Difference between revisions of "Barrier Armor Rating"
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− | ==Description== | + | == Description == |
A unit's '''Barrier Armor Rating''' (or '''BAR''') is a statistic used to indicate how hardy a unit is on the battlefield. Armor types used on Combat units like [[BattleMech]]s, [[Tank|tank]]s, and [[AeroSpace Fighter]]s are automatically assumed to have a BAR of 10 because they have been constructed specifically for combat. Support units and civilian vehicles pressed into military service however, are typically not as well armored as their combat-oriented counterparts. The "armor" used by civilian and support vehicles is designed to protect them from everyday wear and tear rather than incoming missiles. The BAR provides a means to reflect the increased fragility of non-combat units in a combat area. | A unit's '''Barrier Armor Rating''' (or '''BAR''') is a statistic used to indicate how hardy a unit is on the battlefield. Armor types used on Combat units like [[BattleMech]]s, [[Tank|tank]]s, and [[AeroSpace Fighter]]s are automatically assumed to have a BAR of 10 because they have been constructed specifically for combat. Support units and civilian vehicles pressed into military service however, are typically not as well armored as their combat-oriented counterparts. The "armor" used by civilian and support vehicles is designed to protect them from everyday wear and tear rather than incoming missiles. The BAR provides a means to reflect the increased fragility of non-combat units in a combat area. | ||
− | Basically any unit that is not built on an [[Armored Chassis]] hit by a weapon that inflicts more damage than its BAR will need to check for a critical hit, even if the weapon did not damage internal structure.<ref>''Total Warfare'', p. 206</ref> So a [[Silverfin]] coastal cutter (BAR 7) hit by a [[PPC]] blast will have to check to see if it sustains a critical hit as the artificial lightning leaks through a small gap in the armor plating. | + | Basically any unit that is not built on an [[Armored Chassis]] hit by a weapon that inflicts more damage than its BAR will need to check for a critical hit, even if the weapon did not damage internal structure.<ref>''Total Warfare'', p. 206, "Armor-Piercing Ammunition"</ref> So a [[Silverfin]] coastal cutter (BAR 7) hit by a [[PPC]] blast will have to check to see if it sustains a critical hit as the artificial lightning leaks through a small gap in the armor plating. |
− | ==IndustrialMech Armor== | + | == IndustrialMech Armor == |
− | IndustrialMech armor was introduced in [[2439]] by the [[Terran Hegemony]].<ref>''TechManual'', p. 205</ref> Like their military cousins, [[IndustrialMech]]s mount armor in sheets weighing a full ton or half ton. Unlike BattleMechs, IndustrialMechs are not usually designed for combat, and may have been built with armor that has a Barrier Armor Rating of less than 10. IndustrialMechs can only mount a few armor types, none of them advanced.<ref>''TechManual'', p. 72</ref> | + | IndustrialMech armor was introduced in [[2439]] by the [[Terran Hegemony]].<ref name="TMp205">''TechManual'', p. 205, "Armor - Industrial Armor"</ref> Like their military cousins, [[IndustrialMech]]s mount armor in sheets weighing a full ton or half ton. Unlike BattleMechs, IndustrialMechs are not usually designed for combat, and may have been built with armor that has a Barrier Armor Rating of less than 10. IndustrialMechs can only mount a few armor types, none of them advanced.<ref name="TMp72">''TechManual'', p. 72, "IndustrialMech Armor Table"</ref> |
* '''Heavy Industrial''' armor is functionally the same as BattleMech armor, with a stated BAR of 10. | * '''Heavy Industrial''' armor is functionally the same as BattleMech armor, with a stated BAR of 10. | ||
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* '''Commercial''' armor offers 50% more protection per ton of weight, but only has a BAR of 5. | * '''Commercial''' armor offers 50% more protection per ton of weight, but only has a BAR of 5. | ||
− | ==Support Vehicle Armor== | + | == Support Vehicle Armor == |
− | Due to the wide variety of vehicle chassis, armor types, and industrial capacity, [[support vehicle]]s have a variable BAR that depends on the designer's choices.<ref>''TechManual'', p. 134</ref> | + | Due to the wide variety of vehicle chassis, armor types, and industrial capacity, [[support vehicle]]s have a variable BAR that depends on the designer's choices.<ref name"TMp134">=''TechManual'', p. 134, "Support Vehicle Armor Table"</ref> |
− | ==References== | + | == References == |
<references/> | <references/> | ||
− | ==Bibliography== | + | == Bibliography == |
* ''[[TechManual]]'' | * ''[[TechManual]]'' | ||
* ''[[Total Warfare]]'' | * ''[[Total Warfare]]'' | ||
− | [[Category:Armor]] | + | [[Category: Armor]] |
+ | [[Category: Technolog]] |
Revision as of 07:53, 21 April 2016
Description
A unit's Barrier Armor Rating (or BAR) is a statistic used to indicate how hardy a unit is on the battlefield. Armor types used on Combat units like BattleMechs, tanks, and AeroSpace Fighters are automatically assumed to have a BAR of 10 because they have been constructed specifically for combat. Support units and civilian vehicles pressed into military service however, are typically not as well armored as their combat-oriented counterparts. The "armor" used by civilian and support vehicles is designed to protect them from everyday wear and tear rather than incoming missiles. The BAR provides a means to reflect the increased fragility of non-combat units in a combat area.
Basically any unit that is not built on an Armored Chassis hit by a weapon that inflicts more damage than its BAR will need to check for a critical hit, even if the weapon did not damage internal structure.[1] So a Silverfin coastal cutter (BAR 7) hit by a PPC blast will have to check to see if it sustains a critical hit as the artificial lightning leaks through a small gap in the armor plating.
IndustrialMech Armor
IndustrialMech armor was introduced in 2439 by the Terran Hegemony.[2] Like their military cousins, IndustrialMechs mount armor in sheets weighing a full ton or half ton. Unlike BattleMechs, IndustrialMechs are not usually designed for combat, and may have been built with armor that has a Barrier Armor Rating of less than 10. IndustrialMechs can only mount a few armor types, none of them advanced.[3]
- Heavy Industrial armor is functionally the same as BattleMech armor, with a stated BAR of 10.
- Industrial armor also has a BAR of 10, but only offers 67% points per ton that Heavy Industrial armor does. Industrial armor is very similar to Primitive Armor used by the first BattleMechs.
- Commercial armor offers 50% more protection per ton of weight, but only has a BAR of 5.
Support Vehicle Armor
Due to the wide variety of vehicle chassis, armor types, and industrial capacity, support vehicles have a variable BAR that depends on the designer's choices.[4]