Difference between revisions of "Technology Rating"
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'''Technology Rating''' is a code used in the [[Classic BattleTech]] game indicating the relative sophistication of a piece of vehicles, [['Mech]] and other equipment, or of the subsystems found in the same. Its primary function is to determine what systems were available in a particular time period in the [[BattleTech]] universe. A [[Tech Level|similar system]] was used in the [[MechWarrior, First Edition]] roleplaying game. That scale was different, primarily because the [[Clans]] had not been developed when that game had been written.<ref>''TechManual'', p. 122</ref> | '''Technology Rating''' is a code used in the [[Classic BattleTech]] game indicating the relative sophistication of a piece of vehicles, [['Mech]] and other equipment, or of the subsystems found in the same. Its primary function is to determine what systems were available in a particular time period in the [[BattleTech]] universe. A [[Tech Level|similar system]] was used in the [[MechWarrior, First Edition]] roleplaying game. That scale was different, primarily because the [[Clans]] had not been developed when that game had been written.<ref>''TechManual'', p. 122</ref> | ||
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==Inner Sphere at War Rules== | ==Inner Sphere at War Rules== | ||
− | A related rule-set is found in the Rules Annex of the ''[[Second Succession War (Sourcebook]]''.<ref name=SSWp126>Second Succession War, p. 126, "Technology and Research (Inner Sphere at War)"</ref> | + | A related rule-set is found in the Rules Annex of the ''[[Second Succession War (Sourcebook)]]''.<ref name=SSWp126>Second Succession War, p. 126, "Technology and Research (Inner Sphere at War)"</ref> |
===BattleTech (Technology)=== | ===BattleTech (Technology)=== | ||
'''BattleTech''', when used in the context of technological advancement, is the in-universe abstraction of what military units a faction can build, how advanced it can be, and how expensive it would be.<ref>''Second Succession War (Sourcebook)'', p. 128</ref> | '''BattleTech''', when used in the context of technological advancement, is the in-universe abstraction of what military units a faction can build, how advanced it can be, and how expensive it would be.<ref>''Second Succession War (Sourcebook)'', p. 128</ref> |
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Technology Rating is a code used in the Classic BattleTech game indicating the relative sophistication of a piece of vehicles, 'Mech and other equipment, or of the subsystems found in the same. Its primary function is to determine what systems were available in a particular time period in the BattleTech universe. A similar system was used in the MechWarrior, First Edition roleplaying game. That scale was different, primarily because the Clans had not been developed when that game had been written.[1]
Technology Rating | Label | Years |
A | Primitive | to Early Twentieth century |
B | Low-Tech | Late Twentieth century |
C | Common Tech | 21st to 22nd Centuries |
D | High-Tech | Age of War and Succession Wars |
E | Advanced | Star League and Post-3050 Inner Sphere |
F | Hyper-Advanced | Clan and Post-3065 Inner Sphere |
Contents
Inner Sphere at War Rules
A related rule-set is found in the Rules Annex of the Second Succession War (Sourcebook).[2]
BattleTech (Technology)
BattleTech, when used in the context of technological advancement, is the in-universe abstraction of what military units a faction can build, how advanced it can be, and how expensive it would be.[3]
ComTech (Technology)
ComTech, when used in the context of technological advancement, is the in-universe abstraction of what level of interstellar communications a faction can build. Advancements in this technology run from first generation interstellar faxes to real-time HPG communication.[4]
IndustryTech (Technology)
IndustryTech, when used in the context of technological advancement, is the in-universe abstraction of a faction's industrial efficiency.[5]
TransporTech (Technology)
TransporTech, when used in the context of technological advancement, is the in-universe abstraction of what interstellar units a faction can build, and how they can be equipped. Advancements in this technology run from JumpShips both Primitive and Standard, Capital Weapons, Castles Brian, WarShips, and Lithium-Fusion Batteries[6]