BattleForce 2
Description
BattleForce 2 simulates grand-scale combat battles in the BattleTech universe.
Contents
- A Time Of War
- Introduction
- Overview
- BattleForce
- Planetary Assault
- Appendices
- Components
- Rulbooks Counters
- Counters
- Mapsheets
- Battle Board
- Inner Sphere Map
- Dice
- Terminology
- Forces of the 31st Century
- BattleMechs
- Ground Vehicles
- Air Vehicles
- Naval Vehicles
- Other Ground Units
- Aerospace units
- Military Organization
- Inner Sphere Militaries
- Com Guards
- Standart Formations
- Overview
- BattleForce
- Components
- Counters
- Record Sheets
- Mapsheets
- Components
- Playing the Game
- Setting Up
- Sequence of Play
- Initiative Phase
- Player Phases
- End Phase
- Scenarios
- Setup
- Objectives
- Deployment
- Victory Conditions
- Movement
- Movements Cost
- Jumping
- Movement on Roads/Pavement
- Facing
- Stacking
- Movements Cost
- Combat
- Line of Sight
- Firing Arcs
- BattleMech Firing Arc
- Vehicle Firing Arc
- Attack Declaration
- Opponent's Record Sheets
- Making the Attack
- Base To-Hit Number
- Modified To-Hit number
- To-Hit Roll
- Damage
- Overheating
- Attack Direction
- Recording Damage
- Critical Hits
- Commands
- Command Units
- Chain of Command
- Placing Command Counters
- Draw a New Command
- Move a Command
- Using Commands
- Command Types
- Command Effects
- Command Lists
- Additional Command Lists
- Designing Command Lists
- Command Units
- Special Units And Equipment
- Vehicles
- Damage
- Movement Types
- Infantry
- Infantry Types
- Combat
- Movement
- Special Equipment and Abilities
- Vehicles
- Special Case Rules
- Off-Board Units
- Off-Board Units