Difference between revisions of "Risky Combat Jump (CCG - CommandersEdition)"
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| Text = Choose one of your Units with Jump. Roll a die: | | Text = Choose one of your Units with Jump. Roll a die: | ||
− | 1-2: That Unit receives 1 damage. Return this card to | + | 1-2: That Unit receives 1 damage. Return this card to your hand after the mission.<br /> |
− | your hand after the mission. | + | 3-6: That Unit gets +3 attack. Prevent up to 2 damage to that Unit. |
− | + | {{quote|''It's not so much the jumping that's risky. It's coming down in a hot LZ that can give you fits.''|[[Leftenant]] Kirsten Parks, [[10th Lyran Guards]], [[Twycross]], 10 Sep [[3050]]}} | |
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− | {{quote|''It's not so much the jumping that's risky. It's coming down in a hot LZ that can give you fits.|[[Leftenant]] Kirsten Parks, [[10th Lyran Guards]], [[Twycross]], 10 Sep [[3050]] | ||
| Artist = Jeff Laubenstein | | Artist = Jeff Laubenstein | ||
| Rarity = Uncommon | | Rarity = Uncommon | ||
}} | }} |
Latest revision as of 23:16, 12 March 2010
Rarity: Uncommon
Risky Combat Jump | ||||||||
Mission - None | ||||||||
Choose one of your Units with Jump. Roll a die: 1-2: That Unit receives 1 damage. Return this card to your hand after the mission.
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Illus: Jeff Laubenstein © WotC. All Rights Reserved |