Difference between revisions of "10th Ghost"

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{{infoBoxStateUnit
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#REDIRECT [[Ronin (Mercenary Unit)]]
| image    = [[File:Ghost10.png ]]
 
| nickname = "Flames of Kindred Spirits"
 
| parent formation = [[Ghost Regiments]]
 
| formed  = unknown
 
| year    = 3072
 
| unitname = 10th Ghost Regiment
 
}}
 
 
 
==History==
 
===Formation===
 
The 10th Ghost was originally a [[Draconis Combine]] phantom BattleMech Regiment created by [[Theodore Kurita]] just after the [[Fourth Succession War]].  The 10th had consisted principally of two [[Yakuza]] gangs which were the Jirigawa and Minitoma Empires.<ref>''Field Manual: Draconis Combine'' p. 118 - 10th Ghost - Regiment's first Yakuza gang consisted of the Jirigawa and Minitoma empires.</ref>
 
===War of 3039===
 
The unit was stationed on the Combine world of [[Hachiman (planet)|Hachiman]] with its sister regiment, the 9th Ghost. The 10th Ghost with the 9th were deployed as part of Kurita's counterassault to the FedCom's invasion. They assaulted the recently taken world of [[Elidere IV]] in August 5th. They attacked its garrison, the [[1st Screaming Eagles]] mercenary regiment, whose members were uncertain who the Ghost Regiments were prior to their landing. In the battle on the outskits of Jasos City, the Eagle regiment realized the they were hopelessly out numbered. Despite this fact, the Eagles attempted a risky plan.  The Eagles used their LRM launchers to create smokescreens.  Their plan was to use the smoke to cover a demi-battalion of Battlemechs, who would hit one of the Ghost's wing in hopes of collapsing one of regiments and force the other to fall back.
 
 
 
However, the combined 10th and 9th force didn't give the Screaming Eagles a chance. The Ghosts took full advantage of their force being fitted with Star League technology. They used their force's extended range weaponry to pepper the Eagles beyond the merc's long range capacites. The Ghosts continued to surprise the mercenaries by utilizing [[Anti-Missile System|anti-missile systems]]. The mercs were startled by the near magical employment of lostech shooting down their smokescreen missiles.  This cut holes in Eagle's coverage, and allowed Ghosts destroy the flanking attack force.  The devasation of half the mercenary force was too much for the Eagles. Its commander, Colonel Hokala, signaled his willingness to surrender and withdraw. While not speaking a word, the Combine's Task Force commander in his ''[[Hatamoto-Chi]]'' signaled his agreement by hold up one of his 'Mechs arms in the air.  The Ghosts allowed the mercenaries to recover their MechWarriors, but Ghost troops destroyed the leading recovery vehicle attempting to salvage the Eagle's 'mechs.  Signaling their withdrawal to Davion forces, the Eagles boarded their DropShips and departed the planet.<ref>''Historical: War of 3039'' pp. 106-107 - Elidere IV (July-August) - 10th Ghost teamed with the 9th, destroy half of the 1st Screaming Eagles and recapture Elidere IV as part of the Kurita Counter-Assault.</ref>,
 
 
 
===Clan Invasion===
 
During the Clan Invasion, the 10th Ghosts had deployed to raid Clan held worlds.  The unit had only lost few companies of troops during the raid.  By [[3057]], the 8th Ghosts surviving battalion was merged with the 10th Ghost. However, the 10th's two yakuza gangs had been conducting shadow conflict between each other.  The 8th Ghost's newcomers refused to join either side, which left the unit in state of unreliability.  The unit was assigned a new commanding officer, ''Tai-sa'' Samual Noda, who was sent in to bring "peace" back to the regiment.<ref>''Field Manual: Draconis Combine'' p. 118 - Officers and Ghost BattleMech regiment info.</ref> 
 
===Dominion War===
 
The unit participated in the defense of [[Garstedt]] with the [[2nd Sword of Light]] in opening parts of the [[1st Combine-Ghost Bear War|Ghost Bear Invasion]]. The unit participated in the closing battle of the conflict on [[Courchevel]].<ref>''Field Manual: Updates'' p. 114 - Brief info on Dominion War.</ref>
 
 
 
===Federated Suns Incursion===
 
During the [[FedCom Civil War]] the 10th Ghost punished the Draconis march forces that attacked the Combine. Along with the 15th Dieron Regulars and Ryuken-ni attacked [[Addicks]]. There they faced off against the 12th Deneb Light Cavalry, Fighting Urukhai, Davion Assault Guards, and the 12th Vegan Rangers. The 10th and other DCMS forces inflicted serious losses on the Federated Suns troops, but ultimately were forced offworld.<ref>''FedCom Civil War (sourcebook)'', p. 150</ref>
 
 
 
