Difference between revisions of "BattleAxe"

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{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
 
|image=Battleaxe.jpg
 
|image=Battleaxe.jpg
|name=Battleaxe
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|name=BattleAxe
 
|manufacturer=[[Achernar BattleMechs]]
 
|manufacturer=[[Achernar BattleMechs]]
 
|model=BKX-7K
 
|model=BKX-7K
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==Description==
 
==Description==
The prototype of the Battleaxe originally appeared in 2459, which relied on the standard armament for the time, lasers and missiles. Over the next fifteen years, the speed was increased by a third and the mass of the cockpit and armor were reduced. It wasn't until the late 2460s that the Fed Suns switched out the [[large laser]]s in the arms for the new [[Particle Projection Cannon]]s. Unsure on the Battleaxe's manueverability, the designers mounted experimental jump jets on to the upper legs, allowing it to vault over anything it couldn't go through. Unfortunately, MechWarriors had to go through training for the new jump jets and the landing process, many died early on.
+
The prototype of the BattleAxe originally appeared in 2459, which relied on the standard armament for the time, lasers and missiles. Over the next fifteen years, the speed was increased by a third and the mass of the cockpit and armor were reduced. It wasn't until the late 2460s that the Fed Suns switched out the [[large laser]]s in the arms for the new [[Particle Projection Cannon]]s. Unsure on the BattleAxe's manueverability, the designers mounted experimental jump jets on to the upper legs, allowing it to vault over anything it couldn't go through. Unfortunately, MechWarriors had to go through training for the new jump jets and the landing process, many died early on.
  
  
 
==Armament==
 
==Armament==
The original production variant of this mech, the BKX-7K, utilizes two massive Donal [[Particle Projection Cannon]]s, which were relatively new. To support the massive cannons, it also has two Federated-5 Shot [[LRM 5]] launchers (with one ton of ammo to split between them) and a Harpoon-6 [[SRM 6]] giving it something to hit with at all ranges. For armor, the Battleaxe only has 9 tons of Standard armor with standard internals.
+
The original production variant of this mech, the BKX-7K, utilizes two massive Donal [[Particle Projection Cannon]]s, which were relatively new. To support the massive cannons, it also has two Federated-5 Shot [[LRM 5]] launchers (with one ton of ammo to split between them) and a Harpoon-6 [[SRM 6]] giving it something to hit with at all ranges. For armor, the BattleAxe only has 9 tons of Standard armor with standard internals.
  
  
 
==Variants==
 
==Variants==
*BKX-7NC - Due to the uncertainty of the Battleaxe's jump jets, many MechWarriors had technicians remove the jump jets in favor of two more [[LRM 5]] launchers, one for each torso. Labeled the BKX-7NC because of the nickname "No Crash" it had gotten. BV (1.0)= 948  BV (2.0)=1,252
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*BKX-7NC - Due to the uncertainty of the BattleAxe's jump jets, many MechWarriors had technicians remove the jump jets in favor of two more [[LRM 5]] launchers, one for each torso. Labeled the BKX-7NC because of the nickname "No Crash" it had gotten. BV (1.0)= 948  BV (2.0)=1,252
 
*BKX-8D - After digging around in the Acherner archives, the leaders of Acherner decided to attempt and redeem their design. Upgradeing the armor to [[Light Ferro-Fibrous]] compounds, CASE, and a [[Light Fusion Engine]]. Swapping each [[PPC]] for a  pair of [[Extended Range Medium Laser]]s and each missile rack was exchanged for the new [[MML 7]]. The [[heat sink]]s were upgraded to [[double heat sink]]s while the jump jets were retained. Rounding out this revamped design, is a C3 Slave unit.
 
*BKX-8D - After digging around in the Acherner archives, the leaders of Acherner decided to attempt and redeem their design. Upgradeing the armor to [[Light Ferro-Fibrous]] compounds, CASE, and a [[Light Fusion Engine]]. Swapping each [[PPC]] for a  pair of [[Extended Range Medium Laser]]s and each missile rack was exchanged for the new [[MML 7]]. The [[heat sink]]s were upgraded to [[double heat sink]]s while the jump jets were retained. Rounding out this revamped design, is a C3 Slave unit.
*[[Hammerhands]] HMH-3D - The successor to the Battleaxe, this mech is 5 tons heavier than the Battleaxe and moves only 54kph, and mounts two [[Autocannon/10]]s with two [[Medium Laser]]s, retaining the jump jets (though only 3) and [[SRM 6]].
+
*[[Hammerhands]] HMH-3D - The successor to the BattleAxe, this mech is 5 tons heavier than the BattleAxe and moves only 54kph, and mounts two [[Autocannon/10]]s with two [[Medium Laser]]s, retaining the jump jets (though only 3) and [[SRM 6]].
  
  

Revision as of 14:44, 10 August 2008

BattleAxe
BattleAxe
Production information
Manufacturer Achernar BattleMechs
Model BKX-7K
Class Heavy
Technical specifications
Mass 65 tons
Chassis Achernar Special Type 4
Armor StarGuard-X
Engine DAV 280
Speed 64 km/h
Jump Jets Rawlings 40-Beta
Armament
BV (1.0) 1,087
BV (2.0) 1,329



Description

The prototype of the BattleAxe originally appeared in 2459, which relied on the standard armament for the time, lasers and missiles. Over the next fifteen years, the speed was increased by a third and the mass of the cockpit and armor were reduced. It wasn't until the late 2460s that the Fed Suns switched out the large lasers in the arms for the new Particle Projection Cannons. Unsure on the BattleAxe's manueverability, the designers mounted experimental jump jets on to the upper legs, allowing it to vault over anything it couldn't go through. Unfortunately, MechWarriors had to go through training for the new jump jets and the landing process, many died early on.


Armament

The original production variant of this mech, the BKX-7K, utilizes two massive Donal Particle Projection Cannons, which were relatively new. To support the massive cannons, it also has two Federated-5 Shot LRM 5 launchers (with one ton of ammo to split between them) and a Harpoon-6 SRM 6 giving it something to hit with at all ranges. For armor, the BattleAxe only has 9 tons of Standard armor with standard internals.


Variants

  • BKX-7NC - Due to the uncertainty of the BattleAxe's jump jets, many MechWarriors had technicians remove the jump jets in favor of two more LRM 5 launchers, one for each torso. Labeled the BKX-7NC because of the nickname "No Crash" it had gotten. BV (1.0)= 948 BV (2.0)=1,252
  • BKX-8D - After digging around in the Acherner archives, the leaders of Acherner decided to attempt and redeem their design. Upgradeing the armor to Light Ferro-Fibrous compounds, CASE, and a Light Fusion Engine. Swapping each PPC for a pair of Extended Range Medium Lasers and each missile rack was exchanged for the new MML 7. The heat sinks were upgraded to double heat sinks while the jump jets were retained. Rounding out this revamped design, is a C3 Slave unit.
  • Hammerhands HMH-3D - The successor to the BattleAxe, this mech is 5 tons heavier than the BattleAxe and moves only 54kph, and mounts two Autocannon/10s with two Medium Lasers, retaining the jump jets (though only 3) and SRM 6.


References

Technical Readout: 3075