Difference between revisions of "BattleForce 2"
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** Facing | ** Facing | ||
** Stacking | ** Stacking | ||
− | + | ||
+ | * Combat | ||
+ | ** Line of Sight | ||
+ | ** Firing Arcs | ||
+ | *** BattleMech Firing Arc | ||
+ | *** Vehicle Firing Arc | ||
+ | ** Attack Declaration | ||
+ | *** Opponent's Record Sheets | ||
+ | ** Making the Attack | ||
+ | *** Base To-Hit Number | ||
+ | *** Modified To-Hit number | ||
+ | *** To-Hit Roll | ||
+ | ** Damage | ||
+ | *** Overheating | ||
+ | *** Attack Direction | ||
+ | *** Recording Damage | ||
+ | *** Critical Hits | ||
+ | |||
+ | * Commands | ||
+ | ** Command Units | ||
+ | *** Chain of Command | ||
+ | ** Placing Command Counters | ||
+ | *** Draw a New Command | ||
+ | *** Move a Command | ||
+ | ** Using Commands | ||
+ | *** Command Types | ||
+ | *** Command Effects | ||
+ | ** Command Lists | ||
+ | *** Additional Command Lists | ||
+ | *** Designing Command Lists | ||
+ | |||
+ | * Special Units And Equipment | ||
+ | ** Vehicles | ||
+ | *** Damage | ||
+ | *** Movement Types | ||
+ | ** [[Infantry]] | ||
+ | *** Infantry Types | ||
+ | *** Combat | ||
+ | *** Movement | ||
+ | ** Special Equipment and Abilities | ||
+ | |||
+ | * Special Case Rules | ||
+ | ** Off-Board Units | ||
+ | *** | ||
[[Category:Books]] | [[Category:Books]] | ||
[[Category:Boxed Set]] | [[Category:Boxed Set]] |
Revision as of 10:52, 18 December 2009
Description
BattleForce 2 simulates grand-scale combat battles in the BattleTech universe.
Contents
- A Time Of War
- Introduction
- Overview
- BattleForce
- Planetary Assault
- Appendices
- Components
- Rulbooks Counters
- Counters
- Mapsheets
- Battle Board
- Inner Sphere Map
- Dice
- Terminology
- Forces of the 31st Century
- BattleMechs
- Ground Vehicles
- Air Vehicles
- Naval Vehicles
- Other Ground Units
- Aerospace units
- Military Organization
- Inner Sphere Militaries
- Com Guards
- Standart Formations
- Overview
- BattleForce
- Components
- Counters
- Record Sheets
- Mapsheets
- Components
- Playing the Game
- Setting Up
- Sequence of Play
- Initiative Phase
- Player Phases
- End Phase
- Scenarios
- Setup
- Objectives
- Deployment
- Victory Conditions
- Movement
- Movements Cost
- Jumping
- Movement on Roads/Pavement
- Facing
- Stacking
- Movements Cost
- Combat
- Line of Sight
- Firing Arcs
- BattleMech Firing Arc
- Vehicle Firing Arc
- Attack Declaration
- Opponent's Record Sheets
- Making the Attack
- Base To-Hit Number
- Modified To-Hit number
- To-Hit Roll
- Damage
- Overheating
- Attack Direction
- Recording Damage
- Critical Hits
- Commands
- Command Units
- Chain of Command
- Placing Command Counters
- Draw a New Command
- Move a Command
- Using Commands
- Command Types
- Command Effects
- Command Lists
- Additional Command Lists
- Designing Command Lists
- Command Units
- Special Units And Equipment
- Vehicles
- Damage
- Movement Types
- Infantry
- Infantry Types
- Combat
- Movement
- Special Equipment and Abilities
- Vehicles
- Special Case Rules
- Off-Board Units
- Off-Board Units