Difference between revisions of "Supercharger"

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Because [[BattleMech]] superchargers use a entirely different method of increasing performance than that used by [[MASC]], both devices can be used at the same time for cumulative speed boost in exchange for considerably higher odds of a catastrophic failure.
 
Because [[BattleMech]] superchargers use a entirely different method of increasing performance than that used by [[MASC]], both devices can be used at the same time for cumulative speed boost in exchange for considerably higher odds of a catastrophic failure.
  
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==Rules==
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===Game Rules===
 
'''Active Rules''':
 
'''Active Rules''':
 
*'''''Tactical Operations''''': The supercharger needs an activation roll, just like MASC. On a failed activation, mechs take engine damage, and vehicles motive system damage, then engine damage. <ref>''Tactical Operations'', p. 345</ref>
 
*'''''Tactical Operations''''': The supercharger needs an activation roll, just like MASC. On a failed activation, mechs take engine damage, and vehicles motive system damage, then engine damage. <ref>''Tactical Operations'', p. 345</ref>

Revision as of 20:09, 12 February 2011

A Supercharger is a device which temporarily exceeds the normal safe operating levels of an engine to boost speed. While this compromises safety with an increasing chance of critical engine damage, in any field such as racing or war where there is a need for speed, people are willing to throw safety to the wind for a performance boost.

Despite the wide differences in underlining technology, with internal combustion engine superchargers injecting chemicals that boost combustion while Fusion Engine superchargers temporarily drop the limiters that keep the engine output from damaging the shielding, both produce almost identical end-results.

Because BattleMech superchargers use a entirely different method of increasing performance than that used by MASC, both devices can be used at the same time for cumulative speed boost in exchange for considerably higher odds of a catastrophic failure.

Rules

Game Rules

Active Rules:

  • Tactical Operations: The supercharger needs an activation roll, just like MASC. On a failed activation, mechs take engine damage, and vehicles motive system damage, then engine damage. [1]

References

  1. Tactical Operations, p. 345
  • Maximum Tech, pp. 92-93
  • Tactical Operations, p. 345

Bibliography