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Difference between revisions of "Artillery Cannon"

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==Description==
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== Description ==
'''Artillery Cannons''' are variations of standard [[artillery]] pieces.  These smaller, snub-nosed versions of [[Long Tom]]s, [[Sniper Artillery Piece|Sniper]]s and [[Thumper Artillery Piece|Thumper]]s provide for area-effect fire at the expense of their typical firing range.<ref>''Tactical Operations'', p. 285</ref> Development of Artillery Cannons was begun independently by the [[Lyran Commonwealth]] in [[3000]] and [[Clan Wolf]] in [[3030]], with production starting in [[3012]] and [[3032]] respectively.  Despite this, full-scale production has not yet commenced, making them a rare sight on the battlefield.
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'''Artillery Cannons''' are variations of standard [[artillery]] pieces.  These smaller, snub-nosed versions of [[Long Tom]]s, [[Sniper Artillery Piece|Sniper]]s and [[Thumper Artillery Piece|Thumper]]s provide for area-effect fire at the expense of their typical firing range.  Development of Artillery Cannons was begun independently by the [[Lyran Commonwealth]] in [[3000]] and [[Clan Wolf]] in [[3030]], with production starting in [[3012]] and [[3032]] respectively.  Despite this, full-scale production has not yet commenced, making them a rare sight on the battlefield. To date the [[Long Tom Cannon]], [[Sniper Cannon]], and [[Thumper Cannon]] have only been seen on a few prototype units.<ref name="TOp285">''Tactical Operations'', p. 285, "Artillery Cannon"</ref>
  
==Notes==
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== Rules ==
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<div class="gamerules">
===Game Rules===
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=== Game Rules ===
Artillery cannons follow the rules for indirect LRM fire to attack, but still resolve damage as standard artillery and scatter distance is divided by half.  While able to use the same ammunition as full-scale artillery, they cannot benefit from a [[Targeting Computer]].
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Artillery cannons follow the rules for indirect LRM fire to attack, but still resolve damage as standard artillery and scatter distance is divided by half.  While able to use the same ammunition as full-scale artillery, they cannot benefit from a [[Targeting Computer]].<ref name="TOp285"/>
 
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</div>
  
==References==
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== References ==
 
<references />
 
<references />
==Bibliography==
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== Bibliography ==
 
*''[[Tactical Operations]]''
 
*''[[Tactical Operations]]''
  
[[Category:Artillery Weapons]]
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[[Category:Technology]]
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[[Category:Weapons]]
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[[Category:Ballistic Weapons]]
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[[Category:Ballistic Weapons (Heavy)]]
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[[Category:Indirect-Fire Weapons]]
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[[Category:Indirect-Fire Weapons (Heavy)]]
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[[Category:Experimental Technology]]

Latest revision as of 21:57, 3 March 2022

Description[edit]

Artillery Cannons are variations of standard artillery pieces. These smaller, snub-nosed versions of Long Toms, Snipers and Thumpers provide for area-effect fire at the expense of their typical firing range. Development of Artillery Cannons was begun independently by the Lyran Commonwealth in 3000 and Clan Wolf in 3030, with production starting in 3012 and 3032 respectively. Despite this, full-scale production has not yet commenced, making them a rare sight on the battlefield. To date the Long Tom Cannon, Sniper Cannon, and Thumper Cannon have only been seen on a few prototype units.[1]

Rules[edit]

Game Rules[edit]

Artillery cannons follow the rules for indirect LRM fire to attack, but still resolve damage as standard artillery and scatter distance is divided by half. While able to use the same ammunition as full-scale artillery, they cannot benefit from a Targeting Computer.[1]

References[edit]

  1. 1.0 1.1 Tactical Operations, p. 285, "Artillery Cannon"

Bibliography[edit]