Difference between revisions of "Challenge Magazine"

m (link formatting)
m (reworking the format and adding some details)
Line 30: Line 30:
  
 
==Issue 30==
 
==Issue 30==
* Article: Building the Perfect 'Mech by Kevin Stein. The example 'Mech created is called the ''Lucien''.
+
'''Building the Perfect 'Mech''' by Kevin Stein. Art by Tim Bradstreet.
 +
: A how-to guide resulting in the 85-ton ''Lucien''.
  
 
==Issue 35==
 
==Issue 35==
* TRO: ''Afterburner'' AFT 1B 'Mech by C.W. Hess
+
'''AFT 1B "''Afterburner''"'''' by C.W. Hess and Mike A. Bozulich. Art by Janet Aulisio, Rick Lowry, and Rick Harris, with two images unsigned.
 +
: A light 'Mech with a number of house rules, including standing and "crouching" (quad) modes and limited-use jump jets. The stats for the AFT-1K Kuritan variant are also given.
  
 
==Issue 36==
 
==Issue 36==
*'Mech Alternatives by Kevin Stein
+
''''Mech Alternatives''' by Kevin Stein. Art by [[Duane Loose]].
*TRO: ''Silhouette'', ''Worker Bee'' & ''FreeFall'' APC hover/jump tanks. (The artwork for the jump tanks was done by revered BattleTech artist [[Duane Loose]].)
+
: Jump Vehicles built using ''CityTech'' design rules for hovercraft. TROs for three vehicles:
 +
:* Silhouette Jump Tank
 +
:* Worker Bee Jump Engineer
 +
:* FreeFall Drop APC
  
 
==Issue 38==
 
==Issue 38==
*Direct Fire Artillery by C.W. Hess
+
'''Direct Fire Artillery''' by C.W. Hess. Art by Rick Harris, with an unsigned TOE diagram.
*Scenario: A Place in the Sun by David L. Pulver. "Hanse Davion had to act fast to prevent the raiders from getting away with a six-month stock of radioactives."
+
: New rules for towing and deploying artillery in direct-fire mode, with fire rates for machine guns and various sizes of autocannon and long- and short-range missiles. Mobile emplacements are towed artillery with a turret.
 +
'''A Place in the Sun''' by David L. Pulver. Art by A.C. Farley.
 +
: A pair of scenarios for BattleTech and ''CityTech'', set on a world similar to Mercury.
  
 
==Issue 39==
 
==Issue 39==
 
Features a two page scenario and six page feature on the [[Waco Rangers]].
 
Features a two page scenario and six page feature on the [[Waco Rangers]].
*Scenario: Sky Eyes by Dale L. Kemper. A raid on Patinir.<ref>''Mercenaries Handbook'', p. 94: "Patinir II" – LC world raided by Wilson's Hussars in 3018</ref> (NOTE: This scenario was republished with some changes in ''BattleTechnology: The Lost Issues'')
+
* Scenario: Sky Eyes by Dale L. Kemper. A raid on Patinir.<ref>''Mercenaries Handbook'', p. 94: "Patinir II" – LC world raided by Wilson's Hussars in 3018</ref> (NOTE: This scenario was republished with some changes in ''BattleTechnology: The Lost Issues'')
*Fiction and TO&E: The Waco Rangers, An In-Depth Look by [[Dale L. Kemper]]
+
* Fiction and TO&E: The Waco Rangers, An In-Depth Look by [[Dale L. Kemper]]
  
 
==Issue 44 (April/May 1990)==
 
==Issue 44 (April/May 1990)==
 
* TRO: ''Cestus'' CST-3S Heavy BattleMech by [[Dale L. Kemper]].
 
