MapPack: Solaris VII
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Classic BattleTech: MapPack Solaris VII | |
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Product information | |
Type | Map Set, Sourcebook |
Development | Herbert A. Beas II |
Primary writing | Herbert A. Beas II |
Pages | 64 |
Cover Artwork | Doug Chaffee |
Illustrations | Chris Lewis |
Publication information | |
Publisher | FanPro |
Product code | FPR35002 |
First published | 2004 |
ISBN-10 | 1-932564-29-2 |
Content | |
Era | FedCom Civil War |
Series | Map Pack |
Preceded by | Map Set Compilation 2 |
Contents
Description[edit]
This was a map compilation and rerelease of all Solaris VII arenas. This included all ten the major arena maps for Solaris VII and a sourcebook for Solaris VII. The Source includes updated information on the current state of the game, stables for game year 3067. It also includes Roleplaying information as well as instruction on how to create and run Solaris matches/scenarios.
Contents[edit]
BattleTech Maps[edit]
- Boreal Reach (Davion Arena)
- The Factory (Marik Arena)
- Ishiyama (Kurita Arena)
- The Jungle (Liao Arena)
- Steiner Coliseum (Steiner Arena)
- Hartford Gardens
- King of the Mountain
- The Scrapyard
- The Pool
- The Mud Pit
Sourcebook[edit]
- Blood Price (short story)
- Introduction
- MechWarrior Third Edition (Note)
- The Game World Revisited
- Welcome to Solaris!
- Let the Games Begin!
- The Solaris Watchman
- A Little Something for the Consumer
- First Time on Solaris?
- Welcome to Solaris!
- Stables of Solaris VII
- The Banshees
- Black Lions Cooperative
- Blackstar Stables
- Bromley Stables
- Cenotaph Stables
- DeLon Stables
- Dispossessed Cooperative
- Fitzhugh Stables
- Galahad Stables
- Gemini Stables
- Hombres Stables
- Huntsman Stables
- Lion City Stables
- Lynch Stables
- Overlord Stables
- Renegades Cooperative
- Silver Dragons Stables
- Skye Tigers Stables
- Starlight Stables
- Tandrek Stables
- White Hand Stables
- Wraiths Stables
- Zelazni Stables
- Zellbrigen Stables
- Scenario Creation
- Team Generator
- Non-'Mech Dueling
- Assigning 'Mechs
- Assigning Pilots
- Customization
- Creating Scenarios
- Number of Players
- Arena Entry Points
- Movement and Retreat
- Ending the Game
- Determining Victory
- Scenario Types
- Selecting Mapsheets
- Team Generator
- Rules
- Overlapping Abilities and Advantages
- Optional Solaris Arena Rule: Crowd Participation
- Stable-Specific Rules
- Solaris Arenas
- Non-BattleMech Matches
- Surrender
- Boreal Reach (Davion Arena)
- The Factory (Marik Arena)
- Ishiyama (Kurita Arena)
- The Jungle (Liao Arena)
- Steiner Coliseum (Steiner Arena)
- Hardford Gardens (Reaches Arena, Xolara)
- King of the Mountain (Reaches Arena, Xolara)
- The Scrap Yard (Reaches Arena, Burgton)
- The Pool (Reaches Arena, Brackton Swamp)
- The Mud Pit (Reaches Arena, Roland Fields)
- New Equipment
- Physical Attack Weapons
- Ranged Weapons
- Miscellaneous Gear
- Level 3 Equipment List
Notes[edit]
Some of the new equipment list (originally produced for the BattleTech Revised Rules) would later be changed from the Rules Level 1 / Advanced / Experimental technology ratings to standard equipment for normal use in later era(s) of the universe.
After appearing in this book, all equipment was later revised and included in Total Warfare book's third core book, Tactical Operations. Some equipment functions and abilities may have changed from this publication.
Also See[edit]
- Tactical Operations - (For Advanced & Experimental Equipment)
- TechManual - (Equipment now rated for Standard (Tournament Legal) Rules)