Difference between revisions of "BattleForce 2"

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* Special Case Rules
 
* Special Case Rules
 
** Off-Board Units
 
** Off-Board Units
***
+
*** The Support Map
 +
*** Support Movement
 +
*** Support Combat
 +
*** Setup
 +
** Aerospace Support
 +
*** Game Setup
 +
*** Movement
 +
*** Attacks
 +
** Artillery
 +
*** Setup
 +
*** Range Targeting
 +
*** Damage
 +
** Buildings
 +
*** Building Types
 +
*** Movement Effects
 +
*** Combat Effects
 +
** Clan Honor
 +
*** Game Use
 +
** Clearing Woods
 +
*** Engineering Vehicles
 +
** Concealed Units
 +
*** Concealed Identify
 +
*** Hidden Units
 +
** Dropping Troops
 +
** Environmental Conditions
 +
*** Extreme Temperatures
 +
*** Ice
 +
*** High/Low Gravity
 +
*** Vacuum
 +
*** Night Combat
 +
** Fire
 +
*** Starting Fires
 +
*** Effects of Fire
 +
*** Spreading Fires
 +
*** Smoke
 +
** Minefields
 +
*** Set-Up
 +
*** Detonation
 +
*** Clearing Minefields
 +
** Morale
 +
*** Morale Checks
 +
*** Broken Morale
 +
*** Recovering Nerve
 +
 
 +
* Creating Scenarios
 +
** General Rules
 +
*** Number of Players
 +
*** Movement and Retreat
 +
*** Ending the Game
 +
*** Determining Victory
 +
** Types of Scenarios
 +
*** Stand-Up Fight
 +
*** Hide and Seek
 +
*** Hold the Line
 +
*** Extraction
 +
*** Brake Through
 +
*** The Chase
 +
** Terrain
 +
*** Number of Mapsheets
 +
*** Choosing and Placing Mapsheets
 +
*** Buildings
 +
** Unit Generation
 +
*** Random Dice Rolls
 +
*** Point System
 +
** Setting the Stage
 +
*** Before the Clans
 +
*** Major Wars after the Invasion
 +
 
 +
* BattleForce Scenario: Conventional Wisdom
 +
* Planetary Assault
 +
** The Mecanics of Assault
 +
*** [[JumpShips]]
 +
*** [[DropShips]]
 +
** Components
 +
*** Mapsheets
 +
*** Battle Board
 +
*** Counters
 +
** Setting Up
 +
** Sequence of Play
 +
*** Phases
 +
** Control
 +
*** Default Control
 +
*** Seizing Control
 +
** Supply
 +
*** Siege
 +
*** Supply Convoys
 +
*** Supply in Space
 +
 
 +
* Planetary Movement
  
 
[[Category:Books]]
 
[[Category:Books]]
 
[[Category:Boxed Set]]
 
[[Category:Boxed Set]]

Revision as of 11:26, 18 December 2009

Template:InfoBoxBook

Description

BattleForce 2 simulates grand-scale combat battles in the BattleTech universe.

Contents

  • A Time Of War
  • Introduction
    • Overview
      • BattleForce
      • Planetary Assault
      • Appendices
    • Components
      • Rulbooks Counters
      • Counters
      • Mapsheets
      • Battle Board
      • Inner Sphere Map
      • Dice
    • Terminology
    • Forces of the 31st Century
      • BattleMechs
      • Ground Vehicles
      • Air Vehicles
      • Naval Vehicles
      • Other Ground Units
      • Aerospace units
    • Military Organization
      • Inner Sphere Militaries
      • Com Guards
      • Standart Formations
  • BattleForce
    • Components
      • Counters
      • Record Sheets
      • Mapsheets
  • Playing the Game
    • Setting Up
    • Sequence of Play
      • Initiative Phase
      • Player Phases
      • End Phase
    • Scenarios
      • Setup
      • Objectives
      • Deployment
      • Victory Conditions
  • Movement
    • Movements Cost
      • Jumping
      • Movement on Roads/Pavement
    • Facing
    • Stacking
  • Combat
    • Line of Sight
    • Firing Arcs
      • BattleMech Firing Arc
      • Vehicle Firing Arc
    • Attack Declaration
      • Opponent's Record Sheets
    • Making the Attack
      • Base To-Hit Number
      • Modified To-Hit number
      • To-Hit Roll
    • Damage
      • Overheating
      • Attack Direction
      • Recording Damage
      • Critical Hits
  • Commands
    • Command Units
      • Chain of Command
    • Placing Command Counters
      • Draw a New Command
      • Move a Command
    • Using Commands
      • Command Types
      • Command Effects
    • Command Lists
      • Additional Command Lists
      • Designing Command Lists
  • Special Units And Equipment
    • Vehicles
      • Damage
      • Movement Types
    • Infantry
      • Infantry Types
      • Combat
      • Movement
    • Special Equipment and Abilities
  • Special Case Rules
    • Off-Board Units
      • The Support Map
      • Support Movement
      • Support Combat
      • Setup
    • Aerospace Support
      • Game Setup
      • Movement
      • Attacks
    • Artillery
      • Setup
      • Range Targeting
      • Damage
    • Buildings
      • Building Types
      • Movement Effects
      • Combat Effects
    • Clan Honor
      • Game Use
    • Clearing Woods
      • Engineering Vehicles
    • Concealed Units
      • Concealed Identify
      • Hidden Units
    • Dropping Troops
    • Environmental Conditions
      • Extreme Temperatures
      • Ice
      • High/Low Gravity
      • Vacuum
      • Night Combat
    • Fire
      • Starting Fires
      • Effects of Fire
      • Spreading Fires
      • Smoke
    • Minefields
      • Set-Up
      • Detonation
      • Clearing Minefields
    • Morale
      • Morale Checks
      • Broken Morale
      • Recovering Nerve
  • Creating Scenarios
    • General Rules
      • Number of Players
      • Movement and Retreat
      • Ending the Game
      • Determining Victory
    • Types of Scenarios
      • Stand-Up Fight
      • Hide and Seek
      • Hold the Line
      • Extraction
      • Brake Through
      • The Chase
    • Terrain
      • Number of Mapsheets
      • Choosing and Placing Mapsheets
      • Buildings
    • Unit Generation
      • Random Dice Rolls
      • Point System
    • Setting the Stage
      • Before the Clans
      • Major Wars after the Invasion
  • BattleForce Scenario: Conventional Wisdom
  • Planetary Assault
    • The Mecanics of Assault
    • Components
      • Mapsheets
      • Battle Board
      • Counters
    • Setting Up
    • Sequence of Play
      • Phases
    • Control
      • Default Control
      • Seizing Control
    • Supply
      • Siege
      • Supply Convoys
      • Supply in Space
  • Planetary Movement