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Difference between revisions of "Risky Combat Jump (CCG - CommandersEdition)"

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| Text = Choose one of your Units with Jump. Roll a die:
 
| Text = Choose one of your Units with Jump. Roll a die:
  
1-2: That Unit receives 1 damage. Return this card to
+
1-2: That Unit receives 1 damage. Return this card to your hand after the mission.<br />
your hand after the mission.
+
3-6: That Unit gets +3 attack. Prevent up to 2 damage to that Unit.
  
3-6: That Unit gets +3 attack. Prevent up to 2 damage
+
{{quote|''It's not so much the jumping that's risky. It's coming down in a hot LZ that can give you fits.''|[[Leftenant]] Kirsten Parks, [[10th Lyran Guards]], [[Twycross]], 10 Sep [[3050]]}}
to that Unit.
 
 
 
{{quote|''It's not so much the jumping that's risky. It's coming down in a hot LZ that can give you fits.|[[Leftenant]] Kirsten Parks, [[10th Lyran Guards]], [[Twycross]], 10 Sep [[3050]]  
 
 
| Artist = Jeff Laubenstein  
 
| Artist = Jeff Laubenstein  
 
| Rarity = Uncommon  
 
| Rarity = Uncommon  
 
}}
 
}}

Latest revision as of 23:16, 12 March 2010

Rarity: Uncommon

Risky Combat Jump
Risky Combat Jump CCG CommandersEdition.jpg
Mission - None

Choose one of your Units with Jump. Roll a die:

1-2: That Unit receives 1 damage. Return this card to your hand after the mission.
3-6: That Unit gets +3 attack. Prevent up to 2 damage to that Unit.

It's not so much the jumping that's risky. It's coming down in a hot LZ that can give you fits.
  — Leftenant Kirsten Parks, 10th Lyran Guards, Twycross, 10 Sep 3050
Illus: Jeff Laubenstein
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