Difference between revisions of "Anti-'Mech Jump Infantry"
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==Alpha Strike== | ==Alpha Strike== | ||
This is a direct link to the [[MUL]] page for the Alpha Strike card: | This is a direct link to the [[MUL]] page for the Alpha Strike card: | ||
− | *[http://www.masterunitlist.info/Unit/Card/5463?skill=4/Anti-'Mech Jump Infantry] | + | *[http://www.masterunitlist.info/Unit/Card/5463?skill=4/ Anti-'Mech Jump Infantry] |
==References== | ==References== |
Revision as of 19:28, 2 September 2015
Third Ueda Infantry, Third Drakøns | |
---|---|
Type | |
Platoon Type (Specialty) | Jump (None) |
Platoon Size (Squad/Platoon) | 21 (7/3) |
Technical specifications | |
Primary Weapon | 18 Blazer Laser Rifle |
Secondary Weapon | 3 Heavy Support Lasers |
Armor | FRR Standard Infantry Kit |
Tech Base/Rating | Inner Sphere (D/X-X-D) |
Transport Weight | 6 tons |
Ground MP | 1 |
Jump MP | 3 |
Armor Divisor | 1 |
To-Hit Modifier (Range in Hexes) | –1 (0 Hexes), 0 (1-2 Hexes), +2 (3-4 Hexes), +4 (5-6 Hexes) |
BV (1.0) | 181 |
Description
One of the most important roles of Jump Infantry is anti-'Mech combat, the destruction of BattleMechs by various means. The Third Ueda Infantry of the 3rd Drakøns is one such unit, and quite typical of similar units throughout the Inner Sphere. However, their numbers have been reduced since the invasion of Clan Ghost Bear, with many having been absorbed into its touman following the creation of the Ghost Bear Dominion. However, they still pose a threat to any 'Mech, whether of Clan or Inner Sphere origin, they can get their hands on.[1]
Armament
The Cavaliers use Blazer Laser Rifles and Heavy Support Lasers, a deadly mix of anti-infantry and anti-armor firepower. They are also trained in specific tactics for destroying 'Mechs.
Alpha Strike
This is a direct link to the MUL page for the Alpha Strike card:
References
- ↑ Technical Readout: 3085, p. 208