MechWarrior, Third Edition

MW3rdEd.jpg
MechWarrior
(Third Edition)
Product information
Type Rule Book
Development Bryan Nystul
Randall N. Bills
Primary writing Bryan Nystul
Christoffer Trossen
Chris Hartford
Loren L. Coleman
Diane Piron-Gelman
Randall N. Bills
Christopher Hussey
Dan Grendell
Herbert A. Beas II
Michael A. Stackpole
Pages 224
Cover artwork Marc Sasso
Illustrations Tom Baxa
Joel Biske
John Bridegroom
Doug Chaffee
Les Dorscheid
Mark Gibbons
Fred Hooper
Scott James
Jeff Laubenstein
David Martin
Chris Moeller
Kevin McCann
Dave McKay
Jim Nelson
Mike Nielsen
Matthew Plog
Matt Wilson
Publication information
Publisher FASA
Product code 1715
First published 1999
ISBN-10 1555603866
ISBN-13 978-1555603861
MSRP 25,00 US $
Content
Series BattleTech Role-Playing Games
Preceded by MechWarrior, Second Edition
Followed by Classic BattleTech RPG

Description[edit]

MechWarrior, Third Edition is the third incarnation of the MechWarrior series of role-playing games set in the BattleTech universe. This version is tied to the BattleTech storyline more than the previous iterations, as a character's home determines many aspects of their stats, not just their background. In addition to providing a comprehensive character creation system that builds backgrounds as well as statistics, MechWarrior, Third Edition contains a plethora of information so that players who may not be familiar with the BattleTech setting can still jump in and play. Also included is a full-color inset that is designed to give players a quick feel for each major faction.

To avoid confusion with the new (at the time) MechWarrior: Dark Age game and brand, the book was reprinted by FanPro unter the title Classic BattleTech RPG.

From the back cover[edit]

It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy.

Enter the exciting BattleTech universe in this all-new third edition of the MechWarrior roleplaying game. This book contains all the rules and source material players and Gamemasters need. Completely redesigned for faster and easier play, it features a unique character creation system that generates game abilities and background story at the same time.

Contents[edit]

  • A Time of War
  • Introduction
  • "By the Numbers"
  • Game Concepts
    • Character Abilities
      • Abilities
      • Skills
    • Action Checks
    • Rolling the Dice
    • Task Resolution
    • Edge
  • Character Creation
    • Overview
    • Life Path
    • Affiliations
    • Stage 1: Early Childhood
    • Stage 2: Late Childhood
    • Stage 3: Higher Education
    • Stage 4: Real Life
    • Occupational Fields List
    • Assigning Attributes, Traits and Skills
    • Finishing Touches
    • Sample Characters
  • Traits
  • Skills
  • Combat
  • Equipment
  • A Brief History of the Inner Sphere
  • A Whistletop Tour of the Inner Sphere
  • Government and Law
  • Society and Culture
  • The Clans
  • War and Its Makers
  • Running the Game
    • Role of the Gamemaster
    • Getting Started
    • Non-Player Characters
    • Rewards
    • Character Advancement

Covers[edit]

Notes[edit]