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Dispossessed Cooperative

Logo of Dispossessed Cooperative
Dispossessed Cooperative
Team Profile
Founding Year 3049
Sport 'Mech Dueling
League Solaris Games
Affiliation None
Home Solaris VII
Colors Black & Red; the skull of an Atlas weeping blood against a red field

Description[edit]

The Dispossessed Cooperative stable on Solaris VII is a community of MechWarriors sworn to help each other in times of crisis.[citation needed]

History[edit]

The Cooperative was created in 3049 by several MechWarriors who, individually, could not break into the main circuit. After a very good start, the Cooperative's leader tried to form a global alliance of all cooperatives on Solaris. This movement gained the Cooperative several stables as enemies, and ended with the leader's disappearance.[citation needed]

Leadership[edit]

Notable Personnel[edit]

Technicians[edit]

The techs of the Cooperative are of the veteran/elite level.[citation needed]

MechWarriors[edit]

In 3051, thirty MechWarriors were fighting for the Dispossessed Cooperative.[2]

In 3067, thirty-six MechWarriors were fighting for the Dispossessed Cooperative.[1]

Known MechWarriors[edit]

MechWarrior Era Comments References
Daniel Morrison Clan Invasion;
Civil War
Stablemaster [2]
Chantelle Wastscott Civil War Stablemaster [1]
Grover Neste [citation needed]

Facilities[edit]

The Dispossessed Cooperative's main complex is located in Burgton.[citation needed]

Tactics and Style[edit]

The Cooperative is not known for strong teamwork. The team is known to prefer aiming for opponents' legs – even at the risk of failed shots – in order to get a salvageable 'Mech.[1]

Known 'Mechs[edit]

Notable 'Mechs:

'Mech Bay (for common usage/rent)

Stable Characteristics[edit]

  • Experience = Veteran in 3067[1]
  • Rating = C in 3067[1]
  • BattleMechs = 19 in 3051 and 17 in 3067

Notes[edit]

  • In 3054, the standard contract had a 750 C-bill initiation fee and a 20% percent cut of earnings.[2]
  • In 3067, the standard contract had a 950 C-bill initiation fee and a 30% percent cut of earnings.[1]

Rules[edit]

Game Rules[edit]

The Stable, as of 3067, has access to D-rated equipment.

The Dispossessed's MechWarriors may elect to aim low by accepting a +2 to-hit penalty for all attack weapons. When aiming low, the hits are resolved using the Kick Locations Table.[3]

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 MapPack: Solaris VII, p. 24: "Stables of Solaris VII - Dispossessed Cooperative"
  2. 2.0 2.1 2.2 Solaris VII: The Game World – Gamemaster's Book, p. 22: "Major Cooperatives"
  3. MapPack: Solaris VII, p. 43: Rules/Stable-Specific Rules - Dispossessed Cooperative special abilities

Bibliography[edit]