO: NOBLE FEUD
    • FORMATIONS AND SPECIAL PILOT ABILITIES
    • ELITE SCENARIO: FACTORY BATTLE
  • REFERENCE
    • QUICK REFERENCE TABLES
  • TEMPLATES
    • BUILDING 1
    • BUILDING 2
    • BUILDING 3
    • WOODED TERRAIN
    • ROUGH TERRAIN
    • WATER TERRAIN
    • CUT-OUTS
    • ALPHA-STRIKE CARDS

Notes[edit]

  • The file can be accessed at CBT's page for the title.