* TRO: ''Cestus'' CST-3S Heavy BattleMech by [[Dale L. Kemper]].
*: Note: This is not the canon ''[[Cestus]]'' BattleMech, but rather statistics intended for the ''Cestus'' figure produced by Ral Partha Enterprises… commonly called the BattleDroid ''Cestus''. The text and 'Mech profile is identical to the previously published one from ''Space Gamer'' magazine issue #79. Ral Partha's catalog number… referenced explicitly in the ''Space Gamer'' article... for this 'Mech was 20-814. The unattributed artwork in the ''Challenge'' article looks more like a ''Rifleman'' than the artwork from ''Space Gamer'' magazine by John Bridges which was clearly based on the Ral Partha figure.<ref>[http://www.oocities.org/jymset/TROC_notes.html.tmp Discussion of the Cestus.]</ref>
+
* : Note: This is not the canon ''[[Cestus]]'' BattleMech, but rather statistics intended for the ''Cestus'' figure produced by Ral Partha Enterprises… commonly called the BattleDroid ''Cestus''. The text and 'Mech profile is identical to the previously published one from ''Space Gamer'' magazine issue #79. Ral Partha's catalog number… referenced explicitly in the ''Space Gamer'' article... for this 'Mech was 20-814. The unattributed artwork in the ''Challenge'' article looks more like a ''Rifleman'' than the artwork from ''Space Gamer'' magazine by John Bridges which was clearly based on the Ral Partha figure.<ref>[http://www.oocities.org/jymset/TROC_notes.html.tmp Discussion of the Cestus.]</ref>
*: The Introductory Level technology 'Mech was 65 tons and moved like a Panther. It relied on dual AC/2s, MLs and LRM-5s for weaponry. It is 2 tons overweight.
+
* : The Introductory Level technology 'Mech was 65 tons and moved like a Panther. It relied on dual AC/2s, MLs and LRM-5s for weaponry. It is 2 tons overweight.
  
 
==Issue 47 (December 1990)==
 
==Issue 47 (December 1990)==
Line 65: Line 72:
 
==Issue 54 (November 1991)==
 
==Issue 54 (November 1991)==
 
Featured two single page articles.
 
Featured two single page articles.
*Fiction and Scenario: Ghosts in the Machine by Michael C. LaBossiere.
+
* Fiction and Scenario: Ghosts in the Machine by Michael C. LaBossiere.
*Mini-TRO: ''Laumer'' heavy tank and the ''Achilles'' BattleMech plus record sheets.
+
* Mini-TRO: ''Laumer'' heavy tank and the ''Achilles'' BattleMech plus record sheets.
  
 
==Issue 55 (December 1991)==
 
==Issue 55 (December 1991)==
*Game Aid & Scenarios: Connor's World by Michael C. LaBossiere.<ref>Connor's World may be an unknown planet.</ref>
+
* Game Aid & Scenarios: Connor's World by Michael C. LaBossiere.<ref>Connor's World may be an unknown planet.</ref>
*TRO: ''Agni'' & ''Rudra'' Hovertanks
+
* TRO: ''Agni'' & ''Rudra'' Hovertanks
  
 
==Issue 60 (May 1992)==
 
==Issue 60 (May 1992)==
Line 76: Line 83:
  
 
==Issue 61 (June 1992)==
 
==Issue 61 (June 1992)==
*Scenario: Low Desert Kill by Michael C. LaBossiere. 'Kenseng 4 is an excellent example of what mankind can do to a world.'
+
* Scenario: Low Desert Kill by Michael C. LaBossiere. 'Kenseng 4 is an excellent example of what mankind can do to a world.'
*TRO: ''Yellow Jacket'' YJ-5K & ''Mosquito'' MS-5Q BattleMechs
+
* TRO: ''Yellow Jacket'' YJ-5K & ''Mosquito'' MS-5Q BattleMechs
*''Kelson'' Support Vehicle (Hovercraft)
+
* ''Kelson'' Support Vehicle (Hovercraft)
  
 
==Issue 67 (December 1992)==
 
==Issue 67 (December 1992)==
Line 87: Line 94:
  
 
==Issue 69 (February 1993)==
 
==Issue 69 (February 1993)==
*Game Aid: Infantry and Field Weapons by Michael C. LaBossiere. This article introduces rules for towed field guns, along with a table to determine the Experience Level of an Infantry unit, PLUS rules for Armored Infantry. Designed to enhance the [[BattleTech Compendium]]<ref>[http://bg.battletech.com/forums/index.php?topic=437.30 Info from user GRUD]</ref>
+
* Game Aid: Infantry and Field Weapons by Michael C. LaBossiere. This article introduces rules for towed field guns, along with a table to determine the Experience Level of an Infantry unit, PLUS rules for Armored Infantry. Designed to enhance the [[BattleTech Compendium]]<ref>[http://bg.battletech.com/forums/index.php?topic=437.30 Info from user GRUD]</ref>
  
 
==Issue 70==
 
==Issue 70==
*Vehicles TRO: ''Echidna'', ''Porcupine'', ''Tapir'', Infantry Transport, ''Mule'' & ''Medusa'' tanks  by Vincent J. Tognarelli.
+
* Vehicles TRO: ''Echidna'', ''Porcupine'', ''Tapir'', Infantry Transport, ''Mule'' & ''Medusa'' tanks  by Vincent J. Tognarelli.
  
