Difference between revisions of "Talk:Aesir (Combat Vehicle)"

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:I suspect Wrangler's talking about the fact that there's a disconnect between the art and stats.  It's obviously a wheeled design from the artwork but its stats are written up on the dossier as if it were tracked. If it was a properly Wheeled vehicle, it'd have a 145 rated engine instead of the listed 165 rated engine.  --[[User:Istal devalis|Istal devalis]] 15:39, 15 March 2010 (UTC)
 
:I suspect Wrangler's talking about the fact that there's a disconnect between the art and stats.  It's obviously a wheeled design from the artwork but its stats are written up on the dossier as if it were tracked. If it was a properly Wheeled vehicle, it'd have a 145 rated engine instead of the listed 165 rated engine.  --[[User:Istal devalis|Istal devalis]] 15:39, 15 March 2010 (UTC)
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:Thanks, both of you; that makes sense. I rewrote the text appropriately.  --[[User:Museling|Museling]] 21:57, 16 March 2010 (UTC)

Revision as of 17:57, 16 March 2010

I made some small grammar and style tweaks; however, I'm not sure I follow the sentence "Using game designers, such as Heavy Metal Vee, when the vehicle has given wheels, its given a lower setting engine as 145 rate fusion engine." --Museling 02:06, 15 March 2010 (UTC)

Ask Wrangler what he meant. He usually understands that some of his entries need cleaning up. --Revanche (talk|contribs) 03:00, 15 March 2010 (UTC)
I suspect Wrangler's talking about the fact that there's a disconnect between the art and stats. It's obviously a wheeled design from the artwork but its stats are written up on the dossier as if it were tracked. If it was a properly Wheeled vehicle, it'd have a 145 rated engine instead of the listed 165 rated engine. --Istal devalis 15:39, 15 March 2010 (UTC)
Thanks, both of you; that makes sense. I rewrote the text appropriately. --Museling 21:57, 16 March 2010 (UTC)