Difference between revisions of "BattleForce 2"

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| primary writing = Bryan Nystul
 
| primary writing = Bryan Nystul
 
| cover = [[Doug Chaffee]]
 
| cover = [[Doug Chaffee]]
| illustrations = Doug Chaffee <br /> [[Mike Chen]] <br /> [[Scott James]] <br /> [[John Paul Lona]]  
+
| illustrations = Doug Chaffee <br /> [[Mike Chen]] <br /> [[Scott James]] <br /> [[John Paul Lona]] <br /> [[Roger Peterson]] <br /> [[Matthew Plog]] <br /> [[Loston Wallace]]
 
| type = Rulebook
 
| type = Rulebook
 
| publisher = [[FASA]]
 
| publisher = [[FASA]]

Revision as of 11:43, 18 December 2009

Template:InfoBoxBook

Description

BattleForce 2 simulates grand-scale combat battles in the BattleTech universe.

Contents

  • A Time Of War
  • Introduction
    • Overview
      • BattleForce
      • Planetary Assault
      • Appendices
    • Components
      • Rulbooks Counters
      • Counters
      • Mapsheets
      • Battle Board
      • Inner Sphere Map
      • Dice
    • Terminology
    • Forces of the 31st Century
      • BattleMechs
      • Ground Vehicles
      • Air Vehicles
      • Naval Vehicles
      • Other Ground Units
      • Aerospace units
    • Military Organization
      • Inner Sphere Militaries
      • Com Guards
      • Standart Formations
  • BattleForce
    • Components
      • Counters
      • Record Sheets
      • Mapsheets
  • Playing the Game
    • Setting Up
    • Sequence of Play
      • Initiative Phase
      • Player Phases
      • End Phase
    • Scenarios
      • Setup
      • Objectives
      • Deployment
      • Victory Conditions
  • Movement
    • Movements Cost
      • Jumping
      • Movement on Roads/Pavement
    • Facing
    • Stacking
  • Combat
    • Line of Sight
    • Firing Arcs
      • BattleMech Firing Arc
      • Vehicle Firing Arc
    • Attack Declaration
      • Opponent's Record Sheets
    • Making the Attack
      • Base To-Hit Number
      • Modified To-Hit number
      • To-Hit Roll
    • Damage
      • Overheating
      • Attack Direction
      • Recording Damage
      • Critical Hits
  • Commands
    • Command Units
      • Chain of Command
    • Placing Command Counters
      • Draw a New Command
      • Move a Command
    • Using Commands
      • Command Types
      • Command Effects
    • Command Lists
      • Additional Command Lists
      • Designing Command Lists
  • Special Units And Equipment
    • Vehicles
      • Damage
      • Movement Types
    • Infantry
      • Infantry Types
      • Combat
      • Movement
    • Special Equipment and Abilities
  • Special Case Rules
    • Off-Board Units
      • The Support Map
      • Support Movement
      • Support Combat
      • Setup
    • Aerospace Support
      • Game Setup
      • Movement
      • Attacks
    • Artillery
      • Setup
      • Range Targeting
      • Damage
    • Buildings
      • Building Types
      • Movement Effects
      • Combat Effects
    • Clan Honor
      • Game Use
    • Clearing Woods
      • Engineering Vehicles
    • Concealed Units
      • Concealed Identify
      • Hidden Units
    • Dropping Troops
    • Environmental Conditions
      • Extreme Temperatures
      • Ice
      • High/Low Gravity
      • Vacuum
      • Night Combat
    • Fire
      • Starting Fires
      • Effects of Fire
      • Spreading Fires
      • Smoke
    • Minefields
      • Set-Up
      • Detonation
      • Clearing Minefields
    • Morale
      • Morale Checks
      • Broken Morale
      • Recovering Nerve
  • Creating Scenarios
    • General Rules
      • Number of Players
      • Movement and Retreat
      • Ending the Game
      • Determining Victory
    • Types of Scenarios
      • Stand-Up Fight
      • Hide and Seek
      • Hold the Line
      • Extraction
      • Brake Through
      • The Chase
    • Terrain
      • Number of Mapsheets
      • Choosing and Placing Mapsheets
      • Buildings
    • Unit Generation
      • Random Dice Rolls
      • Point System
    • Setting the Stage
      • Before the Clans
      • Major Wars after the Invasion
  • BattleForce Scenario: Conventional Wisdom
  • Planetary Assault
    • The Mecanics of Assault
    • Components
      • Mapsheets
      • Battle Board
      • Counters
    • Setting Up
    • Sequence of Play
      • Phases
    • Control
      • Default Control
      • Seizing Control
    • Supply
      • Siege
      • Supply Convoys
      • Supply in Space
  • Planetary Movement