Difference between revisions of "Smoke Arrow Missile"

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=== Game Rules ===
 
=== Game Rules ===
Smoke Arrow Missiles follow all normal rules of unguided artillery. Each shot fills one hex and the adjacent hexs with Heavy Smoke that rises 2 levels high and lasts until the end of the third round after fired.<ref name="TOp356"/>
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Smoke Arrow Missiles follow all normal rules of unguided artillery. Each shot fills one hex and the adjacent hexs with Heavy Smoke that rises 2 levels high and lasts until the end of the third round after impact.<ref name="TOp356"/>
 
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Revision as of 02:17, 8 September 2019

Description

The Smoke Arrow Missile was an alternative Arrow IV Artillery missile. Instead of exploding upon impact, these missiles create billowing clouds of obscuring smoke at the target location. The potential to create literal a "fog of war" on the battlefield can be used to hide troop movements and other actions from the enemy.[1]

Rules

Game Rules

Smoke Arrow Missiles follow all normal rules of unguided artillery. Each shot fills one hex and the adjacent hexs with Heavy Smoke that rises 2 levels high and lasts until the end of the third round after impact.[1]

References

  1. 1.0 1.1 Tactical Operations, p. 356, "Smoke Artillery/Arrow Missiles"

Bibliography