Difference between revisions of "MechCommander (Video Game)/Equipment"

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===Laser===
 
===Laser===
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The Laser is the MechCommander equivalent of a [[Medium Laser]]. It only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.<ref name=MCGW>[http://mechcommandergold.wikia.com/wiki/Weapons MechCommander Wiki article on weapons]</ref>
  
  
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{{quote|''The IS Laser is a light, short ranged weapon. Because it is an energy weapon, there is no chance of running out of ammo.''}}
  
  

Revision as of 15:01, 17 August 2014


Below is a listing of all the equipment available in the video game MechCommander and its expansion, MechCommander: Desperate Measures.

Energy Weapons

Pulse Laser

The Pulse Laser is the MechCommander equivalent of a Medium Pulse Laser. It comes in both Inner Sphere and Clan versions. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Short 6.00 N/A 1.75 sec. (Very Fast) N/A 1130
The Pulse Laser fires multiple high-energy beams at over twice the fire rate of the standard IS Laser, though it weighs more.


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 1.00 (Light) Short 4.00 N/A 1.75 sec. (Very Fast) N/A 1700
The Clan Pulse Laser fires at the same rate as the IS version but weighs less.



Laser

The Laser is the MechCommander equivalent of a Medium Laser. It only comes in an Inner Sphere version. The weapon is included in both the original game and the Desperate Measures Expansion Pack with identical stats.[1]


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A 2.00 (Light) Short 4.0 N/A 5.00 sec. (Slow) N/A 1060
The IS Laser is a light, short ranged weapon. Because it is an energy weapon, there is no chance of running out of ammo.



Heavy Flamer

Fluff


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A ? ? ? N/A ? N/A ?


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A ? ? ? N/A ? N/A ?



Large Pulse Laser

Fluff


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A ? ? ? N/A ? N/A ?


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A ? ? ? N/A ? N/A ?



Large Laser

Fluff


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A ? ? ? N/A ? N/A ?



PPC

Fluff


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A ? ? ? N/A ? N/A ?



ER Laser

Fluff


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A ? ? ? N/A ? N/A ?



ER Large Laser

Fluff


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A ? ? ? N/A ? N/A ?


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A ? ? ? N/A ? N/A ?



Large X-Pulse Laser

Fluff


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A ? ? ? N/A ? N/A ?



ER PPC

Fluff


Inner Sphere

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A ? ? ? N/A ? N/A ?


Clan

Heat Damage Range Tons Criticals/Slots Recycle Time Ammo Cost
N/A ? ? ? N/A ? N/A ?


Ballistic Weapons

IS

  • Heavy AC
  • Heavy LB-X AC
  • AC
  • LB-X AC
  • Light AC
  • Light Ultra AC
  • LB-X AC
  • Gauss Rifle
  • Long Tom
  • Light Gauss

CLAN

  • Heavy Ultra AC
  • Heavy LBX
  • Ultra AC
  • LB-X AC
  • Light Ultra AC
  • Light LB-X AC
  • Gauss Rifle
  • Rail Gun

Missile Weapons

IS

  • SRM
  • Streak
  • LRM

CLAN

  • SRM
  • Streak
  • LRM

Electronics

IS

  • Basic Sensor
  • Intermediate Sensor
  • Advanced Sensor
  • Beagle Probe
  • Guardian ECM

CLAN

  • Active Probe
  • ECM
  • Standard Sensor
  • Extended Sensor

Notes

  • All quotes are from their respective in-game purchasing screen descriptions.

References

Bibliography