 
==Issue 71==
 
==Issue 71==
*Maxed Out! by Dan Snuffin. An Armor Construction Table.
+
* Maxed Out! by Dan Snuffin. An Armor Construction Table.
*Scenario: Ant Hill by Michael C. LaBossiere. 'Bandit forces stumble onto a society with Star League-era technology.'
+
* Scenario: Ant Hill by Michael C. LaBossiere. 'Bandit forces stumble onto a society with Star League-era technology.'
  
 
==Issue 73==
 
==Issue 73==
*New Technologies by Aaron Braskin.
+
* New Technologies by Aaron Braskin.
*TRO: ''Pulse Leader'' PLS-5A, ''Pulsar'' & ''Ranger'' BattleMechs<ref>The ''Pulsar'' is not connected to the ''[[Future Wars]]'' version.</ref>
+
* TRO: ''Pulse Leader'' PLS-5A, ''Pulsar'' & ''Ranger'' BattleMechs<ref>The ''Pulsar'' is not connected to the ''[[Future Wars]]'' version.</ref>
  
 
==References==
 
==References==
Line 104: Line 111:
  
 
== External Links ==
 
== External Links ==
*[[w:Challenge (game magazine)|''Challenge Magazine'']]
+
* [[w:Challenge (game magazine)|''Challenge Magazine'']]
*[http://bg.battletech.com/forums/index.php?topic=437.0 Jal Phoenix's Inventory of ''Challenge Magazine'']
+
* [http://bg.battletech.com/forums/index.php?topic=437.0 Jal Phoenix's Inventory of ''Challenge Magazine'']
*[http://www.drivethrurpg.com/product/87201/Index-To-Challenge-Magazine-2577?term=Challenge+Magazine&manufacturers_id=4 Index to ''Challenge Magazine'']
+
* [http://www.drivethrurpg.com/product/87201/Index-To-Challenge-Magazine-2577?term=Challenge+Magazine&manufacturers_id=4 Index to ''Challenge Magazine'']
*[http://www.drivethrurpg.com/product/87334/Challenge-Magazine-25-to-77--BUNDLE?filters=0_0_10122_0_0 Purchase nominally priced PDFs of this Magazine]
+
* [http://www.drivethrurpg.com/product/87334/Challenge-Magazine-25-to-77--BUNDLE?filters=0_0_10122_0_0 Purchase nominally priced PDFs of this Magazine]
  
 
[[Category:Magazines]]
 
[[Category:Magazines]]

Revision as of 21:48, 15 April 2023

Challenge Magazine
Product information
Type Magazine
Development Loren K. Wiseman, Michelle Sturgeon
Primary writing Kevin Stein, Vincent J. Tognarelli, Dale L. Kemper, Michael C. LaBossiere and others.
Publication information
Publisher Game Designers' Workshop
First published 1986
Content
Timeline 1986-1996
Preceded by Journal of the Travellers Aid Society

This gaming magazine contained periodic BattleTech content. Fifty-three issues of the magazine were printed beginning with issue #25. The last issue was issue #77. Approximately one-third of the issues had a single BattleTech article.

Known content

Issue 30

Building the Perfect 'Mech by Kevin Stein. Art by Tim Bradstreet.

A how-to guide resulting in the 85-ton Lucien.

Issue 35

AFT 1B "Afterburner"' by C.W. Hess and Mike A. Bozulich. Art by Janet Aulisio, Rick Lowry, and Rick Harris, with two images unsigned.

A light 'Mech with a number of house rules, including standing and "crouching" (quad) modes and limited-use jump jets. The stats for the AFT-1K Kuritan variant are also given.

Issue 36

'Mech Alternatives by Kevin Stein. Art by Duane Loose.

Jump Vehicles built using CityTech design rules for hovercraft. TROs for three vehicles:
  • Silhouette Jump Tank
  • Worker Bee Jump Engineer
  • FreeFall Drop APC

Issue 38

Direct Fire Artillery by C.W. Hess. Art by Rick Harris, with an unsigned TOE diagram.

New rules for towing and deploying artillery in direct-fire mode, with fire rates for machine guns and various sizes of autocannon and long- and short-range missiles. Mobile emplacements are towed artillery with a turret.

