Difference between revisions of "Vibrabomb"

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'''Vibrabombs''' are special landmines designed to be set off by vibrations given off by the footfalls of walking [[BattleMech]]s.<ref name=LOS>''Lostech'', p. 39</ref>  The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them.  Their drawback is that the mines are ill-suited for 'Mechs who are lighter or heavier than the set sensitivity.  A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective.  Vibrabombs are ineffectual against [[infantry]].<ref>''Tactical Operations'', p. 367</ref>
 
'''Vibrabombs''' are special landmines designed to be set off by vibrations given off by the footfalls of walking [[BattleMech]]s.<ref name=LOS>''Lostech'', p. 39</ref>  The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them.  Their drawback is that the mines are ill-suited for 'Mechs who are lighter or heavier than the set sensitivity.  A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective.  Vibrabombs are ineffectual against [[infantry]].<ref>''Tactical Operations'', p. 367</ref>
  
==Specification<ref name=LOS />==
 
: '''Item''':Vibrabomb
 
: '''Equipment Rating''': B/A/E
 
: '''Ordinance Rating''': (E)
 
: '''Cost''': 500
 
: '''Affiliation''': -
 
: '''mass''': 1kg
 
: '''notes''': -
 
  
 
==Notes==
 
==Notes==
 
<div class="gamerules">
 
<div class="gamerules">
 
===Game Notes===
 
===Game Notes===
Vibrabombs follow the same rules as conventional mines, with the following exceptions.  When placed, Vibrabombs must be set to a specific mass, i.e. 40-tons.  If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly.  For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines.  For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.<ref>''Tactical Operations'', p. 209</ref>  
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Vibrabombs follow the same rules as conventional mines, with the following exceptions.  When placed, Vibrabombs must be set to a specific mass, i.e. 40-tons.  If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly.  For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines.  For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.<ref>''Tactical Operations'', p. 209</ref>
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 +
===Specifications<ref name=LOS />===
 +
* '''Equipment Rating''': B/A/E
 +
* '''Ordinance Rating''': (E)
 +
* '''Cost''': 500
 +
* '''Mass''': 1kg 
 
</div>
 
</div>
 
==References==
 
==References==
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*''[[Lostech: The MechWarrior Equipment Guide]]''
 
*''[[Lostech: The MechWarrior Equipment Guide]]''
 
*''[[Tactical Operations]]''
 
*''[[Tactical Operations]]''
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[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Mines]]
 
[[Category:Mines]]

Revision as of 17:48, 2 November 2011

A Vibrabomb

Overview

Vibrabombs are special landmines designed to be set off by vibrations given off by the footfalls of walking BattleMechs.[1] The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them. Their drawback is that the mines are ill-suited for 'Mechs who are lighter or heavier than the set sensitivity. A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective. Vibrabombs are ineffectual against infantry.[2]


Notes

Game Notes

Vibrabombs follow the same rules as conventional mines, with the following exceptions. When placed, Vibrabombs must be set to a specific mass, i.e. 40-tons. If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly. For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines. For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.[3]

Specifications[1]

  • Equipment Rating: B/A/E
  • Ordinance Rating: (E)
  • Cost: 500
  • Mass: 1kg

References

  1. 1.0 1.1 Lostech, p. 39
  2. Tactical Operations, p. 367
  3. Tactical Operations, p. 209

Biblography