Difference between revisions of "Prototype Jump Jet"
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==Description== | ==Description== | ||
− | The | + | The '''prototype jump jet''' is very similar in functionality to [[Jump Jet|its modernized counterpart]], though a lack of advanced control interfaces and necessary gyro modifications make successful landings very difficult. It was depicted in ''[[Experimental Technical Readout: Primitives, Volume 2]]'' and ''[[Interstellar Operations]].'' |
==Game Rules== | ==Game Rules== | ||
− | *Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have. | + | * Upon landing, the [[MechWarrior]] will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have. |
− | *The | + | |
+ | * The prototype jump jet can be fitted on any [[BattleMech]] or [[IndustrialMech]] that can mount normal jump jets, except for the ''[[Mackie]]'', and any IndustrialMechs which came before their invention.<ref>''Interstellar Operations'' '''(page number needed)'''</ref><ref>''Experimental Technical Readout: Primitives, Volume 2'' '''(page number needed)'''</ref> | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | ==Bibliography== | ||
+ | * ''[[Experimental Technical Readout: Primitives, Volume 2]]'' | ||
+ | * ''[[Interstellar Operations]]'' | ||
+ | |||
− | |||
[[Category:Technology|Prototype Jump Jets]] | [[Category:Technology|Prototype Jump Jets]] | ||
[[Category:Primitive Technology]] | [[Category:Primitive Technology]] |
Revision as of 12:32, 31 July 2022
Description
The prototype jump jet is very similar in functionality to its modernized counterpart, though a lack of advanced control interfaces and necessary gyro modifications make successful landings very difficult. It was depicted in Experimental Technical Readout: Primitives, Volume 2 and Interstellar Operations.
Game Rules
- Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have.
- The prototype jump jet can be fitted on any BattleMech or IndustrialMech that can mount normal jump jets, except for the Mackie, and any IndustrialMechs which came before their invention.[1][2]