Difference between revisions of "Contract with Kell Hounds (CCG - Counterstrike)"

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| Set = Counterstrike  
 
| Set = Counterstrike  
 
| Cost = 3+6P  
 
| Cost = 3+6P  
| Allegiance = Mercenary - Unique  -  Inner Sphere  
+
| Allegiance = [[Mercenary]] - Unique  -  [[Inner Sphere]]
 
| Armor = 2  
 
| Armor = 2  
 
| Structure = 4  
 
| Structure = 4  
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| Text = {T}: One of your 'Mechs gets +3 attack and +4 armor.
 
| Text = {T}: One of your 'Mechs gets +3 attack and +4 armor.
 
Use this ability only during a mission. If that 'Mech
 
Use this ability only during a mission. If that 'Mech
receives 5 or more damage, scrap Contract with Kell
+
receives 5 or more damage, scrap Contract with [[Kell
Hounds.
+
Hounds]].
 
During your Repair/Reload phase, pay (1+2P) or tap
 
During your Repair/Reload phase, pay (1+2P) or tap
 
this card and choose an opponent; your opponent
 
this card and choose an opponent; your opponent

Revision as of 21:37, 7 August 2011

Rarity: Rare

Contract with Kell Hounds
3+6P Contract with Kell Hounds CCG Counterstrike.jpg
Command - Mercenary - Unique - Inner Sphere
{T}: One of your 'Mechs gets +3 attack and +4 armor.

Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap Contract with [[Kell Hounds]]. During your Repair/Reload phase, pay (1+2P) or tap this card and choose an opponent; your opponent gains control of this card at the end of your turn.

2 / 4 Illus: Mike Raabe
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