Difference between revisions of "Barrier Armor Rating"

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==Description==
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== Description ==
 
A unit's '''Barrier Armor Rating''' (or '''BAR''') is a statistic used to indicate how hardy a unit is on the battlefield. Armor types used on Combat units like [[BattleMech]]s, [[Tank|tank]]s, and [[AeroSpace Fighter]]s are automatically assumed to have a BAR of 10 because they have been constructed specifically for combat. Support units and civilian vehicles pressed into military service however, are typically not as well armored as their combat-oriented counterparts. The "armor" used by civilian and support vehicles is designed to protect them from everyday wear and tear rather than incoming missiles. The BAR provides a means to reflect the increased fragility of non-combat units in a combat area.
 
A unit's '''Barrier Armor Rating''' (or '''BAR''') is a statistic used to indicate how hardy a unit is on the battlefield. Armor types used on Combat units like [[BattleMech]]s, [[Tank|tank]]s, and [[AeroSpace Fighter]]s are automatically assumed to have a BAR of 10 because they have been constructed specifically for combat. Support units and civilian vehicles pressed into military service however, are typically not as well armored as their combat-oriented counterparts. The "armor" used by civilian and support vehicles is designed to protect them from everyday wear and tear rather than incoming missiles. The BAR provides a means to reflect the increased fragility of non-combat units in a combat area.
  
Basically any unit that is not built on an [[Armored Chassis]] hit by a weapon that inflicts more damage than its BAR will need to check for a critical hit, even if the weapon did not damage internal structure.<ref>''Total Warfare'', p. 206</ref> So a [[Silverfin]] coastal cutter (BAR 7) hit by a [[PPC]] blast will have to check to see if it sustains a critical hit as the artificial lightning leaks through a small gap in the armor plating.
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Basically any unit that is not built on an [[Armored Chassis]] hit by a weapon that inflicts more damage than its BAR will need to check for a critical hit, even if the weapon did not damage internal structure.<ref>''Total Warfare'', p. 206, "Armor-Piercing Ammunition"</ref> So a [[Silverfin]] coastal cutter (BAR 7) hit by a [[PPC]] blast will have to check to see if it sustains a critical hit as the artificial lightning leaks through a small gap in the armor plating.
  
==IndustrialMech Armor==
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== IndustrialMech Armor ==
IndustrialMech armor was introduced in [[2439]] by the [[Terran Hegemony]].<ref>''TechManual'', p. 205</ref> Like their military cousins, [[IndustrialMech]]s mount armor in sheets weighing a full ton or half ton. Unlike BattleMechs, IndustrialMechs are not usually designed for combat, and may have been built with armor that has a Barrier Armor Rating of less than 10. IndustrialMechs can only mount a few armor types, none of them advanced.<ref>''TechManual'', p. 72</ref>  
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IndustrialMech armor was introduced in [[2439]] by the [[Terran Hegemony]].<ref name="TMp205">''TechManual'', p. 205, "Armor - Industrial Armor"</ref> Like their military cousins, [[IndustrialMech]]s mount armor in sheets weighing a full ton or half ton. Unlike BattleMechs, IndustrialMechs are not usually designed for combat, and may have been built with armor that has a Barrier Armor Rating of less than 10. IndustrialMechs can only mount a few armor types, none of them advanced.<ref name="TMp72">''TechManual'', p. 72, "IndustrialMech Armor Table"</ref>  
  
 
* '''Heavy Industrial''' armor is functionally the same as BattleMech armor, with a stated BAR of 10.
 
* '''Heavy Industrial''' armor is functionally the same as BattleMech armor, with a stated BAR of 10.
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* '''Commercial''' armor offers 50% more protection per ton of weight, but only has a BAR of 5.
 
* '''Commercial''' armor offers 50% more protection per ton of weight, but only has a BAR of 5.
  
==Support Vehicle Armor==
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== Support Vehicle Armor ==
Due to the wide variety of vehicle chassis, armor types, and industrial capacity, [[support vehicle]]s have a variable BAR that depends on the designer's choices.<ref>''TechManual'', p. 134</ref>
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Due to the wide variety of vehicle chassis, armor types, and industrial capacity, [[support vehicle]]s have a variable BAR that depends on the designer's choices.<ref name"TMp134">=''TechManual'', p. 134, "Support Vehicle Armor Table"</ref>
  
==References==
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== References ==
 
<references/>
 
<references/>
  
==Bibliography==
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== Bibliography ==
 
* ''[[TechManual]]''
 
* ''[[TechManual]]''
 
* ''[[Total Warfare]]''
 
* ''[[Total Warfare]]''
  
  
[[Category:Armor]]
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[[Category: Armor]]
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[[Category: Technolog]]

Revision as of 07:53, 21 April 2016

Description

A unit's Barrier Armor Rating (or BAR) is a statistic used to indicate how hardy a unit is on the battlefield. Armor types used on Combat units like BattleMechs, tanks, and AeroSpace Fighters are automatically assumed to have a BAR of 10 because they have been constructed specifically for combat. Support units and civilian vehicles pressed into military service however, are typically not as well armored as their combat-oriented counterparts. The "armor" used by civilian and support vehicles is designed to protect them from everyday wear and tear rather than incoming missiles. The BAR provides a means to reflect the increased fragility of non-combat units in a combat area.

Basically any unit that is not built on an Armored Chassis hit by a weapon that inflicts more damage than its BAR will need to check for a critical hit, even if the weapon did not damage internal structure.[1] So a Silverfin coastal cutter (BAR 7) hit by a PPC blast will have to check to see if it sustains a critical hit as the artificial lightning leaks through a small gap in the armor plating.

IndustrialMech Armor

IndustrialMech armor was introduced in 2439 by the Terran Hegemony.[2] Like their military cousins, IndustrialMechs mount armor in sheets weighing a full ton or half ton. Unlike BattleMechs, IndustrialMechs are not usually designed for combat, and may have been built with armor that has a Barrier Armor Rating of less than 10. IndustrialMechs can only mount a few armor types, none of them advanced.[3]

  • Heavy Industrial armor is functionally the same as BattleMech armor, with a stated BAR of 10.
  • Industrial armor also has a BAR of 10, but only offers 67% points per ton that Heavy Industrial armor does. Industrial armor is very similar to Primitive Armor used by the first BattleMechs.
  • Commercial armor offers 50% more protection per ton of weight, but only has a BAR of 5.

Support Vehicle Armor

Due to the wide variety of vehicle chassis, armor types, and industrial capacity, support vehicles have a variable BAR that depends on the designer's choices.[4]

References

  1. Total Warfare, p. 206, "Armor-Piercing Ammunition"
  2. TechManual, p. 205, "Armor - Industrial Armor"
  3. TechManual, p. 72, "IndustrialMech Armor Table"
  4. =TechManual, p. 134, "Support Vehicle Armor Table"

Bibliography