Plasma rifle

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Plasma Rifle
Production information
Type Energy (Direct-Fire, Heat-Inducing, Anti-Infantry)
Tech Base Inner Sphere
Year Availability 3068
Technical specifications
Heat 10
Damage 10
Minimum Range 0
Short Range 1-5
Medium Range 6-10
Long Range 11-15
Tons 6
Critical Slots 2
Ammo Per Ton 10
Cost (unloaded) 260,000
Ammo Cost (per ton) 10,000
BV (1.0) N/A
BV (2.0) 210

Description

The Plasma Rifle was developed by the Capellan Confederation. Based upon their man-portable version, the Confederation was able to create what is essentially a massive Flamer. Plasma weapons use the power of the fusion engine or similar to power an electromagnetic accelerator that fires a stream, pulse or toroid of plasma (i.e. very hot, very energetic excited matter).

The primary damage mechanism of these is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, and melts or evaporates other materials. The plasma weapons may also have a significant kinetic energy component, that is to say the ionized material is projected with sufficient momentum to cause some secondary impact damage in addition to causing high thermal damage.

In addition to dealing scatter damage, the Plasma Rifle inflicts either 1-6 points of heat or an extra 2-12 points of damage, depending on the unit it strikes:

UNIT HEAT Additional Damage
Unarmored Infantry 1D6 2D6
Mechanized Infantry 1D6 2D6
Battle Armor 1D6 1D6
Dropship 1D6 None
Jumpship 1D6 None
Aerospace Fighter 1D6 None
Battlemech 1D6 None
Protomech 1D6 None
Vehicle 1D6 None

Models

Brand Planet Company
Ceres Arms Crusher Capella? Ceres Metals Industries


References