Difference between revisions of "Lance (weapon)"
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==Description== | ==Description== | ||
− | The [[BattleMech]] '''Lance''' is a special melee weapon designed to pierce armor plating. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; | + | The [[BattleMech]] '''Lance''' is a special melee weapon designed to pierce armor plating. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; it is not a large spear-like weapon carried in the hand. In combat the Lance pierces the armor plating of an enemy unit, possibly damaging or destroying internal systems.<ref>''Tactical Operations'', p. 290</ref> |
− | Though used in the Solaris | + | Though initially used in the [[Solaris Games]], it was put into full production as of 3064.<ref>''Tactical Operations'', p. 290 - Introduction Date & Basic fluff</ref> |
==Rules== | ==Rules== | ||
<div class="gamerules"> | <div class="gamerules"> | ||
===Game Rules=== | ===Game Rules=== | ||
− | In game terms, the Lance can be mounted by BattleMechs and IndustrialMechs in the arms. Each arm can carry one Lance. The Lance requires a single critical slot for every | + | In game terms, the Lance can be mounted by BattleMechs and IndustrialMechs in the arms. Each arm can carry one Lance. The Lance requires a single critical slot and weighs one ton for every twenty tons the 'Mech weighs. It attacks with a +1 penalty, and inflicts one point of damage for every five tons the 'Mech weighs. In addition, if armor remains after a Lance attack, the attacker should roll 2D6. On 10+ a single point of damage is applied to the internal structure. Roll for a critical hit at a -2 modifier. A Lance that hits an unarmored location has the usual chance for inflicting critical hits.<ref>''Tactical Operations'', p. 290</ref> |
A Lance's battle value is equal to the damage it inflicts.<ref>''Tactical Operations'', p. 383</ref> | A Lance's battle value is equal to the damage it inflicts.<ref>''Tactical Operations'', p. 383</ref> | ||
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==References== | ==References== | ||
− | * '' | + | * ''MapPack: Solaris VII'' pp. 57-58 |
<references/> | <references/> | ||
==Bibliography== | ==Bibliography== | ||
− | * ''[[ | + | * ''[[MapPack: Solaris VII]]'' (Sourcebook) |
* ''[[Tactical Operations]]'' | * ''[[Tactical Operations]]'' | ||
Latest revision as of 19:30, 14 March 2023
Description[edit]
The BattleMech Lance is a special melee weapon designed to pierce armor plating. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; it is not a large spear-like weapon carried in the hand. In combat the Lance pierces the armor plating of an enemy unit, possibly damaging or destroying internal systems.[1]
Though initially used in the Solaris Games, it was put into full production as of 3064.[2]
Rules[edit]
Game Rules[edit]
In game terms, the Lance can be mounted by BattleMechs and IndustrialMechs in the arms. Each arm can carry one Lance. The Lance requires a single critical slot and weighs one ton for every twenty tons the 'Mech weighs. It attacks with a +1 penalty, and inflicts one point of damage for every five tons the 'Mech weighs. In addition, if armor remains after a Lance attack, the attacker should roll 2D6. On 10+ a single point of damage is applied to the internal structure. Roll for a critical hit at a -2 modifier. A Lance that hits an unarmored location has the usual chance for inflicting critical hits.[3]
A Lance's battle value is equal to the damage it inflicts.[4]
References[edit]
- MapPack: Solaris VII pp. 57-58
Bibliography[edit]
- MapPack: Solaris VII (Sourcebook)
- Tactical Operations