Difference between revisions of "BattleForce 2"
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* Special Case Rules | * Special Case Rules | ||
** Off-Board Units | ** Off-Board Units | ||
− | *** | + | *** The Support Map |
+ | *** Support Movement | ||
+ | *** Support Combat | ||
+ | *** Setup | ||
+ | ** Aerospace Support | ||
+ | *** Game Setup | ||
+ | *** Movement | ||
+ | *** Attacks | ||
+ | ** Artillery | ||
+ | *** Setup | ||
+ | *** Range Targeting | ||
+ | *** Damage | ||
+ | ** Buildings | ||
+ | *** Building Types | ||
+ | *** Movement Effects | ||
+ | *** Combat Effects | ||
+ | ** Clan Honor | ||
+ | *** Game Use | ||
+ | ** Clearing Woods | ||
+ | *** Engineering Vehicles | ||
+ | ** Concealed Units | ||
+ | *** Concealed Identify | ||
+ | *** Hidden Units | ||
+ | ** Dropping Troops | ||
+ | ** Environmental Conditions | ||
+ | *** Extreme Temperatures | ||
+ | *** Ice | ||
+ | *** High/Low Gravity | ||
+ | *** Vacuum | ||
+ | *** Night Combat | ||
+ | ** Fire | ||
+ | *** Starting Fires | ||
+ | *** Effects of Fire | ||
+ | *** Spreading Fires | ||
+ | *** Smoke | ||
+ | ** Minefields | ||
+ | *** Set-Up | ||
+ | *** Detonation | ||
+ | *** Clearing Minefields | ||
+ | ** Morale | ||
+ | *** Morale Checks | ||
+ | *** Broken Morale | ||
+ | *** Recovering Nerve | ||
+ | |||
+ | * Creating Scenarios | ||
+ | ** General Rules | ||
+ | *** Number of Players | ||
+ | *** Movement and Retreat | ||
+ | *** Ending the Game | ||
+ | *** Determining Victory | ||
+ | ** Types of Scenarios | ||
+ | *** Stand-Up Fight | ||
+ | *** Hide and Seek | ||
+ | *** Hold the Line | ||
+ | *** Extraction | ||
+ | *** Brake Through | ||
+ | *** The Chase | ||
+ | ** Terrain | ||
+ | *** Number of Mapsheets | ||
+ | *** Choosing and Placing Mapsheets | ||
+ | *** Buildings | ||
+ | ** Unit Generation | ||
+ | *** Random Dice Rolls | ||
+ | *** Point System | ||
+ | ** Setting the Stage | ||
+ | *** Before the Clans | ||
+ | *** Major Wars after the Invasion | ||
+ | |||
+ | * BattleForce Scenario: Conventional Wisdom | ||
+ | * Planetary Assault | ||
+ | ** The Mecanics of Assault | ||
+ | *** [[JumpShips]] | ||
+ | *** [[DropShips]] | ||
+ | ** Components | ||
+ | *** Mapsheets | ||
+ | *** Battle Board | ||
+ | *** Counters | ||
+ | ** Setting Up | ||
+ | ** Sequence of Play | ||
+ | *** Phases | ||
+ | ** Control | ||
+ | *** Default Control | ||
+ | *** Seizing Control | ||
+ | ** Supply | ||
+ | *** Siege | ||
+ | *** Supply Convoys | ||
+ | *** Supply in Space | ||
+ | |||
+ | * Planetary Movement | ||
[[Category:Books]] | [[Category:Books]] | ||
[[Category:Boxed Set]] | [[Category:Boxed Set]] |
Revision as of 11:26, 18 December 2009
Description
BattleForce 2 simulates grand-scale combat battles in the BattleTech universe.
Contents
- A Time Of War
- Introduction
- Overview
- BattleForce
- Planetary Assault
- Appendices
- Components
- Rulbooks Counters
- Counters
- Mapsheets
- Battle Board
- Inner Sphere Map
- Dice
- Terminology
- Forces of the 31st Century
- BattleMechs
- Ground Vehicles
- Air Vehicles
- Naval Vehicles
- Other Ground Units
- Aerospace units
- Military Organization
- Inner Sphere Militaries
- Com Guards
- Standart Formations
- Overview
- BattleForce
- Components
- Counters
- Record Sheets
- Mapsheets
- Components
- Playing the Game
- Setting Up
- Sequence of Play
- Initiative Phase
- Player Phases
- End Phase
- Scenarios
- Setup
- Objectives
- Deployment
- Victory Conditions
- Movement
- Movements Cost
- Jumping
- Movement on Roads/Pavement
- Facing
- Stacking
- Movements Cost
- Combat
- Line of Sight
- Firing Arcs
- BattleMech Firing Arc
- Vehicle Firing Arc
- Attack Declaration
- Opponent's Record Sheets
- Making the Attack
- Base To-Hit Number
- Modified To-Hit number
- To-Hit Roll
- Damage
- Overheating
- Attack Direction
- Recording Damage
- Critical Hits
- Commands
- Command Units
- Chain of Command
- Placing Command Counters
- Draw a New Command
- Move a Command
- Using Commands
- Command Types
- Command Effects
- Command Lists
- Additional Command Lists
- Designing Command Lists
- Command Units
- Special Units And Equipment
- Vehicles
- Damage
- Movement Types
- Infantry
- Infantry Types
- Combat
- Movement
- Special Equipment and Abilities
- Vehicles
- Special Case Rules
- Off-Board Units
- The Support Map
- Support Movement
- Support Combat
- Setup
- Aerospace Support
- Game Setup
- Movement
- Attacks
- Artillery
- Setup
- Range Targeting
- Damage
- Buildings
- Building Types
- Movement Effects
- Combat Effects
- Clan Honor
- Game Use
- Clearing Woods
- Engineering Vehicles
- Concealed Units
- Concealed Identify
- Hidden Units
- Dropping Troops
- Environmental Conditions
- Extreme Temperatures
- Ice
- High/Low Gravity
- Vacuum
- Night Combat
- Fire
- Starting Fires
- Effects of Fire
- Spreading Fires
- Smoke
- Minefields
- Set-Up
- Detonation
- Clearing Minefields
- Morale
- Morale Checks
- Broken Morale
- Recovering Nerve
- Off-Board Units
- Creating Scenarios
- General Rules
- Number of Players
- Movement and Retreat
- Ending the Game
- Determining Victory
- Types of Scenarios
- Stand-Up Fight
- Hide and Seek
- Hold the Line
- Extraction
- Brake Through
- The Chase
- Terrain
- Number of Mapsheets
- Choosing and Placing Mapsheets
- Buildings
- Unit Generation
- Random Dice Rolls
- Point System
- Setting the Stage
- Before the Clans
- Major Wars after the Invasion
- General Rules
- BattleForce Scenario: Conventional Wisdom
- Planetary Assault
- Planetary Movement