Difference between revisions of "Lance (weapon)"

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The [[BattleMech]] '''Lance''' is a special melee weapon designed to pierce armor plating. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; it is not a large spear-like weapon carried in the hand. In combat the Lance pierces the armor plating of an enemy unit, possibly damaging or destroying internal systems.<ref>''Tactical Operations'', p. 290</ref>
 
The [[BattleMech]] '''Lance''' is a special melee weapon designed to pierce armor plating. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; it is not a large spear-like weapon carried in the hand. In combat the Lance pierces the armor plating of an enemy unit, possibly damaging or destroying internal systems.<ref>''Tactical Operations'', p. 290</ref>
  
Though used in the Solaris games, the Lance has not yet been seen in actual combat.
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Though initially used in the [[Solaris Games]], it was put into full production as of 3064.<ref>''Tactical Operations'', p. 290 - Introduction Date & Basic fluff</ref>
  
 
==Rules==
 
==Rules==
 
<div class="gamerules">
 
<div class="gamerules">
 
===Game Rules===
 
===Game Rules===
In game terms, the Lance can be mounted by BattleMechs and IndustrialMechs in the arms. Each arm can carry one Lance. The Lance requires a single critical slot for every fifteen tons the 'Mech weighs. It inflicts one point of damage for every five tons the 'Mech weighs. In addition, if armor remains after a Lance attack, the attacker should roll 2D6. On 10+ a single point of damage is applied to the internal structure. Roll for a critical hit at a -2 modifier. A Lance that hits an unarmored location has the usual chance for inflicting critical hits.<ref>''Tactical Operations'', p. 290</ref>
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In game terms, the Lance can be mounted by BattleMechs and IndustrialMechs in the arms. Each arm can carry one Lance. The Lance requires a single critical slot and weighs one ton for every twenty tons the 'Mech weighs. It attacks with a +1 penalty, and inflicts one point of damage for every five tons the 'Mech weighs. In addition, if armor remains after a Lance attack, the attacker should roll 2D6. On 10+ a single point of damage is applied to the internal structure. Roll for a critical hit at a -2 modifier. A Lance that hits an unarmored location has the usual chance for inflicting critical hits.<ref>''Tactical Operations'', p. 290</ref>
  
 
A Lance's battle value is equal to the damage it inflicts.<ref>''Tactical Operations'', p. 383</ref>
 
A Lance's battle value is equal to the damage it inflicts.<ref>''Tactical Operations'', p. 383</ref>
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==References==
 
==References==
* ''Mappack: Solaris VII'' pp. 57-58
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* ''MapPack: Solaris VII'' pp. 57-58
 
<references/>
 
<references/>
  
 
==Bibliography==
 
==Bibliography==
* ''[[Mappack: Solaris VII]]'' (Sourcebook)
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* ''[[MapPack: Solaris VII]]'' (Sourcebook)
 
* ''[[Tactical Operations]]''
 
* ''[[Tactical Operations]]''
  

Latest revision as of 19:30, 14 March 2023

BattleMech Lance

Description[edit]

The BattleMech Lance is a special melee weapon designed to pierce armor plating. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; it is not a large spear-like weapon carried in the hand. In combat the Lance pierces the armor plating of an enemy unit, possibly damaging or destroying internal systems.[1]

Though initially used in the Solaris Games, it was put into full production as of 3064.[2]

Rules[edit]

Game Rules[edit]

In game terms, the Lance can be mounted by BattleMechs and IndustrialMechs in the arms. Each arm can carry one Lance. The Lance requires a single critical slot and weighs one ton for every twenty tons the 'Mech weighs. It attacks with a +1 penalty, and inflicts one point of damage for every five tons the 'Mech weighs. In addition, if armor remains after a Lance attack, the attacker should roll 2D6. On 10+ a single point of damage is applied to the internal structure. Roll for a critical hit at a -2 modifier. A Lance that hits an unarmored location has the usual chance for inflicting critical hits.[3]

A Lance's battle value is equal to the damage it inflicts.[4]

References[edit]

  • MapPack: Solaris VII pp. 57-58
  1. Tactical Operations, p. 290
  2. Tactical Operations, p. 290 - Introduction Date & Basic fluff
  3. Tactical Operations, p. 290
  4. Tactical Operations, p. 383

Bibliography[edit]