Difference between revisions of "BattleForce 2"

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** Facing  
 
** Facing  
 
** Stacking
 
** Stacking
   
+
 
 +
* Combat
 +
** Line of Sight
 +
** Firing Arcs
 +
*** BattleMech Firing Arc
 +
*** Vehicle Firing Arc
 +
** Attack Declaration
 +
*** Opponent's Record Sheets
 +
** Making the Attack
 +
*** Base To-Hit Number
 +
*** Modified To-Hit number
 +
*** To-Hit Roll
 +
** Damage
 +
*** Overheating
 +
*** Attack Direction
 +
*** Recording Damage
 +
*** Critical Hits
 +
 
 +
* Commands
 +
** Command Units
 +
*** Chain of Command
 +
** Placing Command Counters
 +
*** Draw a New Command
 +
*** Move a Command
 +
** Using Commands
 +
*** Command Types
 +
*** Command Effects
 +
** Command Lists
 +
*** Additional Command Lists
 +
*** Designing Command Lists
 +
 
 +
* Special Units And Equipment
 +
** Vehicles
 +
*** Damage
 +
*** Movement Types
 +
** [[Infantry]]
 +
*** Infantry Types
 +
*** Combat
 +
*** Movement  
 +
** Special Equipment and Abilities
 +
 
 +
* Special Case Rules
 +
** Off-Board Units
 +
***
  
 
[[Category:Books]]
 
[[Category:Books]]
 
[[Category:Boxed Set]]
 
[[Category:Boxed Set]]

Revision as of 10:52, 18 December 2009

Template:InfoBoxBook

Description

BattleForce 2 simulates grand-scale combat battles in the BattleTech universe.

Contents

  • A Time Of War
  • Introduction
    • Overview
      • BattleForce
      • Planetary Assault
      • Appendices
    • Components
      • Rulbooks Counters
      • Counters
      • Mapsheets
      • Battle Board
      • Inner Sphere Map
      • Dice
    • Terminology
    • Forces of the 31st Century
      • BattleMechs
      • Ground Vehicles
      • Air Vehicles
      • Naval Vehicles
      • Other Ground Units
      • Aerospace units
    • Military Organization
      • Inner Sphere Militaries
      • Com Guards
      • Standart Formations
  • BattleForce
    • Components
      • Counters
      • Record Sheets
      • Mapsheets
  • Playing the Game
    • Setting Up
    • Sequence of Play
      • Initiative Phase
      • Player Phases
      • End Phase
    • Scenarios
      • Setup
      • Objectives
      • Deployment
      • Victory Conditions
  • Movement
    • Movements Cost
      • Jumping
      • Movement on Roads/Pavement
    • Facing
    • Stacking
  • Combat
    • Line of Sight
    • Firing Arcs
      • BattleMech Firing Arc
      • Vehicle Firing Arc
    • Attack Declaration
      • Opponent's Record Sheets
    • Making the Attack
      • Base To-Hit Number
      • Modified To-Hit number
      • To-Hit Roll
    • Damage
      • Overheating
      • Attack Direction
      • Recording Damage
      • Critical Hits
  • Commands
    • Command Units
      • Chain of Command
    • Placing Command Counters
      • Draw a New Command
      • Move a Command
    • Using Commands
      • Command Types
      • Command Effects
    • Command Lists
      • Additional Command Lists
      • Designing Command Lists
  • Special Units And Equipment
    • Vehicles
      • Damage
      • Movement Types
    • Infantry
      • Infantry Types
      • Combat
      • Movement
    • Special Equipment and Abilities
  • Special Case Rules
    • Off-Board Units