Difference between revisions of "Design Quirks"

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Revision as of 00:48, 6 April 2013

Property "Update Needed From" (as page type) with input value "Strategic Operations]] pp.193-197, [[Technical Readout: Prototypes" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


Description


Design Quirks Optional

List of Positive Design Quirks[1]

  • Accurate Weapon[1]

Fluff needed

  • Anti-Aircraft Targeting[1]

Fluff needed

  • Atmospheric Flyer[1]

Fluff needed

  • Battle Computer[1]

Fluff needed

  • Combat Computer[1]

Fluff needed

  • Command BattleMech[1]

Fluff needed

Fluff needed

  • Docking Arms[1]

Fluff needed

  • Easy to Maintain[1]

Fluff needed

  • Easy to Pilot[1]

Fluff needed

  • Extended Torso Twist[1]

Fluff needed

Fluff needed

  • Hyper-Extending Actuators[1]

Fluff needed

  • Improved Cooling Jacket[1]

Fluff needed

  • Improved Communications[1]

Fluff needed

  • Improved Life Support[1]

Fluff needed

  • Improved Sensors[1]

Fluff needed

  • Improved Targeting, Short[1]

Fluff needed

  • Improved Targeting, Medium[1]

Fluff needed

  • Improved Targeting, Long[1]

Fluff needed

  • Internal Bomb Bay[1]

Fluff needed

  • Modular Weapons[1]

Fluff needed

Fluff needed

  • Narrow/Low Profile[1]

Fluff needed

  • Protected Actuators[1]

Fluff needed

  • Reinforced Legs[1]

Fluff needed

Fluff needed

Fluff needed

  • Trailer Hitch[1]

Fluff needed

  • Variable Range Targeting[1]

Fluff needed

  • VTOL Rotor Arrangement[1]

Fluff needed

List of Negative Design Quirks[2]

  • Ammunition Feed Problem[2]

Fluff needed

  • Atmospheric Flight Instability[2]

Fluff needed

  • Bad Reputation[2]

Fluff needed

  • Cooling System Flaws[2]

Fluff needed

  • Cramped Cockpit[2]

Fluff needed

  • Difficult Ejection[2]

Fluff needed

  • Difficult to Maintain[2]

Fluff needed

  • EM Interference[2]

Fluff needed

  • Exposed Actuators[2]

Fluff needed

  • Exposed Weapon Linkage[2]

Fluff needed

  • Fragile Fuel Tank[2]

Fluff needed

Fluff needed

  • Hard to Pilot[2]

Fluff needed

  • Inaccurate Weapon[2]

Fluff needed

  • Large DropShip[2]

Fluff needed

  • No/Minimal Arms[2]

Fluff needed

  • No Cooling Jacket[2]

Fluff needed

  • No Ejection Mechanism[2]

Fluff needed

  • Non-Standard Parts[2]

Fluff needed

  • No Torso Twist[2]

Fluff needed

  • Poor Cooling Jacket[2]

Fluff needed

  • Poor Life Support[2]

Fluff needed

  • Poor Performance[2]

Fluff needed

  • Poor Targeting, Short[2]

Fluff needed

  • Poor Targeting, Medium[2]

Fluff needed

  • Poor Targeting, Long[2]

Fluff needed

  • Poor Workmanship[2]

Fluff needed

Fluff needed

  • Sensor Ghosts[2]

Fluff needed

Fluff needed

  • Un-streamlined[2]

Fluff needed

  • Weak Head Armor[2]

Fluff needed

Fluff needed

  • Weak Undercarriage[2]

Fluff needed

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 Strategic Operations, p. 194, "Positive Quirk Table"
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 Strategic Operations, p. 197, "Negative Quirk Table"

Bibliography