MechWarrior: The BattleTech Role Playing Game, Second Edition
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Description
MechWarrior, Second Edition was the update to the original MechWarrior role-playing game. The system allowed for easy integration with BattleTech and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final third of the book provided a wealth of information about the BattleTech storyline, including descriptions of most of the interstellar nations and Clans, including ComStar. MechWarrior, Second Edition is a resource to any gamemaster for its information concerning space travel, HPGs, and economics.
Contents
- Introduction
- Using the Book
- Integrating BattleTech
- "Black Cats Cross Your Path"
- Playing the Game
- Game Mechanics
- Skill Rolls
- Characters
- Creating Characters
- Archetypes
- Adapting Original MechWarrior
- Character Advancement
- Personal Combat
- Damage and Recovery
- Running the Game
- Gamemastering MechWarrior
- Creating a 'Mech Unit
- Encounters and Events
- Equipment
- The BattleTech Universe
- Historical Overview
- The Successor States
- Minor Powers
- The Games
- New Avalon Institute of Science
- The Periphery
- The Clans
- ComStar
- Economics
- BattleMechs
- Space Travel
- HyperPulse Generator
- Titles and Nobility
Notes
- One of the major criticisms of the game was the ability to create elite MechWarriors without needing any experience points, an issue that was fixed in MechWarrior, Third Edition.