A Place in the Sun by David L. Pulver. Art by A.C. Farley.

A pair of scenarios for BattleTech and CityTech, set on a world similar to Mercury.

Issue 39

Features a two page scenario and six page feature on the Waco Rangers.

  • Scenario: Sky Eyes by Dale L. Kemper. A raid on Patinir.[1] (NOTE: This scenario was republished with some changes in BattleTechnology: The Lost Issues)
  • Fiction and TO&E: The Waco Rangers, An In-Depth Look by Dale L. Kemper

Issue 44 (April/May 1990)

  • TRO: Cestus CST-3S Heavy BattleMech by Dale L. Kemper.
  •  : Note: This is not the canon Cestus BattleMech, but rather statistics intended for the Cestus figure produced by Ral Partha Enterprises… commonly called the BattleDroid Cestus. The text and 'Mech profile is identical to the previously published one from Space Gamer magazine issue #79. Ral Partha's catalog number… referenced explicitly in the Space Gamer article... for this 'Mech was 20-814. The unattributed artwork in the Challenge article looks more like a Rifleman than the artwork from Space Gamer magazine by John Bridges which was clearly based on the Ral Partha figure.[2]
  •  : The Introductory Level technology 'Mech was 65 tons and moved like a Panther. It relied on dual AC/2s, MLs and LRM-5s for weaponry. It is 2 tons overweight.

Issue 47 (December 1990)

Features a one page article that theorises the concept of "Identification Psychosis" amongst MechWarriors.

  • Article: The Psychology of MechWarriors by Marcus L. Rowland. 'What happens if your 'Mech is damaged or destroyed?'

Issue 48 (January/February 1991)

  • Scenario: Wolftrap by Dale L. Kemper. 'Wolf's Dragoons struggle to hold their ground.'

Issue 51 (July 1991)

  • Game Aid: The Warriors' End by James Beane. This article profiles a well-known bar catering to MechWarriors.

Issue 54 (November 1991)

Featured two single page articles.

  • Fiction and Scenario: Ghosts in the Machine by Michael C. LaBossiere.
  • Mini-TRO: Laumer heavy tank and the Achilles BattleMech plus record sheets.

Issue 55 (December 1991)

  • Game Aid & Scenarios: Connor's World by Michael C. LaBossiere.[3]
  • TRO: Agni & Rudra Hovertanks

Issue 60 (May 1992)

  • It Takes All Kinds by Patrick Sheats. A MechWarrior Social structure. An empowered society within a society.

Issue 61 (June 1992)

  • Scenario: Low Desert Kill by Michael C. LaBossiere. 'Kenseng 4 is an excellent example of what mankind can do to a world.'
  • TRO: Yellow Jacket YJ-5K & Mosquito MS-5Q BattleMechs
  • Kelson Support Vehicle (Hovercraft)

Issue 67 (December 1992)

  • Game Aid: On the Cutting Edge by Vincent J. Tognarelli and Ryan Gore. Features a targeting system "Apple Churchill Hawkeye 4077 weapon linkage system", which allows you to link identical weapon systems to fire together, with one "To Hit" roll.[4]

Issue 68

  • Scenario: Fire on the Mountain by Vincent J. Tognarelli. 'Ivan's Marauders are on a nonsanctioned raiding mission...'

Issue 69 (February 1993)

  • Game Aid: Infantry and Field Weapons by Michael C. LaBossiere. This article introduces rules for towed field guns, along with a table to determine the Experience Level of an Infantry unit, PLUS rules for Armored Infantry. Designed to enhance the BattleTech Compendium[5]

Issue 70

  • Vehicles TRO: Echidna, Porcupine, Tapir, Infantry Transport, Mule & Medusa tanks by Vincent J. Tognarelli.

Issue 71

  • Maxed Out! by Dan Snuffin. An Armor Construction Table.
  • Scenario: Ant Hill by Michael C. LaBossiere. 'Bandit forces stumble onto a society with Star League-era technology.'

Issue 73

  • New Technologies by Aaron Braskin.
  • TRO: Pulse Leader PLS-5A, Pulsar & Ranger BattleMechs[6]

References

  1. Mercenaries Handbook, p. 94: "Patinir II" – LC world raided by Wilson's Hussars in 3018
  2. Discussion of the Cestus.
  3. Connor's World may be an unknown planet.
  4. Info from user GRUD
  5. Info from user GRUD
  6. The Pulsar is not connected to the Future Wars version.

External Links