Difference between revisions of "Enhanced Prosthetic (Needle)"
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==Overview== | ==Overview== | ||
− | + | These [[Enhanced Prosthetic]] limbs were ones which concealed a weapon within the agent's arms, in this case a '''Needle''' which could retract behind hidden panels in the arm or hand. This hypodermic injector could be used to deliver a variety of poisons or other solutions into the target, and the ability to spot this concealed weapon was very difficult.<ref name=AGCO>''A Guide to Covert Ops'', p. 110-111</ref> | |
As with other prosthetic enhancements these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb. The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref> Among the [[Manei Domini]] this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref> | As with other prosthetic enhancements these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb. The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref> Among the [[Manei Domini]] this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref> | ||
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==Notes== | ==Notes== | ||
<div class="gamerules"> | <div class="gamerules"> | ||
− | = | + | In [[CBT]] play each conventional [[infantry]]man equipped with a Needle enhanced limb added 0 damage to a platoon's damage value and could only be used against other conventional infantry, but received a +2 to-hit bonus. In RPG play this limb had the following statistics in addition to all rules associated with enhanced limbs.<ref name=JHS/> |
: '''Equipment Ratings''': D/E/F | : '''Equipment Ratings''': D/E/F | ||
: '''Armor Piercing/Base Damage''': 0/1D6 | : '''Armor Piercing/Base Damage''': 0/1D6 | ||
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*''[[A Guide to Covert Ops]]'' | *''[[A Guide to Covert Ops]]'' | ||
*''[[Jihad Hot Spots: 3072]]'' | *''[[Jihad Hot Spots: 3072]]'' | ||
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Revision as of 16:50, 19 February 2014
Contents
Overview
These Enhanced Prosthetic limbs were ones which concealed a weapon within the agent's arms, in this case a Needle which could retract behind hidden panels in the arm or hand. This hypodermic injector could be used to deliver a variety of poisons or other solutions into the target, and the ability to spot this concealed weapon was very difficult.[1]
As with other prosthetic enhancements these were employed only by the intelligence agencies of the Inner Sphere with agents who already had a Type 3 or superior prosthetic limb. The Clans were too philosophically opposed and the Periphery too poor to make use of them beyond rare cases.[2] Among the Manei Domini this upgrade was available to all agents with the necessary prosthetic limb.[3]
Notes
In CBT play each conventional infantryman equipped with a Needle enhanced limb added 0 damage to a platoon's damage value and could only be used against other conventional infantry, but received a +2 to-hit bonus. In RPG play this limb had the following statistics in addition to all rules associated with enhanced limbs.[3]
- Equipment Ratings: D/E/F
- Armor Piercing/Base Damage: 0/1D6
- Shots: 1
- Cost/Reload: 800/*
- Notes: Effect as poison or medication*