First Strike

This article is about the scenario pack. For the anthology, see First Strike (anthology).


First Strike Cover.jpg
First Strike
Product information
Type Scenario Pack
Pages 66
Cover artwork John Bridgegroom
Illustrations Joel Biske
Jeff Laubenstein
Jim Nelson
Mike Nielsen
Publication information
Publisher FASA
First published 1996
Content
Era Various

Description[edit]

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From the back cover[edit]

"All troops, into your 'Mechs! This is not a drill-repeat, this is not a drill!"

First Strike is a unique BattleTech game supplement created especially for players new to the game. It features thirteen ready-to-play scenarios that require only the contents of the boxed game to play: nine Scenarios for BattleTech, Fourth Edition, including a 3-part mini-campaign; three scenarios for CityTech, Second Edition, featuring battles from the Clan invasion; and one huge scenario that combines them both in a titanic struggle for survival! New players and old hands alike can also create an endless variety of original scenarios with the new scenario-creation system. Extensive sections on tactics offer players of all skill levels new insights into BattleTech and CityTech gaming strategies. First Strike! also includes new armored vehicles and OmniMech configurations for use with CityTech.

Contents[edit]

  • INTRODUCTION
    • Welcome to First Strike!
    • What is a Scenario
    • How to Use the Scenario
    • General Scenario Rules
      • Terminology
      • Number of Players
      • Set-up
      • Movement and Retreat
      • Ending the Game
    • Modifying the Scenarios
      • Forces
      • Deployment
      • Mapsheets
      • Advanced Rules
    • Military Units
  • PLAYING BATTLETECH
    • BattleTech Tactics
      • Initiative
      • Movement
      • Reaction
      • Weapon Attacks
      • Physical Attacks
    • BattleTech Forces
      • Scouts
      • Strikers
      • Skirmishers
      • Brawlers
      • Missile Boats
      • Snipers
      • Juggernauts
  • BATTLETECH SCENARIOS
    • Scenario 1: Showdown
    • Scenario 2: Behind Enemy Lines
    • Scenario 3: Divided We Fall
    • Scenario 4: In the Champion's Shadow
    • Scenario 5: Dead Man's Hand
    • Scenario 6: Last Stand
    • Mini-Campaign: Descent into Darkness
      • The Campaign
      • The Forces
      • Special Rules
      • Victory Conditions
    • Scenario 7: The River Styk
    • Scenario 8: Purgatory
    • Scenario 9: Abandon Hope...
  • PLAYING CITYTECH
    • CityTech Tactics
      • Buildings
      • Non-Mech Forces
      • Special Case Rules
      • The Clans
    • CityTech Forces
      • Inner Sphere Forces
      • Clan Forces
    • Clan Honor
      • Game Use
  • CITYTECH SCENARIOS
    • Scenario 10: Bear Trap
    • Scenario 11: Hot Time in the Old Town
    • Scenario 12: Infantry Blues
    • Scenario 13: Vengeance of the Dragon
  • CREATING SCENARIOS
    • General Rules
      • Number of Players
      • Set-Up
      • Movement and Retreat
      • Ending the Game
      • Determining Victory
    • Types of Scenarios
      • Stand-up Fight
      • Hidde and Seek
      • Hold the Line
      • Extraction
      • Break Through
      • The Chase
    • Terrain
      • Number of Mapsheets
      • Choosing and Placing Mapsheets
      • Buildings
    • Unit Generation
      • Random Dice Rolls
      • Point System
    • Setting the Stage
      • Major Wars for BATTLETECH
      • Major Wars for CITYTECH
  • VARIANTS AND VEHICLES
    • OmniMech S Configurations
      • Overview
    • New Vehicles
      • Heavy Armored Personnel Carriers
      • Myrmidon Medium Tank

Notes[edit]