===Jihad===
 
The 10th Ghost arrived on [[Dieron]] in March [[3068]] at the begining of the [[Jihad]]. After retaking the main spaceport, one of their first acts on that world was to support the [[3rd Dieron Regulars]] after the [[Word of Blake]] forces nearly destroyed that unit. The 10th's assistance kept the 3rd Dieron in the fight far longer than would have been expected. The Blakist commander assigned [[Burr's Black Cobras]] mercenary unit to destroy the 10th Ghost, and the Combine regiment took many casualties over the next four weeks. They gave as good as they got however, nearly destroying the mercenary unit completely when they were recalled to defend the spaceport. During that last engagement the 10th's commander was killed, and the remaining forces quickly rallied around the commander's wife. In June [[3068]] the DCMS High Command rotated the 10th Ghost to [[Quentin]] to rebuild.<ref>''Jihad Turning Points: Dieron'', p. 8, 10th Ghost</ref>
 
 
 
In [[3072]] the 10th Ghost where declared rogue after they reformed into the mercenary unit known as the [[Ronin (Mercenary Unit)|Ronin]].
 
==Officers==
 
''[[Tai-sa]]'' Samuel Noda was the commanding officer of the 10th Ghost while they were on Dieron. He was killed in June [[3068]].<ref>''Jihad Turning Points: Dieron'', p. 8, 10th Ghost</ref>
 
 
 
==Tactics==
 
The unit was formed from two battered commands, the [[8th Ghost]] and 10th Ghost. Due to the internal friction between the yakuza gangs and survivors of two regiments, the unit could not fight as a cohensive force.
 
 
 
==Composition History==
 
===3039===
 
* 10th Ghost (BattleMech Regiment)<ref>''Historical: War of 3039'' p. 106-107 - 10th Ghost named as BattleMech Regiment.</ref>
 
 
 
===3059===
 
*'''10th Ghost''' (1 [[Regiment]]/Regular/Questionable)
 
:The internal shadow of the two yakuza faction took their tall among the unit members, some find the next morning dead. Because this friction the unit gained no [[Advanced Technology|advanced technology]].
 
*'''10th Ghost Aerospace''' (1 [[Wing]]/Regular/Questionable)
 
:The difficults exists also in the aerospace corps.
 
*'''45th Benjamin Armored''' (1 Regiment Regiment/Regular/Reliable)
 
:These armor unit is the watchdog and always ready to calm the heated mechwarriors with sheer force. 3 companies are always prepared to take action, with twelve tanks are fully manned at every time.
 
*'''5th Meilen Ground Pounders''' (1 Regiment/Reqular/Reliable)
 
:The unit consists of political [[ISF]] watchguards and other loyal forces.
 
 
 
===3067===
 
*10th Ghost (BattleMech Regiment) - CO: Tai-Sa Samual Noda
 
*10th Ghost Aerospace Wing ([[Aerospace Fighter]] [[Wing (Military Unit)|Wing]] - CO: [[Sho-sa]] Wilma Daisan
 
*45th Benjamin Armored ([[Combat Vehicle]] Regiment) - CO: [[Tai-sa]] Alexander Gossett
 
*5th Meilan Groundpounders (2 Infantry Battalions) - CO: Tai-sa Greta Black
 
 
 
==Notes==
 
During the initial first engagement of the War of 3039, the 10th Ghost's BattleMechs were Star League era designs. During their engagement on  with indications many had League era technology.  The identities of the Officers of the unit were hidden kept from public view, listing in [[20 Year Update]] shows that the 10th's commanding officer is unknown.
 
 
 
The unit didn't participate in the Ronin Wars or in [[Operation Bulldog]].
 
 
 
===Game Notes===
 
When using the optional [[Force Specific Rules]] for scenarios. The unit has D Rated Equipment as of [[3059]]. The unit as whole does not possession special abilities while fighting other regiments. However, individual members of the unit possess that are appliable when creating a character using RPG rules.  Individual members receive double Skill points when they are being applied to Perception, Streetwise and Unarmed Combat.  While using old [[MechWarrior (RPG)|MW RPG]] system may 1 point cheaper to purchase a Contact.<ref>''Field Manual: Draconis Combine'' p. 149 - Force Specific Rules - 10th Ghost special abilities.</ref>
 
 
 
==References==
 
<references/>
 
==Bibliography==
 
*''[[Historical: War of 3039]]''
 
*''[[Field Manual: Draconis Combine]]''
 
*''[[Daughter of the Dragon]]'' (Novel)
 
*''[[Jihad Turning Points: Dieron]]''
 
*''[[FedCom Civil War (sourcebook)]]''
 
 
 
  
 
[[Category:Draconis Combine Commands|Ghost, 10th]]
 
[[Category:Draconis Combine Commands|Ghost, 10th]]

Revision as of 06:05, 15 January 2011