Risky Combat Jump (CCG - CommandersEdition)

Rarity: Uncommon

Risky Combat Jump
Risky Combat Jump CCG CommandersEdition.jpg
Mission - None

Choose one of your Units with Jump. Roll a die:

1-2: That Unit receives 1 damage. Return this card to your hand after the mission.
3-6: That Unit gets +3 attack. Prevent up to 2 damage to that Unit.

It's not so much the jumping that's risky. It's coming down in a hot LZ that can give you fits.
  — Leftenant Kirsten Parks, 10th Lyran Guards, Twycross, 10 Sep 3050
Illus: Jeff Laubenstein
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